Commit Graph
35 Commits
Author SHA1 Message Date
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Swifty 7e047b5c98 WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements. 2008-09-06 07:51:50 +00:00
WMCoolmon 6c7ccad82f Attempted HUD shake fixes 2008-08-30 10:56:04 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Kazan 7e25a502a8 recommiting keldor's javelin_hs patch without busting line endings 2008-02-08 04:34:18 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan 9adacb0a51 Keldor's Javelin HS (new homing missile type) patch - approved by Kazan 2008-02-07 16:55:00 +00:00
Goober5000 b8eee053fa allow FS1 hud to be displayed in FS2
(many thanks to the icculus project for blazing the way)
2008-01-24 03:53:36 +00:00
taylor 0107652287 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-19 04:38:47 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
phreak 0c663d84ee fix compile warnings. 2006-01-09 04:52:34 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor 2520b32796 various weapon_range cap fixes for primary, secondary weapons and hud targetting info 2005-09-01 04:14:04 +00:00
taylor 3e75f2121a address possible div-by-0 problem 2005-07-24 18:31:59 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
wmcoolmon b742875688 Lockon should now work properly in nonstandard resolutions 2005-02-13 08:36:51 +00:00
taylor 7ff8c0bd04 some fixes for position problems on the HUD in non-standard resolutions
few compiler warning fixes
2004-11-27 10:48:03 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
matt 672b4b3e13 Broke stars last commit, fixed -Sticks 2003-09-09 17:18:25 +00:00
matt 7173cff56f Added -nospec cmd line param to disable specular -Sticks 2003-09-09 17:10:55 +00:00
phreak 61e670b408 display lock triangle for local ssms only if its in range specified in weapons.tbl 2003-06-25 03:13:02 +00:00
phreak 4a912539e9 local ssm stuff for hud.
they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
2003-06-11 02:59:48 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00