Commit Graph
351 Commits
Author SHA1 Message Date
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan 2edf72bf47 Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor 2008-02-07 16:46:33 +00:00
wmcoolmon e3a73a08b2 Move cockpit model rendering to prevent unneeded projection matrix switching 2007-12-31 01:29:40 +00:00
wmcoolmon 3df377b270 Separate cockpit model support 2007-12-30 15:29:24 +00:00
taylor fd05a37b5a cleanup/fixage for fade in/out function (Mantis #1186) 2007-11-22 04:43:47 +00:00
Goober5000 588605a888 add Wing Commander Saga's fiction viewer 2007-11-21 07:28:50 +00:00
Goober5000 c0963c6325 clean up the state machine logic for starting games 2007-11-19 20:24:40 +00:00
taylor 1654c668cc reset Perspective_locked at the start of each mission so that view controls don't get locked until exit 2007-10-23 20:07:42 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
karajorma 5d7b3c0385 Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213) 2007-09-29 13:58:45 +00:00
Goober5000 d8d993c2ed fix the factoring on the shudder parameters (Mantis #1419) 2007-09-04 00:08:51 +00:00
Goober5000 14ba56bbe3 re-add the code to disable the Windows key... this time, without slowing the system to a crawl when FSO is in the background 2007-09-03 22:19:56 +00:00
Goober5000 bdbf228fb6 roll back the windows key hook for now 2007-09-03 21:00:24 +00:00
Goober5000 de017db9e4 tweaky move 2007-08-20 02:55:12 +00:00
Goober5000 cdd520d16d disable the Windows key while FreeSpace is running (thanks to jr2)
c.f. http://www.hard-light.net/forums/index.php/topic,48838.0.html
2007-08-13 23:07:35 +00:00
Goober5000 8113dde2c3 dork 2007-07-27 21:57:15 +00:00
Kazan 5093020316 Autopilot updates, minor misc fixes, working MSVC2005 project files 2007-07-23 16:08:36 +00:00
taylor adbc67c92a various bits of clean up
make stats printing a bit more sane
printf out game version info to debug log (not very helpful, but might prove some use)
2007-05-28 20:00:17 +00:00
Goober5000 996ac6d6ab --grouped the shake/shudder code together a bit better
--added a sexp to generate shudder
--fixed a minor bug in lock-perspective
2007-05-14 23:13:51 +00:00
karajorma fa9f2f861c Fix a number of places where the player of a dogfight game could end up in the standard debrief. 2007-04-24 12:07:35 +00:00
taylor 54e820b01c cleanup of chcksum stuff (works properly on 64-bit systems now)
add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
2007-04-11 18:21:23 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
taylor 7f73be870a make gr_create_shader() use ubyte's instead of float's, saves us the more expensive conversions since we already convert to ubyte anyway 2007-02-12 01:04:50 +00:00
taylor 3c9f6d9c71 add VALID_FNAME() macro and put it around a few places (more to come)
clean out some old variables
move CLAMP() macro from opengl header to global header
update COUNT_ESTIMATE to match new bmpman changes
2007-02-11 09:35:11 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 321130465c remove obsolete and unused shield flag 2007-02-06 01:27:34 +00:00
taylor 534724a06e fix OpenGL envmap "issues" (ie, stupid taylor stuff)
get rid of that RCS_Name thing, CVS kept changing it automatically and it was getting /really/ annoying
2006-12-27 09:26:21 +00:00
karajorma 77c16be7fa Move the voice recognition init to stop Windows complaining and failing to init it. 2006-12-20 11:27:06 +00:00
taylor 5ab2a1614b handle the video registry entry better
support for new Windows window creation code
various bits of minor cleanup
2006-11-15 00:49:41 +00:00
taylor e873c928fd fix some of the envmap issues
- use proper hand-ness for OGL
 - fix distortion
 - get rid of extra index buffer requirement
change starfield bitmaps to use an instance matrix rather than going through all the trouble of resetting the view matrix
basic cleanup and get rid of a couple of struct/variable naming issues (compiler sanity)
make double sure that we aren't using culling of z-buffering when rendering starfield bitmaps
2006-11-06 05:26:38 +00:00
taylor 9431b9808e remove Assert() on Viewer_obj for supernova sun processing, it's not really needed and a NULL obj is easily dealt with by the code 2006-11-01 06:15:25 +00:00
taylor 28d78bf454 updated/fixed modelanim code 2006-10-27 21:41:22 +00:00
taylor 3b9d50bde2 fix loading callback issue in standalone 2006-10-24 13:40:31 +00:00
wmcoolmon 3f28c45bec Fix Freecamera forcing HUD draw bug. 2006-10-11 03:10:53 +00:00
taylor 75409481d0 more standalone server fixes:
- add some basic bmpman functionality to grstub, since it needs to do something at least
 - add missing gr_* function ptrs to grstrub
 - (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
 - deal with default pilot file properly (also caused a bmpman headache)
 - don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor 66f8e3b188 small optimizations and code cleanup
use the real frametime for FPS counter stuff, no reason to deal with time compression there (Mantis bug #1058)
2006-09-24 13:21:33 +00:00
taylor d59ffc45d5 properly support 4gig of RAM, and don't totally freak out if user has more than that 2006-09-20 04:55:12 +00:00
taylor 0b363c583f be sure that we still try to play a movie if we get to the cmd/brief screen right from another mission without debrief (Mantis bug 1043) 2006-09-13 03:08:09 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor f09c7e2d03 fix things that strict compiling balked at (from compiling with -ansi and -pedantic) 2006-09-08 06:14:44 +00:00
taylor faf86c7217 some fixes for the standalone server
- get init order correct for lcl and std init
 - turn off some cmdlines that are just graphics related when Is_standalone
 - skip radar_mission_init() (may need to rethink that though, it's bound to cause problems)
2006-08-22 05:45:15 +00:00
taylor 30c9346feb slight math optimizations
reduce COUNT_ESTIMATE since I added more game_busy() calls for models and it threw off the loading bar
2006-08-19 04:37:00 +00:00
taylor 7878abcef5 default to 44100 sound sample rate (OpenAL tends to works much better with this) 2006-08-12 01:17:08 +00:00
Goober5000 5197a30743 add the multiple background feature
--Goober5000
2006-08-06 18:47:29 +00:00
karajorma bf433f9e14 Hopefully plug the possible memory leaks from not calling common_select_close() in red alerts and when exiting mission briefings 2006-08-05 10:40:22 +00:00
karajorma 8303cd9939 Fix a multiplayer crash if the server committed before the 2nd team captain unlocked. 2006-08-04 19:13:38 +00:00
taylor 41246c7e7f fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues 2006-07-13 22:11:37 +00:00
Goober5000 2a5b51cd9b 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 698af681d9 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00