Goober5000
d4f1e1132c
remove python files from MSVC6 project
2009-09-20 08:28:44 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
chief1983
a482a9a4a5
Add multi_sexp files to the VC6 projects.
2009-05-29 15:28:04 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
af2aa37464
add new files
2008-03-20 21:17:09 +00:00
taylor
3bbaaa9c64
use specific intermediate directories to prevent clobbering of same-name files (particularly with lua)
2008-03-20 19:37:36 +00:00
taylor
4404a3bfd6
remove storybook, since the fiction viewer makes it obsolete
2008-03-20 18:55:16 +00:00
taylor
5d2bb0b148
set eol-style to LF for all code
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set eol-style to CRLF for MSVC6 project files (since Windows needs it this way to load them)
2008-02-09 03:07:56 +00:00
Goober5000
588605a888
add Wing Commander Saga's fiction viewer
2007-11-21 07:28:50 +00:00
Goober5000
a3d02e705d
use relative paths
2007-11-19 02:28:26 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
taylor
660691b4ef
disable D3D by default for stable tree
2007-02-12 07:32:03 +00:00
Goober5000
34607a5014
gah, not this again
2007-01-04 04:51:57 +00:00
taylor
d6f1171a44
add Theora files/libs
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add mapinfo stuff so that .map files are actually useful (wasn't this here before?)
add /y to the copy command, since it wasn't always copying over existing builds for me
2006-12-26 05:35:07 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
taylor
6861c29171
clean up some old software rendering stuff that we don't use any longer
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remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor
534995aa38
clean up the grstub mess (for work on standalone server, and just for sanity sake)
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move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00
taylor
c617d4bc2f
add decoder for 8-bit MVEs
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a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-19 04:14:57 +00:00
taylor
80cd5ac768
change compiler optimizations a little for release builds, use "Maximize Speed" setting, since it's basically using debug optimizations otherwise
2006-07-13 22:09:21 +00:00
Goober5000
f77222a2c9
add new files to project
2006-06-27 04:12:27 +00:00
Goober5000
ee2327b17f
remove /Og switch
2006-06-14 22:33:41 +00:00
taylor
052b22557d
remove grd3dparticle.* and grd3dbatch.* since they are obsolete
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update to current Xcode project file
update frameworks (header problems) used by OS X version
2006-05-27 16:34:57 +00:00
Goober5000
6925e7c4cb
fix directory goof
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--Goober5000
2006-05-15 17:42:35 +00:00
taylor
2a94d55007
some Windows specific OpenAL changes
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add MVE files to MSVC6 project
2006-05-13 07:10:37 +00:00
Goober5000
342175f0d0
fixed build bug under WinXP
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--Goober5000
2006-05-10 23:49:46 +00:00
Goober5000
1908007d1d
change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
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--Goober5000
2006-04-20 05:42:05 +00:00
Goober5000
f9535667b6
try fixing this again
2006-02-01 05:40:44 +00:00
Goober5000
0b13726b73
fixed project folder settings
2006-02-01 04:29:30 +00:00
Goober5000
eca06b5c1a
a few project file fixes
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--Goober5000
2006-01-27 04:06:31 +00:00
Goober5000
b70df28ade
added a missing file
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--Goober5000
2006-01-20 06:24:28 +00:00
Goober5000
120d1f421c
remove FS2_VOICER define by default; this should really be kept in local copies
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--Goober5000
2006-01-13 04:11:49 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
randomtiger
cfbdf6837b
Took demo compile flag off.
2006-01-10 18:39:40 +00:00
randomtiger
fcd67856f7
Improvements to voice recognition system.
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Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
phreak
2e56c91d73
add def_files.h and def_files.cpp to code project.
2006-01-02 03:55:28 +00:00
taylor
b97ab28144
add generic.cpp and generic.h
2005-11-21 23:55:00 +00:00
Goober5000
60a2e75bb5
and the project file
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--Goober5000
2005-11-21 02:46:36 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
Goober5000
9b9e3dbc7e
added scripting stuff to MSVC project
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--Goober5000
2005-10-30 21:05:24 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000
ab5bce6796
added iff_defs to project
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--Goober5000
2005-09-27 06:39:04 +00:00
Kazan
dc78cd4498
potential fix for mantis bug 237
2005-08-27 00:21:27 +00:00
Goober5000
c17c45842e
final changes to projects and workspace; everything should work now
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(in MSVC 6 anyway)
--Goober5000
2005-08-22 04:58:38 +00:00
Goober5000
82da24cf53
add ogg libs and headers
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--Goober5000
2005-08-22 03:11:32 +00:00
Kazan
cbf139d3a3
diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap
2005-08-14 17:20:56 +00:00
Goober5000
bca4275773
remove PreProcDefines.h from project file; tweak #define's
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--Goober5000
2005-07-14 23:46:57 +00:00
taylor
e1ffad5c85
add audio files for OpenAL, build with USE_OPENAL define to use OpenAL
2005-04-05 12:03:03 +00:00
Goober5000
18b17df6a9
added storybook to the MSVC6 project
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--Goober5000
2005-03-29 02:50:48 +00:00
wmcoolmon
01136a497d
Forgot to replace 'ship' with 'ai' after copy-paste
2005-03-27 17:33:51 +00:00