portej05
7a3b09e132
Fix for error introduced in Antipodes 3 which caused animations not to repeat
2009-09-26 11:22:26 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Goober5000
2a1b807bdb
fix compilation problems
2009-09-20 00:39:42 +00:00
portej05
49ce1e23a5
Fullscreen window request from QuantumDelta
2009-09-07 11:39:32 +00:00
portej05
5294e3e1ee
Hery's shader unification patch (from Antipodes #2 )
2009-08-28 13:16:53 +00:00
Echelon9
3810491748
Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples
2009-08-13 12:41:47 +00:00
Echelon9
35a8b8bb08
Proposed change for a OpenGL GLint fix in Snow Leopard
2009-08-08 06:02:00 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
29abf1f51c
Python Stripping. Can't promise to have gotten the whole lot though.
2009-07-13 14:11:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
3e9707bd0b
Got rid of the memset(this,0,sizeof(species_info)) in species_info - defined constructors for a bunch of structs that species_info depends on
2009-07-03 14:29:58 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
cabc75bfe5
merge from wanderer branch. 2d and 3d radar images support
2009-05-18 22:08:13 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
chief1983
0272c785dd
Taylor's fix for the OpenGL error in the debug log
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http://www.hard-light.net/forums/index.php/topic,61170.msg1207696/topicseen.html#msg1207696
2009-02-23 17:10:14 +00:00
chief1983
51a6901dae
OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
2009-01-03 02:39:11 +00:00
phreak
8c521c771b
Add some preprocessor macros to aid in debugging. Nothing is on by default, but when enabled, the macros will force windowed mode at various resolutions.
2008-11-22 20:56:30 +00:00
Goober5000
280b979d09
try to keep up with Nature producing bigger idiots :(
2008-10-19 20:25:30 +00:00
phreak
f445aedaf1
Get rid of some repeated code.
2008-10-01 22:50:13 +00:00
phreak
99446022fc
It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color.
2008-10-01 04:04:39 +00:00
phreak
485a98ac3e
Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes.
2008-09-18 00:30:54 +00:00
phreak
38abe31509
Possible fix for Mantis #1669
2008-09-01 03:09:00 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
taylor
952c057ff9
add ARB_shader_texture_lod to the stupid SM3.0 test (for OS X mainly)
2008-07-22 15:50:01 +00:00
taylor
f2f6bef1fa
damn, forgot these
2008-07-16 07:50:58 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak
a9c8558507
Updated to a newer version of glext.h from SGI
2008-07-10 11:34:50 +00:00
phreak
43407479d5
Alpha blending and line widths for radar orb rings when in HTL mode.
2008-06-03 00:18:58 +00:00
taylor
c040093c68
disable PBO support for the time being (causes hangs under OS X for some reason)
2008-04-03 22:01:47 +00:00
taylor
32c5fa6d1d
remove multi_elements thingy since it caused problems for some ATI users, and it was kinda crazy anyway
2008-04-01 22:06:17 +00:00
taylor
75baeadbed
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
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also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor
94d2357dd4
some minor optimization and cleanup
2008-03-29 05:22:28 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
taylor
8d84d5c128
make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug)
2008-02-22 02:50:04 +00:00
taylor
a22f065ea1
add Murleen's prospective fix and revert r4421 (should cover Mantis #83 , #1248 , and everything loosely based on them)
2008-02-22 02:35:22 +00:00
Kazan
0f84bc8c55
recommiting keldor's cutscene bars fix without busting line endings
2008-02-08 04:33:07 +00:00
Kazan
1d2d2bce10
revert all my commits from today [revert codebase back to r4410]
2008-02-08 02:29:47 +00:00
Kazan
2edf72bf47
Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor
2008-02-07 16:46:33 +00:00
phreak
9d96935ab3
Change the device context variable name.
2007-11-22 17:51:35 +00:00
taylor
5503c0b87f
try to deal better with gamma setting/resetting when minimizing/restoring the game (Mantis #1210 )
2007-11-22 05:11:38 +00:00
taylor
f2d53a8dd6
initial support for cursors that are larger than 32x32
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fix bug where animated cursors would be constantly loaded/unloaded
2007-11-22 04:49:58 +00:00
taylor
5188a848ea
get rid of some old/obsolete items (Mantis #1489 and #1497 )
2007-10-04 16:18:46 +00:00
taylor
f0e3337d4f
use qsort() instead of insertion_sort() for light sorting, it should be better optimized and quicker in general for this use
2007-04-13 00:33:41 +00:00
taylor
4303435527
some basic cleanup for the extension code
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fix the old bug that didn't report a missing extension name properly
get rid of the message that says to use D3D, that's not normally going to be an option anyway
add ARB_point_sprite support, mostly for fun since no code will actually use it until after 3.6.10
2007-04-13 00:31:58 +00:00
taylor
ddda5bcc9f
some generic code cleanup
2007-03-22 20:50:28 +00:00