Wanderer
a92e6bfb1d
fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
2009-08-31 17:13:58 +00:00
Wanderer
4ce4880c70
improvements to how subsystems and armor interact
2009-08-30 21:16:48 +00:00
Wanderer
24c94fc72c
option to always allow hull armor type to be used (fix for mantis 1973)
2009-08-28 13:48:24 +00:00
Wanderer
8fc13dc9d7
Fix for the 'carry-no-damage' subsystem flag, feature commit of shield armor types and shield armor type based piercing percentage setting.
2009-08-02 12:56:26 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
Sushi
f20e481ba2
Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll.
2009-07-15 21:23:46 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
7cc7000f88
merge from wanderer branch - additions to alt subsys name from r5125
2009-05-21 08:05:46 +00:00
Wanderer
cb3085e58c
merge from wanderer branch - subsys/turret sounds
2009-05-20 12:24:45 +00:00
karajorma
2f33c72ba7
AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low
2009-05-16 17:32:53 +00:00
karajorma
a9219ca129
Fix a bug where the log displays incorrect percentages for kills.
2009-05-14 16:26:37 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
6ba239d6a0
Allow beams on any player ship to count for kills. Not just fighters and bombers.
2009-05-11 08:41:09 +00:00
phreak
146d3cdd8f
Fix for mantis #1773 . Check null pointers
2008-09-25 01:58:40 +00:00
WMCoolmon
3f02f79b3d
New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank.
2008-08-30 10:45:41 +00:00
phreak
2d79e4eee4
Don't flash the screen red when damaged while invulnerable (either through cheat or sexp).
2008-08-17 22:26:59 +00:00
karajorma
78d512002e
Allow capship beams to take full credit for their kills if a flag is set.
2008-06-23 20:47:26 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
phreak
0ca63f3c96
Mantis #1462
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non-local SSMs home in on objects instead of points to they can track moving targets.
ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.
ship-tag sexp also has an optional team argument added. Team 0 is used if the team is not defined.
missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.
bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
Backslash
364e644cf0
Apply end_string_at_first_hash_symbol to ship names now.
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This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
taylor
c7b3ad7aaf
fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis #1638 )
2008-03-31 13:08:45 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
Goober5000
1505576dfb
fixed a small bug in the lab
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moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
wmcoolmon
9aba4be554
Added armor support for asteroid, debris, ship, and beam damage
2007-05-28 18:27:36 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
taylor
d1aab3866a
remove NO_SOUND
2007-02-10 00:18:22 +00:00
Goober5000
d2a2afc69e
merge the WCS screaming feature into the 3.6.9 (3.6.10?) branch
2007-02-09 04:53:28 +00:00
taylor
2873974f60
cleanup shockwave code a bit
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make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug #1148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
2006-12-07 18:30:20 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
3fe06349cc
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
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--Goober5000
2006-05-20 02:03:01 +00:00
Goober5000
27992b09cf
add ship-subsys-targetable and ship-subsys-untargetable
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--Goober5000
2006-03-18 07:12:08 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
4b34bbca19
fix several bad crash related problems from WMC's commits on the 4th
2005-12-08 15:17:35 +00:00
wmcoolmon
3e2d1800f2
subsystem + shockwave armor support; countermeasures as weapons
2005-12-04 18:58:07 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
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--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
7354f81ebd
add a flag to re-enable shockwaves damaging subsystems (from FS1)
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--Goober5000
2005-11-21 01:53:57 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
taylor
d79cf2dee8
-loadonlyused in on by default now, can be turned off with -loadallweps
2005-11-13 06:49:05 +00:00
taylor
acb0a733ad
remove NO_NETWORK
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clean out some old debug messages that were littered about
2005-10-10 17:17:45 +00:00
taylor
e42dac2301
make sure player death message works when using a NO_NETWORK build
2005-10-06 07:53:01 +00:00
taylor
c2716d4ee8
Make sure to always use world pos for shockwaves in HTL mode, avoids the distance check Error()
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(if someone can find a better explanation of why this one thing was different please make a better fix)
2005-08-20 20:32:28 +00:00
taylor
8e0d0603d2
hehehe, fix the check to allow fighter beams to count for kills
2005-07-24 18:33:47 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00