portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
27e87c6a0f
fotg request - lua support for reading turret fovs and turret matrix
2009-09-19 08:03:07 +00:00
Wanderer
06f0b169e4
wanderer's ai control system setup (both sexps and lua)
2009-09-17 21:27:45 +00:00
karajorma
f2158a72fa
Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions.
2009-09-15 13:47:38 +00:00
Wanderer
2ee628829a
fixes to various things listed in the prefast log
2009-09-11 15:52:18 +00:00
portej05
585981e24b
post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
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Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
Wanderer
b91c8cd616
add lua functions to get and set individual HUD gauge color
2009-09-09 09:19:33 +00:00
Wanderer
780f5e9d09
re-enable both interface and game sound playing from audio lib.
2009-09-08 15:33:34 +00:00
Wanderer
5b1ceed359
from prefast log.. add missing casts
2009-09-07 16:15:35 +00:00
portej05
0de4a7d9ae
Fix for WiH crashes - I reckon this might be the cause of a few peoples problems (using bitwise & instead of logical &&)
2009-09-06 07:41:14 +00:00
Wanderer
ccda696429
runsexp debug console functions - runsexp lua scripting functions
2009-08-28 07:53:45 +00:00
karajorma
5180dc1146
Fix Mantis 1984 (Using sexp_deal_with_ship_flag() on anything ship-vanished causes an Int3() )
2009-08-26 06:03:11 +00:00
Wanderer
75a514b5f9
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
Wanderer
23521c1e3b
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
Wanderer
ed0821391e
lua virtvar to check and control hud draw status
2009-08-14 11:39:30 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
013997a0dd
Missed another one.
2009-07-19 08:07:48 +00:00
portej05
c5ee5f5e33
Bump buffers causing safe_strings asserts
2009-07-19 07:56:04 +00:00
portej05
3ac9167ac7
Some safe_strings in use!
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Note that I couldn't figure out the buffer size for some of them, so they haven't been changed. The buffer size should be passed as a function argument in future.
2009-07-16 15:18:11 +00:00
portej05
915a9270c9
NEW_HUD Removal commit
2009-07-13 15:48:38 +00:00
portej05
29abf1f51c
Python Stripping. Can't promise to have gotten the whole lot though.
2009-07-13 14:11:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
karajorma
a9179e2db4
Add the Get-throttle-speed SEXP.
2009-07-10 17:07:07 +00:00
karajorma
81c1002211
Fix the Primary/secondary-fired-since SEXPs
2009-07-06 17:36:44 +00:00
karajorma
5efb4abb9f
Looks like the previous SEXP code optimisation didn't take into account the fact that the game tramped values as well as operators through that function so it could call eval_num(). Fixing that gets rid of another few million needless calls to stricmp.
2009-07-06 11:27:31 +00:00
karajorma
bc633ce96e
Allow clients to pass variable changes to the server (when using lua).
2009-07-06 10:04:19 +00:00
karajorma
d121b449d3
Change the way the game figures out the current SEXP Operator in-game as the old method was a massive slowdown.
2009-07-06 10:03:03 +00:00
Goober5000
772865c027
documentation per KeldorKatarn's request
2009-07-06 05:57:17 +00:00
portej05
bdd1f5ff9f
Missed a few! (CVS Comment blocks)
2009-07-04 13:39:58 +00:00
portej05
ee5e08868d
Fix for Mantis 1949 - Aardwolf has tested this patch.
2009-07-03 15:37:31 +00:00
karajorma
f24633cba2
New bug uncovers old bug. Neither particularly serious but both were annoying Diaspora debug builds.
2009-07-02 17:32:32 +00:00
Echelon9
4808e4557a
Addition of get-fov SEXP
2009-07-01 11:09:06 +00:00
Echelon9
948ccf959e
Cleanup sexp_set_fov()
2009-06-30 10:39:54 +00:00
chief1983
7a37841292
Fix a Lua function so the scripted mainhall works with multiplayer
2009-06-22 23:23:07 +00:00
Echelon9
98f27b88dd
Fix for required_string_4() and readability in ship.cpp
2009-06-20 09:59:04 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05
da4d3ce2af
remove-goals sexp commit. This has received testing, however it hasn't been pushed to the limit.
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http://www.hard-light.net/forums/index.php/topic,63249.0.html
2009-06-20 07:24:46 +00:00
Goober5000
dfb8d4cadf
clean-up the end-campaign sexp logic and fix the end-of-campaign movie playing
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this leaves room for possible future specification of end-of-campaign movies
2009-06-16 04:14:27 +00:00
karajorma
5e3ca2f514
A few minor fixes.
2009-06-13 18:08:54 +00:00
Wanderer
c817826d45
commit of Nuke's and Aardwolf's lua functions
2009-06-12 11:38:18 +00:00
Wanderer
16db9601ac
change mouse_force_pos call to mouse_set_pos call in forceMousePosition lua function
2009-06-10 07:54:52 +00:00
Goober5000
7121dd75d5
clarify op_submenu comment (it had been moved from sexp_tree.cpp to sexp.cpp)
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reorder weapon, shield, and engine sexps for consistency
2009-06-03 04:11:42 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
de5f86bd79
fixing the number of lua enumerations
2009-05-23 19:22:05 +00:00
Wanderer
eb1bd98ee8
merge from wanderer branch - additional options for lua mouse control
2009-05-23 07:29:56 +00:00
Wanderer
2a69aaa23b
merge from wanderer branch - lua flight control option
2009-05-23 07:06:11 +00:00
Wanderer
943969aac1
merge from wanderer branch - fix inconsistencies with subobj_name and name
2009-05-21 08:19:51 +00:00
Wanderer
0920dc10ed
addition to the rotate sound to toggle it on if rotation is re-enabled via sexps
2009-05-20 14:23:19 +00:00
Wanderer
cb3085e58c
merge from wanderer branch - subsys/turret sounds
2009-05-20 12:24:45 +00:00
Wanderer
d320ebf724
merge from wanderer branch - no subsystem targeting flag for turrets
2009-05-20 09:46:45 +00:00