portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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karajorma
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a360a8e606
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Allow multi_find_player_by_ship_name() to deal with respawning players too
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2008-07-24 20:09:21 +00:00 |
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karajorma
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a67a2182ce
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Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
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2008-03-14 20:27:41 +00:00 |
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karajorma
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91eb0669dc
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Fix Mantis 1621
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2008-03-08 15:42:55 +00:00 |
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taylor
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c5235c6428
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FS2NetD v.2 (still a work in progress, but is ~98% complete)
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2007-10-15 06:43:23 +00:00 |
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karajorma
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fa9f2f861c
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Fix a number of places where the player of a dogfight game could end up in the standard debrief.
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2007-04-24 12:07:35 +00:00 |
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Goober5000
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2394e9801b
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:35:36 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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taylor
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a2232be0c7
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merge with Linux/OSX tree - p0204
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2005-02-04 10:12:33 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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Kazan
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5e64177b98
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FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages
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2004-07-07 21:00:08 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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