karajorma
1fb668de99
FUBAR's Fix to make debugging message errors a little easier.
2009-08-26 08:39:41 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
karajorma
8a811104b5
Add support for ammo low builtin messages when there is no support ship in the mission.
2009-07-25 16:31:51 +00:00
karajorma
2ffc8487c4
Really need to remove the mission stuff from those too.
2009-07-15 15:19:31 +00:00
karajorma
1e80a663af
Make messages dynamic.
2009-07-11 17:40:46 +00:00
Goober5000
f1cc46a562
fix for Mantis #1942 (support ship message using wrong persona)
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made the message selection more robust and cleaner while I was at it
this also fixes Kara's multiple-builtin-message feature, as I don't think it would have worked properly in the previous revision :D
(it would have bailed after finding the first message match)
2009-06-30 04:24:15 +00:00
Goober5000
f67596bc5e
better checking of wingmen persona headz
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fix Mantis #1874 (Command messages check for existence of ship)
2009-06-30 03:34:26 +00:00
karajorma
18f82eab12
KeldorKatarn's Capship screams fix.
2009-06-20 16:50:18 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
3ac6b9aa80
WMC's shipFX changes. Some other minor fixes.
2009-05-16 18:01:08 +00:00
karajorma
2f33c72ba7
AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low
2009-05-16 17:32:53 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Goober5000
506ee1f517
choose the last persona found as the Command persona, not the first, since that's how retail does it
2008-12-22 05:30:21 +00:00
karajorma
d6399427ff
Print an error to the log when too many messages are in the queue rather than breakpointing.
2008-11-30 14:55:58 +00:00
Goober5000
a832c11585
hopefully this should be the last on Mantis #1785 (the callsigns)
2008-10-21 06:17:44 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
Goober5000
a0344aefae
uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
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send messages with ship class rather than ship name if ship name is hidden
2008-09-29 04:47:23 +00:00
Goober5000
f0e53971f6
redo the callsign feature to be independent of the alt name
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(fixes Mantis #1785 )
2008-09-28 23:05:03 +00:00
Backslash
245aefcb44
More end_string_at_first_hash_symbol stuff -- targetbox orders, docked ships, message senders
2008-05-25 02:55:56 +00:00
Goober5000
dfa4206d02
merge the selectable Command feature (from 1/2007) into the stable branch
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rearrange the Mission Specs dialog while we're at it
2008-04-06 23:26:33 +00:00
karajorma
7f7be22868
Quiet's traitor message changes. Should get rid of queued messages from send-message-list when a player turns traitor.
2008-03-14 20:21:43 +00:00
taylor
8d84d5c128
make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug)
2008-02-22 02:50:04 +00:00
karajorma
60fb0720cc
Add the use alt as callsign option.
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Add a few typo and comment fixes while I'm at it
2007-12-08 20:07:55 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
Goober5000
ca65c5bb10
allow mission messages in dogfights (Mantis #1436 )
2007-07-24 05:08:13 +00:00
Kazan
5093020316
Autopilot updates, minor misc fixes, working MSVC2005 project files
2007-07-23 16:08:36 +00:00
Goober5000
a29d1706c8
when importing FS1 missions, account for the shuffled Head-TP4
2007-05-26 12:08:26 +00:00
taylor
3a09abea41
cleanup and initialize persona_index properly for general safety reasons
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slight change to karajorma's NO_BUILTIN_MESSAGES check, now it will be properly compiled away in release builds rather than an empty function
2007-04-13 00:36:43 +00:00
karajorma
dff6fd67f0
What was I thinking? Fixed
2007-04-05 16:33:25 +00:00
karajorma
e6a0754359
Bump the number of debriefing stages.
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Fix an annoying (and erroneous) warning in the campaign editor.
2007-03-21 20:54:25 +00:00
taylor
82545e3e49
little bit of debug message cleanup
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don't bother dealing with message wav file if sound is disabled
2007-02-11 09:07:33 +00:00
taylor
69094d3f55
fix Personas memory leak (not really an issue, I just got tired of seeing it in the Valgrind reports)
2006-10-24 13:36:05 +00:00
Goober5000
b08164ebd6
more flexible checking of generic messages
2006-09-30 21:58:09 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
Goober5000
25ce5bd167
add WCS screaming stuff to RC branch
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--Goober5000
2006-07-20 00:41:26 +00:00
taylor
0341e54f3c
only display that "no wavefile for voice" message if sound is enabled
2006-05-27 17:00:02 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
karajorma
fd2346e37e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:14:04 +00:00
Goober5000
738875f021
replace quick sort with insertion sort in many places
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--Goober5000
2006-01-27 06:21:10 +00:00
Goober5000
ba8691181c
spelling
2006-01-26 04:01:58 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
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--Goober5000
2005-09-24 07:07:17 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
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- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor
3460454893
handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued
2005-08-11 12:18:53 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
c17c11b651
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00