Commit Graph
553 Commits
Author SHA1 Message Date
Goober5000 f3fa70b18b major goof from me a while ago; ship_info data isn't supposed to be modified 2009-09-27 20:53:23 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Goober5000 e516f97d49 improved some retarded setup code in aicode.cpp
moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00
Sushi 890b1bee36 Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons. 2009-09-08 23:32:03 +00:00
Wanderer f6fbd4aa1d commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target. 2009-09-02 18:17:21 +00:00
Wanderer 5e9bf597c5 debris hitpoints (min/max), debris ship collision damage multiplier. 2009-09-02 08:32:43 +00:00
Wanderer 468fd91442 Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range 2009-09-02 08:09:18 +00:00
Wanderer a92e6bfb1d fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems 2009-08-31 17:13:58 +00:00
Wanderer 24c94fc72c option to always allow hull armor type to be used (fix for mantis 1973) 2009-08-28 13:48:24 +00:00
Sushi 9990637240 Fix so that checking subsystems that are allowed cargo is case-insensitive 2009-08-24 16:05:32 +00:00
Wanderer b559c0959b fix for code trying assign 'light laser' and 'rockeye missile' to the weaponbanks if ship class didn't have enough weapons defined for it 2009-08-23 09:33:48 +00:00
Wanderer 064ab52578 lots of fixes to the earlier burst fire mode 2009-08-21 18:20:28 +00:00
Wanderer 09db476623 fix for shield armor issue reported by Qent 2009-08-19 17:19:37 +00:00
Sushi eb4b7c03e9 Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class. 2009-08-18 04:32:40 +00:00
portej05 6d7343b17d Another offsets fix from Flaming_Sword (optionsmenumulti.cpp Line 471 20->31)
What appears to be an indexing error (cheers wanderer!)
2009-08-15 16:40:29 +00:00
Wanderer 8826c47460 fix for the support ship issue 2009-08-13 17:23:23 +00:00
Wanderer 8fc13dc9d7 Fix for the 'carry-no-damage' subsystem flag, feature commit of shield armor types and shield armor type based piercing percentage setting. 2009-08-02 12:56:26 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
karajorma 8a811104b5 Add support for ammo low builtin messages when there is no support ship in the mission. 2009-07-25 16:31:51 +00:00
Sushi 7c0008c211 Changed ranges for "$Glide Attack Percent," "$Circle Strafe Percent," "$Glide Strafe Percent", and "$Vaporize Percent Chance" to be between 0-100 instead of 0-1. 2009-07-20 19:52:41 +00:00
Wanderer 014b7e4300 Commit of thruster effects for ship and weapon flame and for weapon glow effects 2009-07-19 16:07:23 +00:00
portej05 9fce479b91 Missed a buffer. 2009-07-19 07:57:39 +00:00
portej05 41bf8dd1d4 Added some new strcpy_s calls 2009-07-18 17:15:17 +00:00
Sushi f20e481ba2 Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll. 2009-07-15 21:23:46 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
karajorma 48d8822bd9 Fix Mantis 1957 (Too many subsystems crash FRED). 2009-07-09 10:55:13 +00:00
Wanderer 657eed8106 Non-swarm type burst fire firing mode commit 2009-07-07 17:08:50 +00:00
karajorma 81c1002211 Fix the Primary/secondary-fired-since SEXPs 2009-07-06 17:36:44 +00:00
chief1983 8b7917d084 No primary linking ship flag. Good thing Kara did 5395 or this would be one more that caused problems. 2009-07-02 23:23:55 +00:00
Goober5000 b6e4ccfd05 remove the three additional options from possible squad msgs for support ships; but thanks to WMC's feature they can be added for mods
synchronize comments on the comm menu and flags
2009-07-01 03:47:54 +00:00
Echelon9 98f27b88dd Fix for required_string_4() and readability in ship.cpp 2009-06-20 09:59:04 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 286a7fca3e Commit Sushi's improved glide changes. 2009-06-14 15:57:45 +00:00
chief1983 5bd74f4ab3 intrinsic no shields flag for ships.
force-shields-on p_obj flag for mission ship object (overrides intrinsic no shields, don't use with no shields).
No FRED checkbox yet for force-shields-on yet.
2009-06-10 20:19:01 +00:00
karajorma 15fe7f2ffe Commit Echelon9's flag to prevent the addition of noise to thrusters. 2009-06-06 10:46:10 +00:00
karajorma 96852832cc Fix compilation of Assertion on MSVC 6 and compilation of multi_sexp stuff on Mac OS X 2009-05-28 13:00:26 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 875b735417 fix for the release build crash reported by HT 2009-05-24 07:09:16 +00:00
karajorma 24de2cb225 Bobboau's Skybox flags code (via Wanderer then me) 2009-05-21 14:57:33 +00:00
karajorma 77d60f603c A piece of WMC's warp code that somehow missed being committed. 2009-05-21 14:15:41 +00:00
Wanderer 1302964fbf merge from wanderer branch - trail & contrail leading edge fade out option 2009-05-21 08:50:31 +00:00
Wanderer 7f36e6dc8f merge from wanderer branch - emp protection option for weapon, emp resistant option for ships 2009-05-21 08:37:48 +00:00
Goober5000 e79c4fd923 fix ship-to-ship collisions; they should be disabled iff the ship has a no_collide flag, not iff the ship is a navbuoy
(fortunately, in retail, all navbuoys also have no_collide flags)
2009-05-21 08:31:31 +00:00
Wanderer 943969aac1 merge from wanderer branch - fix inconsistencies with subobj_name and name 2009-05-21 08:19:51 +00:00
Wanderer 629b7558f7 merge from wanderer branch - alt subsys name for damage popup 2009-05-21 07:31:43 +00:00
Wanderer 2036fb95cc merge from wanderer branch - turret target priorities setup 2009-05-20 20:43:01 +00:00
Wanderer b4eb17bd7f merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
Wanderer fa24bc0b39 merge from wanderer branch - autoaim/convergence improvements and variants 2009-05-20 14:13:58 +00:00
Wanderer 4cd2a011db merge from wanderer branch - fixed firingpoint and 'fire on target' subsystem flags 2009-05-20 13:24:57 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00