portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Goober5000
570755309c
final tweak to callsign feature
2009-03-26 01:43:26 +00:00
Goober5000
ec427000eb
hopefully final revision of the callsign code
2009-01-19 20:56:36 +00:00
Goober5000
a832c11585
hopefully this should be the last on Mantis #1785 (the callsigns)
2008-10-21 06:17:44 +00:00
Goober5000
a0344aefae
uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
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send messages with ship class rather than ship name if ship name is hidden
2008-09-29 04:47:23 +00:00
Goober5000
f0e53971f6
redo the callsign feature to be independent of the alt name
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(fixes Mantis #1785 )
2008-09-28 23:05:03 +00:00
Swifty
7e047b5c98
WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
2008-09-06 07:51:50 +00:00
WMCoolmon
74a6636bc6
Attempted HUD shake fixes
2008-08-30 10:59:10 +00:00
karajorma
ea02c08748
Add the Hide-ship-name ship flag
2008-06-22 16:55:29 +00:00
Backslash
251e565593
Add "orders hidden", "orders shown", and "wing name hidden" to iff_defs.tbl flags.
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Use these flags instead of wcsaga command line for certain HUD displays.
2008-04-29 05:26:34 +00:00
Backslash
549589bdd2
One more little change involving #. Stupid pointers...
2008-04-24 02:16:10 +00:00
Backslash
0e86ab07b4
Whoops. Don't actually change the name, just the displayed name.
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Also, don't forget the alternate type name.
2008-04-07 00:18:19 +00:00
Backslash
364e644cf0
Apply end_string_at_first_hash_symbol to ship names now.
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This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
taylor
2d6cc6cc8f
no reason to if-else the hud multiplier if it simply defaults to 1.0
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add a little sanity checking for hud mutiplier tbl value
add missing multiplier for off-screen indicator
2007-11-22 05:19:47 +00:00
Backslash
c314641a80
The long-awaited HUD $Length Unit Multiplier setting! (With lots of help from KeldorKatarn)
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Multiplies all speeds and distances displayed by the HUD by a given constant multiplier. The value is declared in hud_gauges.tbl (right after $Max Escort Ships) as
$Length Unit Multiplier: 5
2007-08-30 04:52:30 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
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--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
01f4026e4c
cleaned up some command line and mission flag stuff
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--Goober5000
2005-07-25 05:24:17 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
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more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
taylor
b9420f5774
objnum check when targetinfo is used, fixes message brackets having random text as info
2005-06-22 15:17:53 +00:00
phreak
e5f9f31f5d
added mission flag that will not show enemy wing names, just the ship class.
2005-05-11 22:15:49 +00:00
wmcoolmon
a0a5b6261a
Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
2005-04-28 05:29:30 +00:00
taylor
2e4946e744
some demo related fixes (Jens Granseuer)
2005-04-11 05:42:02 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
bobboau
37bfe59c6e
commit of render target code, d3d should be totaly functional,
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OGL still needs implementation.
2005-03-07 13:10:22 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
wmcoolmon
a89a04d6c6
Since the screen can be wider than 1200 px now, don't auto-cull brackets if they're that big.
2005-02-18 09:54:41 +00:00
wmcoolmon
703791a2f7
HUD updates
2005-01-30 03:26:11 +00:00
wmcoolmon
5bcfd8bb0d
Removed unneccessary function call (.0000001 ms speed increase!)
2004-12-23 23:36:30 +00:00
taylor
7ff8c0bd04
some fixes for position problems on the HUD in non-standard resolutions
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few compiler warning fixes
2004-11-27 10:48:03 +00:00
phreak
b402b71221
Made WMCoolmon's hud target info brackets recognize alt-names
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--phreak
2004-10-15 13:10:06 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
wmcoolmon
2c20422772
Fixed weapon miniinfo display
2004-06-28 10:00:33 +00:00
wmcoolmon
65a0ca7eec
Displayed escorts now settable up to MAX_COMPLETE_ESCORT_LIST via "$Max Escort Ships:" in hud_gauges.tbl
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Escort list is now hud_gauges.tbl compatible.
2004-06-26 03:19:53 +00:00
wmcoolmon
523f09bd78
Basic target info next to targeted object.
2004-06-26 00:27:20 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
37e4dd5bc7
finished up my fighterbay code - ships will not be able to arrive from or depart into
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fighterbays that have been destroyed (but you have to explicitly say in the tables
that the fighterbay takes damage in order to enable this)
--Goober5000
2003-01-27 07:46:33 +00:00
Goober5000
d2707c08a9
removed mission flag for fighterbay damage; instead made damage display contingent on whether the fighterbay subsystem is assigned a damage percentage in ships.tbl
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--Goober5000
2002-12-14 17:09:28 +00:00
Goober5000
1d04b8005e
added mission flag to show subsystem damage for fighterbays
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~Goober5000~
2002-12-14 01:55:04 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00