Commit Graph
91 Commits
Author SHA1 Message Date
Wanderer 9a1bfaf9c1 Fix for mantis 1986 2009-08-27 15:34:51 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 915a9270c9 NEW_HUD Removal commit 2009-07-13 15:48:38 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05 af37fc1b1b Fix for mantis 1933. Despite the huge ugly looking changes, there's only really 2 lines of code changed and indentation has been added. 2009-06-20 07:40:04 +00:00
Wanderer 7cc7000f88 merge from wanderer branch - additions to alt subsys name from r5125 2009-05-21 08:05:46 +00:00
Wanderer 629b7558f7 merge from wanderer branch - alt subsys name for damage popup 2009-05-21 07:31:43 +00:00
Wanderer 9c7b1a1292 merge from wanderer branch - alt iff colors 2009-05-19 21:17:48 +00:00
WMCoolmon 36e44e7f2b hud_get_draw, custom subsystem names in HUD subsystem damage list 2008-08-30 10:54:44 +00:00
Swifty 1746c4ce94 Even more accurate HUD reticle offset calculations. 2008-06-23 07:39:01 +00:00
Swifty 87b4f5ef8d Fixed inaccurate slewing HUD reticle as pointed out by Goober. 2008-06-22 08:24:57 +00:00
Goober5000 1dcb42aa5d added missing TrackIR offsets in FS1 HUD code
disabled the entire HUD nose offset system until Swifty can fix the centering algorithm
2008-06-22 04:02:07 +00:00
Backslash 6f1932987d Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Goober5000 5dc5be5a70 implement the targeting cutoff properly (Mantis #1468) 2008-01-19 01:23:41 +00:00
Goober5000 12bd14e579 we all got led down the garden path there! revert all radar range modifications 2008-01-19 00:27:43 +00:00
Backslash 46fb02fb92 Backslash's "let's get this stuff into 3_6_9 as well" commit.
-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
Kazan f150c03f91 Make asteroid/debris fields interrupt autopilot, add "hazards near" message to autopilot.tbl, add use-nav-cinematics sexp, fix mantis #1441 2007-07-24 20:08:31 +00:00
Goober5000 6543cfc479 take all subsystems into account when displaying repair gauge 2007-02-10 05:01:11 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
wmcoolmon ae74334f02 Maybe fix G3_count error 2006-01-25 07:46:13 +00:00
phreak 7131c7f99d Modified the formatting for the rearm countdown timer once docked. 2006-01-17 03:46:56 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
phreak 46b45b6717 mirror parameter in hud_anim_render(). only used when briefing icons are fading in. 2005-12-29 00:54:08 +00:00
phreak 6b3fea1de6 whoops i should test my code sometimes 2005-11-23 04:05:23 +00:00
phreak 9cbd504e25 Player repair rearm completion timer display added. 2005-11-23 00:49:51 +00:00
Goober5000 a3a5b01f4a fix the icons.tbl bug
--Goober5000
2005-11-13 23:02:04 +00:00
wmcoolmon 74879598df Int3() --> Warning 2005-11-05 10:26:09 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 2db3aade28 some more cleanup
--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000 8efd3812ac okay, this should all be working :)
--Goober5000
2005-09-26 02:15:03 +00:00
Goober5000 dff26b92c2 more fiddly stuff
--Goober5000
2005-09-25 22:24:22 +00:00
Goober5000 f4cd9067fd removed two unused functions
--Goober5000
2005-08-31 07:17:43 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000 7eaf5dbbf3 removed autopilot #define
--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor 55998a0d29 make sure we don't show various offscreen indicators and info when hud-disabled-except-messages is used 2005-05-30 05:31:19 +00:00
Goober5000 603530fa0e repeating messages with variables should work properly now
--Goober5000
2005-05-12 03:50:10 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00