Commit Graph
39 Commits
Author SHA1 Message Date
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
taylor 390b00d52f use strrchr() to be sure that we get the last occurance of any "." (Mantis #1587) 2008-03-28 02:18:59 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
taylor 65afcdb4b6 we are only supposed to init 5 slots here, not 6 ;) (Mantis bug #1195) 2007-01-07 12:11:05 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
taylor 76617a180d don't setup all of the sound stuff for a mission if sound is disabled 2006-05-27 17:09:43 +00:00
wmcoolmon fb286f1706 gamesnd_get_by_name now ignores extensions, mostly for parse_sound reasons. 2006-04-03 07:45:43 +00:00
taylor ff5da43159 a few game_busy() changes 2005-12-08 15:11:29 +00:00
wmcoolmon d1e8839166 Small fix for XMTs 2005-11-17 05:12:42 +00:00
taylor 9906d23845 make sure gamesnd_parse_soundstbl() doesn't inf-loop because of species problems
if we have missing species then report that before the end of table section check so we're sure to know what's missing
2005-10-18 14:57:32 +00:00
taylor 17a5e786a4 (NULL != (int)0); the size and type of NULL is platform and implementation dependant and should only be used for pointers!
fix naughty bug that would set the flyby sound filenames to NULL
2005-10-16 11:19:57 +00:00
Goober5000 3ae72e2854 partial commit; hang on
--Goober5000
2005-09-25 07:07:34 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
taylor 1b5400ad08 fix afterburner bug 2005-09-16 08:11:39 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000 6497691a33 * NOX'd none.wav
* changed comparisons on none.wav to only look at the first four letters in case
  we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000 7917104281 if game_busy() is in gamesnd_preload_common_sounds() then it should
also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
2005-06-30 00:48:02 +00:00
taylor 1c8c8f0b6e little cleanup and error checking 2005-06-29 18:50:13 +00:00
taylor 1929229e5e MIN Num_iface_sounds fix 2005-06-19 02:29:54 +00:00
wmcoolmon 1db7d30986 Hopefully this fixes something :) 2005-06-07 06:34:30 +00:00
taylor 10955f821d make sure that newly created entries are properly initialized 2005-06-01 09:35:42 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon e70db11b41 Added parse_sound; replaced Assert() with an if() (The latter may not be a good idea, but it keeps missions from being un-debuggable) 2005-04-25 00:22:34 +00:00
taylor 043758c633 initial changes to mission loading and status in debug builds
- move bmpman page in init to an earlier stage to avoid unloading sexp loaded images
 - small changes to progress reports in debug builds so that it's easier to tell what's slow
 - initialize the loading screen before mission_parse() so that we'll be about to get a more accurate load time
fix memory leak in gamesnd (yes, I made a mistake ;))
make sure we unload models on game shutdown too
2005-04-21 15:58:08 +00:00
wmcoolmon e7f1c3e1fa Made it so *Snd fields in ships.tbl and weapons.tbl take the sound name
as well as its index (ie "L_sidearm.wav" instead of "76")
2005-03-30 02:32:41 +00:00
taylor c0ca55e591 make sounds.tbl dynamic
"filename" will never be larger than 33 chars so having it 260 is a waste (freespace.cpp)
2005-03-24 23:31:46 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
taylor d74ea38f24 don't preload every sound (fixes some slowdowns), snd_preload option support 2004-04-26 00:25:08 +00:00
bobboau dc29468e31 commiting recent minor bug fixes 2004-04-03 02:55:50 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00