Commit Graph
180 Commits
Author SHA1 Message Date
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
portej05 585981e24b post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
portej05 6d7343b17d Another offsets fix from Flaming_Sword (optionsmenumulti.cpp Line 471 20->31)
What appears to be an indexing error (cheers wanderer!)
2009-08-15 16:40:29 +00:00
portej05 6c2aea0db5 Quick update to mspdb_callstack.cpp to handle 64bit windows more correctly (I think - nobody has actually managed to compile FSO on 64bit windows successfully yet.)
Offset fix from Flaming_Sword for the music slider in optionsmenu.cpp (281->279 on line 189)
2009-08-13 04:25:50 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Goober5000 47060c5c9b add warning system for mods with bad data files 2009-04-08 04:58:12 +00:00
taylor 36ac0cb908 make sure that we don't re-save a deleted pilot in the barracks (Mantis #1794)
fix pilot deletion proceedure to not provide useless failure handling (if it fails to delete once, it will fail every time)
2008-10-16 00:41:35 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
Goober5000 05769b3ffe fixed "bastion" debug console command to work for all main halls
added "medals" debug console command for testing
2008-10-12 19:44:06 +00:00
taylor fcb28b51f1 better error handling for when TCP socket is already in use (Mantis #1626)
fix missing protocol XSTR that used the wrong tstring for display
2008-10-05 01:17:45 +00:00
WMCoolmon 48d8f030b3 Better compatibility with avoiding the main hall 2008-08-30 10:57:27 +00:00
phreak 4a2b028463 Get rid of my mixed case old username. 2008-06-23 01:58:02 +00:00
karajorma 7c71a2d738 Display the pilots score in the barracks. 2008-05-26 13:40:07 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
taylor 4404a3bfd6 remove storybook, since the fiction viewer makes it obsolete 2008-03-20 18:55:16 +00:00
taylor 8bf5f5b86a enable PXO lobby by default 2008-02-23 19:59:33 +00:00
taylor 8d84d5c128 make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug) 2008-02-22 02:50:04 +00:00
taylor c4601e8bb1 fix campaign is missing then give player choice to switch campaigns, switch pilots, or exit 2007-11-22 05:23:44 +00:00
Goober5000 c4cbd89641 recognize a Vasudan main hall even when it isn't the second one; play the appropriate music as soon as the main hall switches 2007-11-20 01:11:13 +00:00
taylor 79575d02be fix a bug that would crash after hitting ESC and trying to load a pilot (Mantis #1513)
some minor formatting cleanup
2007-10-28 16:38:13 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 11982ffc72 fixed up some error messages 2007-04-03 01:39:31 +00:00
taylor 32361c79ee be sure to page in textures for change ship class sexp preload
add a ASF_MENUMUSIC type for things that aren't mission-based event music (since that is handled differently now)
make event music keep extension if it exists, so that the special data will be accurate
bits of cleanup from old MS code that we don't need
2007-03-22 20:35:45 +00:00
taylor 45223deef7 fix simroom crash bug from Goober's rencent change
add NULL handling to make sure we don't crap out on sorting
2007-02-11 09:10:14 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 a5135b1d7a improve error message 2006-11-05 18:41:40 +00:00
taylor cb31a76e83 fix for the "branch" bug (still a minor usability issue however, see Mantis bug for details)
add a popup to the loopbrief screen when you press ESC, so that we can either accept or decline the loop offer
2006-10-01 19:27:28 +00:00
taylor 5bd646efd7 re-fix this crap that I managed to break last time (was Mantis bug 1066 I think) 2006-10-01 19:22:15 +00:00
karajorma a710004cde Fixing some ugliness when the popup appears 2006-10-01 08:34:43 +00:00
taylor 70641cc958 fix for deletion of multiplayer pilots (Mantis bug #1066) 2006-09-24 13:32:11 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor c924e3997a fixes for stuff_string() bounds checking
make sure that default entries always get used in techroom if they don't otherwise have the techroom visibility flag
fix crash bug where the first entry in the various lists wasn't ever initialized if there is no ship/weapon/intel info to show
2006-09-11 01:03:23 +00:00
taylor 72b358630f crap, there was supposed to be a multi check there 2006-08-29 21:32:25 +00:00
taylor 1fa422bb39 stupid, stupid, stupid...
- fix AVI/MPG movie playback
 - fix missing campaign craziness
2006-08-28 17:14:52 +00:00
taylor 3fcf521f96 quite a few fixes to handle missing campaigns better
change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
2006-08-27 18:11:37 +00:00
taylor 2951a8d5ed remove -allslev
make CTRL-SHIFT-S hotkey work in mission simulator (it's a toggle, so you can turn it on or off while on the screen)
fix a bug where blank lines would show up in the campaign list for branch/alternate type missions that are otherwise marked as not completed
2006-07-08 18:11:33 +00:00
karajorma de4fd87480 Was feeling left out :) 2006-06-23 16:08:55 +00:00
taylor fc765d5e29 fix various things that Valgrind has been complaining about 2006-06-22 14:59:45 +00:00
Goober5000 f8bfa23716 update credits 2006-06-08 06:48:13 +00:00
taylor 554197fc30 comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
Goober5000 edf5648e70 fix for Mantis #750
--Goober5000
2006-05-21 22:57:30 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor e35065bc0d remove all of the *_ex() parsing functions added for use by EFFs
add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
  (should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
taylor 6930e3eb6a make sure the mission log doesn't modify stuff in Cargo_names[], since it shouldn't
have split_str_once() be sure to not split a word in half, it should end up on the second line instead
2006-03-19 05:05:59 +00:00
Goober5000 cbc8ae14ca not needed... and just an annoyance with > 2 main halls 2006-03-01 04:01:15 +00:00