portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
taylor
390b00d52f
use strrchr() to be sure that we get the last occurance of any "." (Mantis #1587 )
2008-03-28 02:18:59 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
taylor
65afcdb4b6
we are only supposed to init 5 slots here, not 6 ;) (Mantis bug #1195 )
2007-01-07 12:11:05 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
taylor
76617a180d
don't setup all of the sound stuff for a mission if sound is disabled
2006-05-27 17:09:43 +00:00
wmcoolmon
fb286f1706
gamesnd_get_by_name now ignores extensions, mostly for parse_sound reasons.
2006-04-03 07:45:43 +00:00
taylor
ff5da43159
a few game_busy() changes
2005-12-08 15:11:29 +00:00
wmcoolmon
d1e8839166
Small fix for XMTs
2005-11-17 05:12:42 +00:00
taylor
9906d23845
make sure gamesnd_parse_soundstbl() doesn't inf-loop because of species problems
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if we have missing species then report that before the end of table section check so we're sure to know what's missing
2005-10-18 14:57:32 +00:00
taylor
17a5e786a4
(NULL != (int)0); the size and type of NULL is platform and implementation dependant and should only be used for pointers!
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fix naughty bug that would set the flyby sound filenames to NULL
2005-10-16 11:19:57 +00:00
Goober5000
3ae72e2854
partial commit; hang on
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--Goober5000
2005-09-25 07:07:34 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
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--Goober5000
2005-09-24 07:07:17 +00:00
taylor
1b5400ad08
fix afterburner bug
2005-09-16 08:11:39 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000
6497691a33
* NOX'd none.wav
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* changed comparisons on none.wav to only look at the first four letters in case
we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000
7917104281
if game_busy() is in gamesnd_preload_common_sounds() then it should
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also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
2005-06-30 00:48:02 +00:00
taylor
1c8c8f0b6e
little cleanup and error checking
2005-06-29 18:50:13 +00:00
taylor
1929229e5e
MIN Num_iface_sounds fix
2005-06-19 02:29:54 +00:00
wmcoolmon
1db7d30986
Hopefully this fixes something :)
2005-06-07 06:34:30 +00:00
taylor
10955f821d
make sure that newly created entries are properly initialized
2005-06-01 09:35:42 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon
e70db11b41
Added parse_sound; replaced Assert() with an if() (The latter may not be a good idea, but it keeps missions from being un-debuggable)
2005-04-25 00:22:34 +00:00
taylor
043758c633
initial changes to mission loading and status in debug builds
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- move bmpman page in init to an earlier stage to avoid unloading sexp loaded images
- small changes to progress reports in debug builds so that it's easier to tell what's slow
- initialize the loading screen before mission_parse() so that we'll be about to get a more accurate load time
fix memory leak in gamesnd (yes, I made a mistake ;))
make sure we unload models on game shutdown too
2005-04-21 15:58:08 +00:00
wmcoolmon
e7f1c3e1fa
Made it so *Snd fields in ships.tbl and weapons.tbl take the sound name
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as well as its index (ie "L_sidearm.wav" instead of "76")
2005-03-30 02:32:41 +00:00
taylor
c0ca55e591
make sounds.tbl dynamic
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"filename" will never be larger than 33 chars so having it 260 is a waste (freespace.cpp)
2005-03-24 23:31:46 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
taylor
d74ea38f24
don't preload every sound (fixes some slowdowns), snd_preload option support
2004-04-26 00:25:08 +00:00
bobboau
dc29468e31
commiting recent minor bug fixes
2004-04-03 02:55:50 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00