Commit Graph
119 Commits
Author SHA1 Message Date
Wanderer f6fbd4aa1d commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target. 2009-09-02 18:17:21 +00:00
Wanderer 468fd91442 Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range 2009-09-02 08:09:18 +00:00
Wanderer a92e6bfb1d fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems 2009-08-31 17:13:58 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
Sushi fe87aed445 Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models. 2009-06-29 18:55:20 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 24de2cb225 Bobboau's Skybox flags code (via Wanderer then me) 2009-05-21 14:57:33 +00:00
Wanderer 629b7558f7 merge from wanderer branch - alt subsys name for damage popup 2009-05-21 07:31:43 +00:00
Wanderer 2036fb95cc merge from wanderer branch - turret target priorities setup 2009-05-20 20:43:01 +00:00
Wanderer b4eb17bd7f merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00
karajorma d599cc1d6b Commit Wanderer's Salvo Fire mode changes. 2009-05-16 19:41:05 +00:00
WMCoolmon e71d060984 Core all-RTT code. 2008-08-30 11:03:03 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor 2494bd0291 various thruster fixage from the Xt tree (should fix Mantis #1450) 2008-07-10 05:58:51 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
taylor 1b2c251be6 add back Bobboau's "check hull" turret subsystem flag support 2008-04-03 16:47:03 +00:00
karajorma a4987ce6ae Add SEXPs and table entries to WMCs subsystem name changing system 2008-03-21 20:25:12 +00:00
taylor 0c572367ba side-turret patch from KeldorKatarn 2008-03-20 22:18:33 +00:00
Kazan 529f1f910c Endian-gender safety for SLDC, 1st part of $no_collide (need to make it not obscure objects behind such chunks) 2008-02-12 00:41:21 +00:00
Kazan ee17e62350 Shield Collision Tree Support (POF Chunk SLDC) 2008-02-11 22:33:43 +00:00
Goober5000 7d8efa9911 remove duplicate model texture replacement 2007-02-21 01:44:02 +00:00
taylor 73fb0897a8 IBX version 2 support (includes Bobboau's earlier D3D fixes for it) 2007-02-12 00:19:48 +00:00
Goober5000 620fba2f58 fix spelling... *twitch* 2006-12-28 22:47:16 +00:00
Goober5000 99f7848ad7 the grammar nazi strikes again!
(and sneaks an extra #define in there while he's at it!)
2006-11-28 05:48:21 +00:00
taylor 67305cfda5 make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43) 2006-11-01 18:35:58 +00:00
taylor b511f3fba7 ok, so apparently that did actually do something ;) 2006-10-28 04:00:09 +00:00
taylor 28d78bf454 updated/fixed modelanim code 2006-10-27 21:41:22 +00:00
taylor 7978379a54 rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
taylor f4ec613af4 various bits of cleanup (slight reformatting to help readability, remove old/dead code bits, etc.)
deal with a index_buffer memory leak that Valgrind has always complained about
make HTL model buffers dynamic (get rid of MAX_BUFFERS_PER_SUBMODEL)
get rid of MAX_BUFFERS
make D3D vertex buffers dynamic, like OGL has already done
2006-10-24 13:24:12 +00:00
taylor 97a933c789 make glow point banks dynamic 2006-07-17 01:12:52 +00:00
Goober5000 2474793439 stage 2 of animation fix (add base frame time to each ship)
--Goober5000
2006-07-17 00:10:05 +00:00
taylor 41246c7e7f fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues 2006-07-13 22:11:37 +00:00
taylor 2e28cb4907 rest of the map/glow changes
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
 - same for glowpoints, back on a per-ship basis
 - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
 - fix glowmaps for shockwaves again
 - add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 21:53:59 +00:00
Goober5000 2a5b51cd9b 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 698af681d9 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
taylor 6bc34644ad comment out the model cache stuff, it's old and not actually used anyway
minor cleanup of some modelinterp.cpp code, to make it more readable
fix tertiary thruster batcher which had the radius value swapped
comment out a couple places where we were doing a D3D or OGL check (it's always true so why bother)
add more support for NO_DIRECT3D so that it can be used on Windows to build without D3D
2006-05-27 16:57:13 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
bobboau 7c36a78db8 bugfix for the animation system 2006-04-18 00:56:28 +00:00
wmcoolmon d95d6165b5 New subobject animation stuff and Lua functions. 2006-03-24 07:38:36 +00:00
Goober5000 27992b09cf add ship-subsys-targetable and ship-subsys-untargetable
--Goober5000
2006-03-18 07:12:08 +00:00
wmcoolmon 51b5c481a9 Bump MAX_TFP to 10 2006-02-27 00:51:03 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor fa811c3915 allow gr_render_buffer() to take TMAP flags
let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
wmcoolmon dacfc2d704 Made turret handling code more descriptive 2006-01-11 21:23:43 +00:00
taylor 741e151cac fixes for regular texture replacement 2006-01-04 08:19:22 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
phreak 79ba02b4e2 [V] can't spell 'turret' 2005-12-15 04:31:05 +00:00