portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Goober5000
664df3af89
remove an entirely redundant check that WMC added that has the unfortunate side-effect of screwing up any disabled ship that warps in
2009-09-20 08:03:01 +00:00
Wanderer
cc624e61cd
fix to allow live debris from static subsystems
2009-08-02 12:20:36 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
943969aac1
merge from wanderer branch - fix inconsistencies with subobj_name and name
2009-05-21 08:19:51 +00:00
Wanderer
ea1cc6ca27
quick jury rigging to prevent stream of null vec warnings caused by r5261
2009-05-19 16:53:05 +00:00
karajorma
3ac6b9aa80
WMC's shipFX changes. Some other minor fixes.
2009-05-16 18:01:08 +00:00
chief1983
4f18bbd624
Nobody here but us chickens (really I don't think anyone uses this but FotG)
2009-05-01 16:14:32 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
262c3178e9
more if-statement fixing
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fix the fix so that it's actually fixed (re: Mantis #1676 )
2008-10-24 09:03:46 +00:00
phreak
c3e32613d7
Fix for Mantis #1767 : Fix invisible ships upon knossos warpin
2008-09-25 03:45:57 +00:00
phreak
0f13bcee06
Fix for Mantis #1562 : Lens flares visible if sun behind asteroids.
2008-09-15 01:51:20 +00:00
WMCoolmon
3f02f79b3d
New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank.
2008-08-30 10:45:41 +00:00
WMCoolmon
3a54776c6b
ATTN: Swifty - Mantis #0001707 . Update to fix what looks like basic math error on my part.
2008-08-07 01:35:17 +00:00
Swifty
14c7b2c4c8
Mantis 1707: fix for FTL warp effect going out of bounds.
2008-07-08 16:17:49 +00:00
phreak
5b45bf9029
Fix for mantis #1691 : Ships disappear at stage 2 of knossos warpout.
2008-06-15 21:02:18 +00:00
phreak
db2e91478b
Shoudln't forgetting a return statement be an error and not a warning?
2008-06-10 01:13:48 +00:00
phreak
90238d4e69
Mantis #1676 - Prevent particles from appearing during warpout and the particle emitter is beyond the clip plane.
2008-06-09 22:27:21 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
Goober5000
21b1682f13
apply WMC's patches for MSVC 6
2008-03-22 01:39:18 +00:00
WMCoolmon
c428e9925b
New warp code. See thread on the internal for details.
2008-03-15 09:24:57 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
wmcoolmon
42481ce816
Various minor sign/casting fixes
2007-11-24 04:33:50 +00:00
Goober5000
e59ec5b80a
fix for #1455 plus a bit of cleanup
2007-09-02 18:53:24 +00:00
karajorma
fa9f2f861c
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
2007-04-24 12:07:35 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
karajorma
d74026437b
Thought I'd caught all of these months ago! Thanks to Wanderer for the heads up.
2007-02-16 18:48:42 +00:00
taylor
96c1fc5df2
some minor performance improvements
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remove NO_SOUND
2007-02-11 09:39:09 +00:00
taylor
57353a5806
handle knossos warp effect flip in a slightly better, slighter safer way (Mantis bug #1048 , plus a couple that weren't filed)
2006-11-16 01:11:28 +00:00
taylor
6f2e60d53b
Ooopps! ;)
2006-11-01 18:46:22 +00:00
taylor
67305cfda5
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-01 18:35:58 +00:00
taylor
f09c7e2d03
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:14:44 +00:00
karajorma
bc2db24a81
More typos revealed while trying to merge changes to the HEAD branch!
2006-08-18 17:48:39 +00:00
karajorma
5981929ec2
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
2006-08-18 17:21:10 +00:00
Goober5000
e27dfe36ea
add another method for calculating dimensions of docked objects, plus improve an existing one
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--Goober5000
2006-07-21 05:41:10 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
d5ce83425a
make warpout work properly even if the player is docked to something
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--Goober5000
2006-06-15 06:18:43 +00:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
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fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
wmcoolmon
0a62d80db6
$Warp time and $Warp speed vars
2006-04-01 01:21:58 +00:00
wmcoolmon
f7659ed341
Prelim. BSG warpin effect stuff
2006-03-31 10:20:01 +00:00
taylor
8804e0dcbf
some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
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check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
phreak
7665133851
Remove tertiary weapons in their current form, I want something more flexable instead of what I had there.
2006-01-09 04:54:51 +00:00
taylor
9d2f4e7eb4
make Split_ships[] dynamic (wouldn't have been a big deal to just bump the limit, but what the hell)
2006-01-05 11:34:44 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
1aef275407
Ability to disable damage particle spew on ships
2005-12-13 22:32:30 +00:00
wmcoolmon
3e2d1800f2
subsystem + shockwave armor support; countermeasures as weapons
2005-12-04 18:58:07 +00:00