Commit Graph
41 Commits
Author SHA1 Message Date
Wanderer 5e9bf597c5 debris hitpoints (min/max), debris ship collision damage multiplier. 2009-09-02 08:32:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
Wanderer b909ada973 fix for the Mantis #1703 (debris and alt names) 2008-06-02 06:28:13 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
taylor 8cff897180 some generic_bitmap fixes to go with new changes (not in CVS just yet, don't freak out)
make use of VALID_FNAME() where possible
fix an animation time issue (sub-second animation playback caused div-by-0)
2007-02-12 00:22:05 +00:00
taylor dcb63622c6 remove NO_SOUND
fix debris recycling
2007-02-11 09:22:29 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
taylor 16b07945fa an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check 2006-08-19 04:22:33 +00:00
Goober5000 2a5b51cd9b 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 698af681d9 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 12c90e780d remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 02:50:53 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak c565876ce1 function pointer radar update.
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
Goober5000 c7e9c9934d got rid of all those nasty warnings from xlocale and so forth; also added comments
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer 92da077924 Woohoo! Killed two birds with one stone!
Fixed the 'black screen around dialog boxes' problem and also the much more serious freezing problem experienced by Goober5000. It wasn't a crash, just an infinite loop. DX8 merge is GO! once again :)
2003-03-19 12:29:02 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00