portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Goober5000
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6e4021888d
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add apostrophes to contractions, lol
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2009-04-10 07:49:12 +00:00 |
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Swifty
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7e047b5c98
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WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
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2008-09-06 07:51:50 +00:00 |
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WMCoolmon
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6c7ccad82f
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Attempted HUD shake fixes
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2008-08-30 10:56:04 +00:00 |
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taylor
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75baeadbed
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crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
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2008-03-30 08:53:50 +00:00 |
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taylor
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88693b7388
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fix various compiler warnings
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2008-03-29 06:30:20 +00:00 |
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taylor
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94d2357dd4
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some minor optimization and cleanup
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2008-03-29 05:22:28 +00:00 |
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Backslash
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bfde817bb2
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View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
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2008-03-14 08:55:47 +00:00 |
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Kazan
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7e25a502a8
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recommiting keldor's javelin_hs patch without busting line endings
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2008-02-08 04:34:18 +00:00 |
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Kazan
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1d2d2bce10
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revert all my commits from today [revert codebase back to r4410]
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2008-02-08 02:29:47 +00:00 |
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Kazan
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9adacb0a51
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Keldor's Javelin HS (new homing missile type) patch - approved by Kazan
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2008-02-07 16:55:00 +00:00 |
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Goober5000
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b8eee053fa
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allow FS1 hud to be displayed in FS2
(many thanks to the icculus project for blazing the way)
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2008-01-24 03:53:36 +00:00 |
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taylor
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0107652287
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maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
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2006-08-19 04:38:47 +00:00 |
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Goober5000
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4d5a477f71
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übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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phreak
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0c663d84ee
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fix compile warnings.
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2006-01-09 04:52:34 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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taylor
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2520b32796
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various weapon_range cap fixes for primary, secondary weapons and hud targetting info
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2005-09-01 04:14:04 +00:00 |
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taylor
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3e75f2121a
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address possible div-by-0 problem
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2005-07-24 18:31:59 +00:00 |
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Goober5000
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2a307d099a
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CVS header tweaks
--Goober5000
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2005-07-22 10:18:41 +00:00 |
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Goober5000
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52f136f9ad
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:15:53 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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wmcoolmon
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2c2a6334db
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Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
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2005-03-25 06:57:38 +00:00 |
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taylor
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91e9fb4433
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more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
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2005-03-02 21:24:48 +00:00 |
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wmcoolmon
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b742875688
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Lockon should now work properly in nonstandard resolutions
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2005-02-13 08:36:51 +00:00 |
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taylor
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7ff8c0bd04
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some fixes for position problems on the HUD in non-standard resolutions
few compiler warning fixes
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2004-11-27 10:48:03 +00:00 |
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Kazan
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864e1b5922
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remove MCD complete
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2004-07-26 20:47:56 +00:00 |
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Kazan
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428b3dcbc9
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MCD - define _MCD_CHECK to use memory tracking
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2004-07-12 16:33:09 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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matt
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672b4b3e13
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Broke stars last commit, fixed -Sticks
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2003-09-09 17:18:25 +00:00 |
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matt
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7173cff56f
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Added -nospec cmd line param to disable specular -Sticks
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2003-09-09 17:10:55 +00:00 |
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phreak
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61e670b408
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display lock triangle for local ssms only if its in range specified in weapons.tbl
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2003-06-25 03:13:02 +00:00 |
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phreak
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4a912539e9
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local ssm stuff for hud.
they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
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2003-06-11 02:59:48 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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