portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
f675bde3db
fix for detonation_radius issue reported by FUBAR_BDHR
2009-09-08 06:57:05 +00:00
Wanderer
0b742d2301
fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull.
2009-09-06 08:21:57 +00:00
Wanderer
cf2ef994e9
option to prevent missiles from losing lifetime if they miss their targets
2009-09-04 17:08:24 +00:00
Wanderer
7678d0b0c8
weapon flag to allow weapons (including player weapons) not to home on subsystems
2009-09-02 18:14:46 +00:00
Wanderer
0715c8d504
Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
2009-09-02 08:13:39 +00:00
karajorma
72af11bb6d
Allow bombs to use their actual radius when working out collisions rather than doubling it.
2009-08-28 07:59:31 +00:00
karajorma
8edf0d43ed
Fix Mantis 1974 (Muzzleflashes don't show up in 3.6.11 builds).
2009-08-25 14:48:18 +00:00
Wanderer
064ab52578
lots of fixes to the earlier burst fire mode
2009-08-21 18:20:28 +00:00
karajorma
560ab1a5b0
That really needs to be more than just an assertion.
2009-08-09 11:49:21 +00:00
Wanderer
c19d78f82f
variable lead prediction missiles & untargeted heat seekers (aka 'primitive sensor' heat seekers)
2009-07-31 17:26:55 +00:00
Wanderer
e7ff18e13d
fix for BP assert due arm_radius
2009-07-30 12:40:52 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
Wanderer
014b7e4300
Commit of thruster effects for ship and weapon flame and for weapon glow effects
2009-07-19 16:07:23 +00:00
portej05
41bf8dd1d4
Added some new strcpy_s calls
2009-07-18 17:15:17 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
Wanderer
657eed8106
Non-swarm type burst fire firing mode commit
2009-07-07 17:08:50 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
1302964fbf
merge from wanderer branch - trail & contrail leading edge fade out option
2009-05-21 08:50:31 +00:00
Wanderer
7f36e6dc8f
merge from wanderer branch - emp protection option for weapon, emp resistant option for ships
2009-05-21 08:37:48 +00:00
Wanderer
e05276ea1e
merge from wanderer branch.
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option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer
d7f721f3b1
merge from wanderer branch - phreak's inherit parent target weapon flag
2009-05-19 19:40:06 +00:00
Wanderer
b399e066f7
merge from wanderer branch - smart spawn weapon flag
2009-05-19 19:29:41 +00:00
karajorma
3b912c0ca3
Fix Mantis 1926 (Piranha submunitions home in on the ship that fired them in dogfight mode)
2009-05-18 22:00:01 +00:00
Wanderer
ab316e895f
initial merge from wanderer branch - fixes to corkscrew missile effects
2009-05-18 20:36:11 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
63f00de6e0
Fix an issue with homing capship missiles not tracking correctly in multiplayer.
2009-05-11 08:45:58 +00:00
Goober5000
66019a11ca
add ai_profiles flag for Mantis #1422
2008-11-24 02:35:20 +00:00
Goober5000
028bfecc70
fix another spawning weapon bug
2008-10-24 22:57:40 +00:00
Goober5000
e6b801595b
fix bugs caused by missing parent when weapon-create creates missiles
2008-10-24 22:17:02 +00:00
Wanderer
3032a0f5d9
added 2 missing newlines to debug spew
2008-10-23 10:09:12 +00:00
Wanderer
2ccbedd071
added +noreplace to ships flags to allow adding flags
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added +override to muzzleflash.tbl
added +override to weapon flags
2008-10-20 18:51:51 +00:00
taylor
acf1aa60ac
get rid of some useless/annoying debug messages
2008-10-14 16:58:26 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
Goober5000
941faf9ab9
fixed a number of bugs with Electronics missiles that were present ever since 2003 :(
2008-10-12 21:57:40 +00:00
Goober5000
d0af5c2169
move the Electronics tag to its proper place
2008-10-12 19:44:27 +00:00
WMCoolmon
4e872096b1
Fixed secondaries using the laser renderer
2008-09-17 00:10:05 +00:00
phreak
f78749be88
Ensure target_engines pointer is initialized.
2008-09-14 21:55:34 +00:00
phreak
14c478376b
cleanup find_homing_object()
2008-09-14 18:51:38 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
phreak
52829ea14e
Remove check for no-collide-invisible ships when checking to see if a weapon passed it's target. Changed FOV check to allow for missiles with FOV half-angles greater than 90 degrees.
2008-08-11 04:11:46 +00:00
taylor
2494bd0291
various thruster fixage from the Xt tree (should fix Mantis #1450 )
2008-07-10 05:58:51 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
WMCoolmon
6bdf192fec
Scripting:
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- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
phreak
0ca63f3c96
Mantis #1462
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non-local SSMs home in on objects instead of points to they can track moving targets.
ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.
ship-tag sexp also has an optional team argument added. Team 0 is used if the team is not defined.
missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.
bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
phreak
c53f86384b
Use the weapon object and not the weapon_info object when determining when a flak shell should detonate. Mantis #1662
2008-04-16 02:51:26 +00:00
phreak
df5d78f07b
Added support for multiple child weapons per parent weapon.
2008-04-06 21:56:08 +00:00
taylor
5e1b66993b
make sure that beam bitmaps are always loaded (like normal weapons are handled)
2008-03-21 01:57:19 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00