Commit Graph
90 Commits
Author SHA1 Message Date
karajorma 1fb668de99 FUBAR's Fix to make debugging message errors a little easier. 2009-08-26 08:39:41 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
karajorma 8a811104b5 Add support for ammo low builtin messages when there is no support ship in the mission. 2009-07-25 16:31:51 +00:00
karajorma 2ffc8487c4 Really need to remove the mission stuff from those too. 2009-07-15 15:19:31 +00:00
karajorma 1e80a663af Make messages dynamic. 2009-07-11 17:40:46 +00:00
Goober5000 f1cc46a562 fix for Mantis #1942 (support ship message using wrong persona)
made the message selection more robust and cleaner while I was at it
this also fixes Kara's multiple-builtin-message feature, as I don't think it would have worked properly in the previous revision :D
(it would have bailed after finding the first message match)
2009-06-30 04:24:15 +00:00
Goober5000 f67596bc5e better checking of wingmen persona headz
fix Mantis #1874 (Command messages check for existence of ship)
2009-06-30 03:34:26 +00:00
karajorma 18f82eab12 KeldorKatarn's Capship screams fix. 2009-06-20 16:50:18 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 3ac6b9aa80 WMC's shipFX changes. Some other minor fixes. 2009-05-16 18:01:08 +00:00
karajorma 2f33c72ba7 AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low 2009-05-16 17:32:53 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Goober5000 506ee1f517 choose the last persona found as the Command persona, not the first, since that's how retail does it 2008-12-22 05:30:21 +00:00
karajorma d6399427ff Print an error to the log when too many messages are in the queue rather than breakpointing. 2008-11-30 14:55:58 +00:00
Goober5000 a832c11585 hopefully this should be the last on Mantis #1785 (the callsigns) 2008-10-21 06:17:44 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
Goober5000 a0344aefae uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
send messages with ship class rather than ship name if ship name is hidden
2008-09-29 04:47:23 +00:00
Goober5000 f0e53971f6 redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
2008-09-28 23:05:03 +00:00
Backslash 245aefcb44 More end_string_at_first_hash_symbol stuff -- targetbox orders, docked ships, message senders 2008-05-25 02:55:56 +00:00
Goober5000 dfa4206d02 merge the selectable Command feature (from 1/2007) into the stable branch
rearrange the Mission Specs dialog while we're at it
2008-04-06 23:26:33 +00:00
karajorma 7f7be22868 Quiet's traitor message changes. Should get rid of queued messages from send-message-list when a player turns traitor. 2008-03-14 20:21:43 +00:00
taylor 8d84d5c128 make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug) 2008-02-22 02:50:04 +00:00
karajorma 60fb0720cc Add the use alt as callsign option.
Add a few typo and comment fixes while I'm at it
2007-12-08 20:07:55 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 ca65c5bb10 allow mission messages in dogfights (Mantis #1436) 2007-07-24 05:08:13 +00:00
Kazan 5093020316 Autopilot updates, minor misc fixes, working MSVC2005 project files 2007-07-23 16:08:36 +00:00
Goober5000 a29d1706c8 when importing FS1 missions, account for the shuffled Head-TP4 2007-05-26 12:08:26 +00:00
taylor 3a09abea41 cleanup and initialize persona_index properly for general safety reasons
slight change to karajorma's NO_BUILTIN_MESSAGES check, now it will be properly compiled away in release builds rather than an empty function
2007-04-13 00:36:43 +00:00
karajorma dff6fd67f0 What was I thinking? Fixed 2007-04-05 16:33:25 +00:00
karajorma e6a0754359 Bump the number of debriefing stages.
Fix an annoying (and erroneous) warning in the campaign editor.
2007-03-21 20:54:25 +00:00
taylor 82545e3e49 little bit of debug message cleanup
don't bother dealing with message wav file if sound is disabled
2007-02-11 09:07:33 +00:00
taylor 69094d3f55 fix Personas memory leak (not really an issue, I just got tired of seeing it in the Valgrind reports) 2006-10-24 13:36:05 +00:00
Goober5000 b08164ebd6 more flexible checking of generic messages 2006-09-30 21:58:09 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
Goober5000 25ce5bd167 add WCS screaming stuff to RC branch
--Goober5000
2006-07-20 00:41:26 +00:00
taylor 0341e54f3c only display that "no wavefile for voice" message if sound is enabled 2006-05-27 17:00:02 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
karajorma fd2346e37e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:14:04 +00:00
Goober5000 738875f021 replace quick sort with insertion sort in many places
--Goober5000
2006-01-27 06:21:10 +00:00
Goober5000 ba8691181c spelling 2006-01-26 04:01:58 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor 3460454893 handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued 2005-08-11 12:18:53 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 c17c11b651 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00