Commit Graph
75 Commits
Author SHA1 Message Date
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
taylor f598aafeb0 more class_type fixage from r4638 2008-10-07 20:47:03 +00:00
WMCoolmon 5404b776aa Support for custom warp sounds 2008-08-30 10:47:50 +00:00
WMCoolmon 13eb0e77e4 Fix for mantis 0001737 2008-08-30 01:21:54 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
taylor 29f8a54cd9 change gr_set_cull() so that it works better (mainly part of the RTT fix) 2008-03-20 20:18:49 +00:00
taylor 7d6c299c08 minor fixes and cleanup for the warp effect
change scale of 3D warp effect to better match up with size of 2D effect
2007-11-22 05:02:44 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 bd7be99c55 this should really be capitalized 2007-07-28 21:31:11 +00:00
taylor 7e3da6dcca support for tbl specified fireball explosion color ("$Light color:") 2007-02-11 09:53:33 +00:00
taylor b237f8fbc9 do no culling on the warp effect model_render call properly (doesn't appear to break anything now that it actually set to not cull) 2006-11-16 01:10:47 +00:00
taylor 26ce630805 more cleanup of warp_global crap
scale render/detail box limits with detail level setting
make sure that we reset culling and zbuffer after each model buffer that gets rendered
2006-10-27 21:37:11 +00:00
taylor 7978379a54 rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
taylor 2f3b5f2910 fixes for stuff_string() bounds checking
stict compiler build fixes
2006-09-11 01:12:50 +00:00
taylor 4fdccaf88c little cleanup 2006-07-21 16:08:03 +00:00
wmcoolmon f7659ed341 Prelim. BSG warpin effect stuff 2006-03-31 10:20:01 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
Goober5000 a9642a2a86 more tweaks, plus clarification of checks for the existence of files
--Goober5000
2006-02-13 00:20:46 +00:00
Goober5000 8ab1cf65a9 reordered #include files to quash Microsoft warnings
--Goober5000
2006-01-20 07:10:34 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 425c7b86b4 deal with cf_find_file_location() changes
add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
Goober5000 fc71c4781b bypass annoying warnings when loading optional models
--Goober5000
2005-12-01 07:45:21 +00:00
taylor 6f579ff221 fix player warpout
basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00
Goober5000 c9e63a8972 add option for warp flash; mess with the cmdlines a bit
--Goober5000
2005-09-21 03:55:32 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
Goober5000 01f4026e4c cleaned up some command line and mission flag stuff
--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000 8173d85842 remove Bobboau's extra warp thing
--Goober5000
2005-07-23 17:27:50 +00:00
Goober5000 12c90e780d remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 02:50:53 +00:00
phreak 6a52ecbe18 compile warning fixage. 2005-05-22 22:47:19 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
bobboau b46d8e28c7 added new graphic functions for state blocks
also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
taylor b7338aa82e speedup grow/shrink time for the warp to avoid the big size skips 2005-03-14 03:24:25 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor ce810f8195 compiler warning fixes (for MSVC++ 6)
have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
   (will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
taylor a28df9d69a make use of MR_NO_FOGGING to render models without fog 2005-01-01 19:47:26 +00:00
taylor caad3968ec fix 2d warp in D3D, add cmdline option for 3d warp 2004-11-23 19:29:13 +00:00
taylor ef45ad0498 make use of Knossos_warp_ani_used flag - thanks Goober5000 2004-11-01 20:57:04 +00:00
Goober5000 31c41b5296 whoops
--Goober5000
2004-10-31 02:26:15 +00:00
Goober5000 df8319a0f8 added Knossos_warp_ani_used flag for taylor
--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000 12c43798c4 changed around the logic for the 3D warp effect
--Goober5000
2004-09-17 07:12:23 +00:00
Goober5000 93c32d683f warp effect is back to FS2 default
--Goober5000
2004-08-23 04:32:40 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00