portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
portej05
585981e24b
post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
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Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
portej05
6d7343b17d
Another offsets fix from Flaming_Sword (optionsmenumulti.cpp Line 471 20->31)
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What appears to be an indexing error (cheers wanderer!)
2009-08-15 16:40:29 +00:00
portej05
6c2aea0db5
Quick update to mspdb_callstack.cpp to handle 64bit windows more correctly (I think - nobody has actually managed to compile FSO on 64bit windows successfully yet.)
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Offset fix from Flaming_Sword for the music slider in optionsmenu.cpp (281->279 on line 189)
2009-08-13 04:25:50 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Goober5000
47060c5c9b
add warning system for mods with bad data files
2009-04-08 04:58:12 +00:00
taylor
36ac0cb908
make sure that we don't re-save a deleted pilot in the barracks (Mantis #1794 )
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fix pilot deletion proceedure to not provide useless failure handling (if it fails to delete once, it will fail every time)
2008-10-16 00:41:35 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
Goober5000
05769b3ffe
fixed "bastion" debug console command to work for all main halls
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added "medals" debug console command for testing
2008-10-12 19:44:06 +00:00
taylor
fcb28b51f1
better error handling for when TCP socket is already in use (Mantis #1626 )
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fix missing protocol XSTR that used the wrong tstring for display
2008-10-05 01:17:45 +00:00
WMCoolmon
48d8f030b3
Better compatibility with avoiding the main hall
2008-08-30 10:57:27 +00:00
phreak
4a2b028463
Get rid of my mixed case old username.
2008-06-23 01:58:02 +00:00
karajorma
7c71a2d738
Display the pilots score in the barracks.
2008-05-26 13:40:07 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
taylor
4404a3bfd6
remove storybook, since the fiction viewer makes it obsolete
2008-03-20 18:55:16 +00:00
taylor
8bf5f5b86a
enable PXO lobby by default
2008-02-23 19:59:33 +00:00
taylor
8d84d5c128
make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug)
2008-02-22 02:50:04 +00:00
taylor
c4601e8bb1
fix campaign is missing then give player choice to switch campaigns, switch pilots, or exit
2007-11-22 05:23:44 +00:00
Goober5000
c4cbd89641
recognize a Vasudan main hall even when it isn't the second one; play the appropriate music as soon as the main hall switches
2007-11-20 01:11:13 +00:00
taylor
79575d02be
fix a bug that would crash after hitting ESC and trying to load a pilot (Mantis #1513 )
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some minor formatting cleanup
2007-10-28 16:38:13 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
Goober5000
11982ffc72
fixed up some error messages
2007-04-03 01:39:31 +00:00
taylor
32361c79ee
be sure to page in textures for change ship class sexp preload
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add a ASF_MENUMUSIC type for things that aren't mission-based event music (since that is handled differently now)
make event music keep extension if it exists, so that the special data will be accurate
bits of cleanup from old MS code that we don't need
2007-03-22 20:35:45 +00:00
taylor
45223deef7
fix simroom crash bug from Goober's rencent change
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add NULL handling to make sure we don't crap out on sorting
2007-02-11 09:10:14 +00:00
taylor
d1aab3866a
remove NO_SOUND
2007-02-10 00:18:22 +00:00
Goober5000
a5135b1d7a
improve error message
2006-11-05 18:41:40 +00:00
taylor
cb31a76e83
fix for the "branch" bug (still a minor usability issue however, see Mantis bug for details)
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add a popup to the loopbrief screen when you press ESC, so that we can either accept or decline the loop offer
2006-10-01 19:27:28 +00:00
taylor
5bd646efd7
re-fix this crap that I managed to break last time (was Mantis bug 1066 I think)
2006-10-01 19:22:15 +00:00
karajorma
a710004cde
Fixing some ugliness when the popup appears
2006-10-01 08:34:43 +00:00
taylor
70641cc958
fix for deletion of multiplayer pilots (Mantis bug #1066 )
2006-09-24 13:32:11 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
c924e3997a
fixes for stuff_string() bounds checking
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make sure that default entries always get used in techroom if they don't otherwise have the techroom visibility flag
fix crash bug where the first entry in the various lists wasn't ever initialized if there is no ship/weapon/intel info to show
2006-09-11 01:03:23 +00:00
taylor
72b358630f
crap, there was supposed to be a multi check there
2006-08-29 21:32:25 +00:00
taylor
1fa422bb39
stupid, stupid, stupid...
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- fix AVI/MPG movie playback
- fix missing campaign craziness
2006-08-28 17:14:52 +00:00
taylor
3fcf521f96
quite a few fixes to handle missing campaigns better
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change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
2006-08-27 18:11:37 +00:00
taylor
2951a8d5ed
remove -allslev
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make CTRL-SHIFT-S hotkey work in mission simulator (it's a toggle, so you can turn it on or off while on the screen)
fix a bug where blank lines would show up in the campaign list for branch/alternate type missions that are otherwise marked as not completed
2006-07-08 18:11:33 +00:00
karajorma
de4fd87480
Was feeling left out :)
2006-06-23 16:08:55 +00:00
taylor
fc765d5e29
fix various things that Valgrind has been complaining about
2006-06-22 14:59:45 +00:00
Goober5000
f8bfa23716
update credits
2006-06-08 06:48:13 +00:00
taylor
554197fc30
comment out some code which used only if neither D3D nor OGL
2006-05-27 16:59:05 +00:00
Goober5000
edf5648e70
fix for Mantis #750
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--Goober5000
2006-05-21 22:57:30 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
e35065bc0d
remove all of the *_ex() parsing functions added for use by EFFs
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add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
(should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
taylor
6930e3eb6a
make sure the mission log doesn't modify stuff in Cargo_names[], since it shouldn't
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have split_str_once() be sure to not split a word in half, it should end up on the second line instead
2006-03-19 05:05:59 +00:00
Goober5000
cbc8ae14ca
not needed... and just an annoyance with > 2 main halls
2006-03-01 04:01:15 +00:00