Wanderer
9a1bfaf9c1
Fix for mantis 1986
2009-08-27 15:34:51 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
915a9270c9
NEW_HUD Removal commit
2009-07-13 15:48:38 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05
af37fc1b1b
Fix for mantis 1933. Despite the huge ugly looking changes, there's only really 2 lines of code changed and indentation has been added.
2009-06-20 07:40:04 +00:00
Wanderer
7cc7000f88
merge from wanderer branch - additions to alt subsys name from r5125
2009-05-21 08:05:46 +00:00
Wanderer
629b7558f7
merge from wanderer branch - alt subsys name for damage popup
2009-05-21 07:31:43 +00:00
Wanderer
9c7b1a1292
merge from wanderer branch - alt iff colors
2009-05-19 21:17:48 +00:00
WMCoolmon
36e44e7f2b
hud_get_draw, custom subsystem names in HUD subsystem damage list
2008-08-30 10:54:44 +00:00
Swifty
1746c4ce94
Even more accurate HUD reticle offset calculations.
2008-06-23 07:39:01 +00:00
Swifty
87b4f5ef8d
Fixed inaccurate slewing HUD reticle as pointed out by Goober.
2008-06-22 08:24:57 +00:00
Goober5000
1dcb42aa5d
added missing TrackIR offsets in FS1 HUD code
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disabled the entire HUD nose offset system until Swifty can fix the centering algorithm
2008-06-22 04:02:07 +00:00
Backslash
6f1932987d
Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
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Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor
75baeadbed
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
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also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor
94d2357dd4
some minor optimization and cleanup
2008-03-29 05:22:28 +00:00
Backslash
bfde817bb2
View slew, Target padlock and TrackIR patch by Swifty. Very nice!
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Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Goober5000
5dc5be5a70
implement the targeting cutoff properly (Mantis #1468 )
2008-01-19 01:23:41 +00:00
Goober5000
12bd14e579
we all got led down the garden path there! revert all radar range modifications
2008-01-19 00:27:43 +00:00
Backslash
46fb02fb92
Backslash's "let's get this stuff into 3_6_9 as well" commit.
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-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
Kazan
f150c03f91
Make asteroid/debris fields interrupt autopilot, add "hazards near" message to autopilot.tbl, add use-nav-cinematics sexp, fix mantis #1441
2007-07-24 20:08:31 +00:00
Goober5000
6543cfc479
take all subsystems into account when displaying repair gauge
2007-02-10 05:01:11 +00:00
taylor
d1aab3866a
remove NO_SOUND
2007-02-10 00:18:22 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
ae74334f02
Maybe fix G3_count error
2006-01-25 07:46:13 +00:00
phreak
7131c7f99d
Modified the formatting for the rearm countdown timer once docked.
2006-01-17 03:46:56 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
phreak
46b45b6717
mirror parameter in hud_anim_render(). only used when briefing icons are fading in.
2005-12-29 00:54:08 +00:00
phreak
6b3fea1de6
whoops i should test my code sometimes
2005-11-23 04:05:23 +00:00
phreak
9cbd504e25
Player repair rearm completion timer display added.
2005-11-23 00:49:51 +00:00
Goober5000
a3a5b01f4a
fix the icons.tbl bug
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--Goober5000
2005-11-13 23:02:04 +00:00
wmcoolmon
74879598df
Int3() --> Warning
2005-11-05 10:26:09 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2db3aade28
some more cleanup
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--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000
8efd3812ac
okay, this should all be working :)
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--Goober5000
2005-09-26 02:15:03 +00:00
Goober5000
dff26b92c2
more fiddly stuff
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--Goober5000
2005-09-25 22:24:22 +00:00
Goober5000
f4cd9067fd
removed two unused functions
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--Goober5000
2005-08-31 07:17:43 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
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more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000
7eaf5dbbf3
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
55998a0d29
make sure we don't show various offscreen indicators and info when hud-disabled-except-messages is used
2005-05-30 05:31:19 +00:00
Goober5000
603530fa0e
repeating messages with variables should work properly now
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--Goober5000
2005-05-12 03:50:10 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00