portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
251285cacc
Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now).
2009-05-14 16:27:36 +00:00
WMCoolmon
380b3e658e
Move gr_reset_clip into draw_model_rotating, and don't assume that if a NULL closeup pos is passed that it's a missile.
2008-06-11 22:38:28 +00:00
taylor
8d84d5c128
make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug)
2008-02-22 02:50:04 +00:00
taylor
d1aab3866a
remove NO_SOUND
2007-02-10 00:18:22 +00:00
taylor
5277816248
fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing)
2006-10-24 13:31:32 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
taylor
ec0737f8d5
fix some missile autocentering issues
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- use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist
- don't try to autocenter loadout icons when rendered 3d
2006-07-17 01:12:19 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
wmcoolmon
b1ea781c57
Introducing draw_model_rotating; many improvements to weapon selection missile rendering
2006-02-18 00:42:51 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
e08b1d17ea
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
4cf60293d3
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
taylor
af1df76849
merge of OSX tree
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a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
c17c11b651
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:26:00 +00:00
taylor
8a05cd48e7
some limits.h fixes to make GCC happier
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revert timer asm change since it doesn't even get used with Linux and couldn't have been the slowdown problem
2005-04-11 05:50:36 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
eac7c7ff45
brought weapon loadout banks into agreement with ship info banks
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improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000
ea51e277a0
changed a bunch of literal constants to their #define'd keywords
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--Goober5000
2005-03-31 11:11:56 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
1421a0b59c
Fixx0red odd drag problems
2005-03-12 04:44:24 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
b1c274ee89
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
b604045666
fix mouse click issues in weapon/ship select screen
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skip real VCR controls for Closeup check rather than using hardcoded values
2005-02-14 23:56:51 +00:00
wmcoolmon
c9f7473e9a
More explicit calculation handling
2005-02-13 08:42:41 +00:00
taylor
0bf7ee01dc
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
wmcoolmon
f7bfc7d969
Various updates; shader, clipping
2005-01-29 08:09:47 +00:00
wmcoolmon
e99f222fd2
Current version of the new techroom code -C
2005-01-15 05:53:18 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
0bda676510
Don't restore saved loadouts on scramble missions.
2003-09-11 19:11:36 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00