taylor
85920f2151
fix resetting of mission stats when reconnect of FS2NetD happens
2009-08-25 01:09:30 +00:00
taylor
737496d65c
bump buffer to allow for more tables (99 minimum) during validation
2009-07-22 02:21:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
3abccfa76c
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
beafe688bb
don't really need to bother with MAX_SERVERS any longer since it's ultimately dynamic
2008-10-06 05:51:20 +00:00
taylor
18b2922455
a fix/workaround for Mantis #1692
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bunch of standalone fixage for error reporting and various little signon issues
fix heartbeats for standalone servers
make proper use of +pxo in multi.cfg for standalone so that games can show up in the lobby
client-side fix for getting pilot stats in lobby (Mantis #1652 )
2008-10-05 13:31:35 +00:00
taylor
6c255cf1c9
fix HB being sent after server disconnect (made games show up for up to 10 minutes after they had ended)
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make the chat channel count update more than once, since that didn't appear to work very well
fix compile error with GCC 4.3
2008-07-10 05:10:31 +00:00
taylor
8103398fbf
some stats fixage
2008-05-03 04:44:22 +00:00
taylor
6aa46ca8d2
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00