Commit Graph
56 Commits
Author SHA1 Message Date
Goober5000 d4f1e1132c remove python files from MSVC6 project 2009-09-20 08:28:44 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
chief1983 a482a9a4a5 Add multi_sexp files to the VC6 projects. 2009-05-29 15:28:04 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor af2aa37464 add new files 2008-03-20 21:17:09 +00:00
taylor 3bbaaa9c64 use specific intermediate directories to prevent clobbering of same-name files (particularly with lua) 2008-03-20 19:37:36 +00:00
taylor 4404a3bfd6 remove storybook, since the fiction viewer makes it obsolete 2008-03-20 18:55:16 +00:00
taylor 5d2bb0b148 set eol-style to LF for all code
set eol-style to CRLF for MSVC6 project files (since Windows needs it this way to load them)
2008-02-09 03:07:56 +00:00
Goober5000 588605a888 add Wing Commander Saga's fiction viewer 2007-11-21 07:28:50 +00:00
Goober5000 a3d02e705d use relative paths 2007-11-19 02:28:26 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
taylor 660691b4ef disable D3D by default for stable tree 2007-02-12 07:32:03 +00:00
Goober5000 34607a5014 gah, not this again 2007-01-04 04:51:57 +00:00
taylor d6f1171a44 add Theora files/libs
add mapinfo stuff so that .map files are actually useful (wasn't this here before?)
add /y to the copy command, since it wasn't always copying over existing builds for me
2006-12-26 05:35:07 +00:00
taylor 28d78bf454 updated/fixed modelanim code 2006-10-27 21:41:22 +00:00
taylor 6861c29171 clean up some old software rendering stuff that we don't use any longer
remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor 534995aa38 clean up the grstub mess (for work on standalone server, and just for sanity sake)
move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00
taylor c617d4bc2f add decoder for 8-bit MVEs
a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-19 04:14:57 +00:00
taylor 80cd5ac768 change compiler optimizations a little for release builds, use "Maximize Speed" setting, since it's basically using debug optimizations otherwise 2006-07-13 22:09:21 +00:00
Goober5000 f77222a2c9 add new files to project 2006-06-27 04:12:27 +00:00
Goober5000 ee2327b17f remove /Og switch 2006-06-14 22:33:41 +00:00
taylor 052b22557d remove grd3dparticle.* and grd3dbatch.* since they are obsolete
update to current Xcode project file
update frameworks (header problems) used by OS X version
2006-05-27 16:34:57 +00:00
Goober5000 6925e7c4cb fix directory goof
--Goober5000
2006-05-15 17:42:35 +00:00
taylor 2a94d55007 some Windows specific OpenAL changes
add MVE files to MSVC6 project
2006-05-13 07:10:37 +00:00
Goober5000 342175f0d0 fixed build bug under WinXP
--Goober5000
2006-05-10 23:49:46 +00:00
Goober5000 1908007d1d change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
--Goober5000
2006-04-20 05:42:05 +00:00
Goober5000 f9535667b6 try fixing this again 2006-02-01 05:40:44 +00:00
Goober5000 0b13726b73 fixed project folder settings 2006-02-01 04:29:30 +00:00
Goober5000 eca06b5c1a a few project file fixes
--Goober5000
2006-01-27 04:06:31 +00:00
Goober5000 b70df28ade added a missing file
--Goober5000
2006-01-20 06:24:28 +00:00
Goober5000 120d1f421c remove FS2_VOICER define by default; this should really be kept in local copies
--Goober5000
2006-01-13 04:11:49 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
randomtiger cfbdf6837b Took demo compile flag off. 2006-01-10 18:39:40 +00:00
randomtiger fcd67856f7 Improvements to voice recognition system.
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
phreak 2e56c91d73 add def_files.h and def_files.cpp to code project. 2006-01-02 03:55:28 +00:00
taylor b97ab28144 add generic.cpp and generic.h 2005-11-21 23:55:00 +00:00
Goober5000 60a2e75bb5 and the project file
--Goober5000
2005-11-21 02:46:36 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
Goober5000 9b9e3dbc7e added scripting stuff to MSVC project
--Goober5000
2005-10-30 21:05:24 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000 ab5bce6796 added iff_defs to project
--Goober5000
2005-09-27 06:39:04 +00:00
Kazan dc78cd4498 potential fix for mantis bug 237 2005-08-27 00:21:27 +00:00
Goober5000 c17c45842e final changes to projects and workspace; everything should work now
(in MSVC 6 anyway)
--Goober5000
2005-08-22 04:58:38 +00:00
Goober5000 82da24cf53 add ogg libs and headers
--Goober5000
2005-08-22 03:11:32 +00:00
Kazan cbf139d3a3 diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap 2005-08-14 17:20:56 +00:00
Goober5000 bca4275773 remove PreProcDefines.h from project file; tweak #define's
--Goober5000
2005-07-14 23:46:57 +00:00
taylor e1ffad5c85 add audio files for OpenAL, build with USE_OPENAL define to use OpenAL 2005-04-05 12:03:03 +00:00
Goober5000 18b17df6a9 added storybook to the MSVC6 project
--Goober5000
2005-03-29 02:50:48 +00:00
wmcoolmon 01136a497d Forgot to replace 'ship' with 'ai' after copy-paste 2005-03-27 17:33:51 +00:00