Commit Graph
572 Commits
Author SHA1 Message Date
portej05 7a3b09e132 Fix for error introduced in Antipodes 3 which caused animations not to repeat 2009-09-26 11:22:26 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Goober5000 2a1b807bdb fix compilation problems 2009-09-20 00:39:42 +00:00
portej05 49ce1e23a5 Fullscreen window request from QuantumDelta 2009-09-07 11:39:32 +00:00
portej05 5294e3e1ee Hery's shader unification patch (from Antipodes #2) 2009-08-28 13:16:53 +00:00
Echelon9 3810491748 Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples 2009-08-13 12:41:47 +00:00
Echelon9 35a8b8bb08 Proposed change for a OpenGL GLint fix in Snow Leopard 2009-08-08 06:02:00 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 29abf1f51c Python Stripping. Can't promise to have gotten the whole lot though. 2009-07-13 14:11:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 3e9707bd0b Got rid of the memset(this,0,sizeof(species_info)) in species_info - defined constructors for a bunch of structs that species_info depends on 2009-07-03 14:29:58 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer cabc75bfe5 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 0272c785dd Taylor's fix for the OpenGL error in the debug log
http://www.hard-light.net/forums/index.php/topic,61170.msg1207696/topicseen.html#msg1207696
2009-02-23 17:10:14 +00:00
chief1983 51a6901dae OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9! 2009-01-03 02:39:11 +00:00
phreak 8c521c771b Add some preprocessor macros to aid in debugging. Nothing is on by default, but when enabled, the macros will force windowed mode at various resolutions. 2008-11-22 20:56:30 +00:00
Goober5000 280b979d09 try to keep up with Nature producing bigger idiots :( 2008-10-19 20:25:30 +00:00
phreak f445aedaf1 Get rid of some repeated code. 2008-10-01 22:50:13 +00:00
phreak 99446022fc It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color. 2008-10-01 04:04:39 +00:00
phreak 485a98ac3e Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
taylor 952c057ff9 add ARB_shader_texture_lod to the stupid SM3.0 test (for OS X mainly) 2008-07-22 15:50:01 +00:00
taylor f2f6bef1fa damn, forgot these 2008-07-16 07:50:58 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak a9c8558507 Updated to a newer version of glext.h from SGI 2008-07-10 11:34:50 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
taylor c040093c68 disable PBO support for the time being (causes hangs under OS X for some reason) 2008-04-03 22:01:47 +00:00
taylor 32c5fa6d1d remove multi_elements thingy since it caused problems for some ATI users, and it was kinda crazy anyway 2008-04-01 22:06:17 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
taylor 29f8a54cd9 change gr_set_cull() so that it works better (mainly part of the RTT fix) 2008-03-20 20:18:49 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
taylor 8d84d5c128 make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug) 2008-02-22 02:50:04 +00:00
taylor a22f065ea1 add Murleen's prospective fix and revert r4421 (should cover Mantis #83, #1248, and everything loosely based on them) 2008-02-22 02:35:22 +00:00
Kazan 0f84bc8c55 recommiting keldor's cutscene bars fix without busting line endings 2008-02-08 04:33:07 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan 2edf72bf47 Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor 2008-02-07 16:46:33 +00:00
phreak 9d96935ab3 Change the device context variable name. 2007-11-22 17:51:35 +00:00
taylor 5503c0b87f try to deal better with gamma setting/resetting when minimizing/restoring the game (Mantis #1210) 2007-11-22 05:11:38 +00:00
taylor f2d53a8dd6 initial support for cursors that are larger than 32x32
fix bug where animated cursors would be constantly loaded/unloaded
2007-11-22 04:49:58 +00:00
taylor 5188a848ea get rid of some old/obsolete items (Mantis #1489 and #1497) 2007-10-04 16:18:46 +00:00
taylor f0e3337d4f use qsort() instead of insertion_sort() for light sorting, it should be better optimized and quicker in general for this use 2007-04-13 00:33:41 +00:00
taylor 4303435527 some basic cleanup for the extension code
fix the old bug that didn't report a missing extension name properly
get rid of the message that says to use D3D, that's not normally going to be an option anyway
add ARB_point_sprite support, mostly for fun since no code will actually use it until after 3.6.10
2007-04-13 00:31:58 +00:00
taylor ddda5bcc9f some generic code cleanup 2007-03-22 20:50:28 +00:00