bobboau
2dbc7e5277
inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
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collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
randomtiger
7cd2d35891
Added us fs2_open people to the credits. Worth looking at just for that.
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Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
2002-10-05 16:46:10 +00:00
randomtiger
315b852604
Woh! I sure as hell didnt modify all these files it says I did.
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I will put this down to the branch! Note: I did start from a fresh checkout!
2002-08-28 10:51:04 +00:00
penguin
0678516880
Moved DirectX8 stuff to directx8 branch; reverted to previous
2002-08-27 13:38:58 +00:00
randomtiger
a0891d9240
Added new lib files: strmiids and ddraw to get dshow working
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Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
penguin
142154e162
Fixed problem w/ compile options for Debug mode
2002-08-06 02:43:02 +00:00
wmcoolmon
8c7658a934
Fixed Win32 debug configuration
2002-08-03 18:35:21 +00:00
wmcoolmon
3a86cd0576
Sync with makefile 1.4
2002-08-03 17:42:40 +00:00
unknownplayer
d8c81cd2a3
Started work on DX8.1 implementation. Updated the project files to encompass
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the new files. Disable the compiler tag to use old DX code (THERE IS NO
NEW CODE YET!)
2002-07-30 14:29:15 +00:00
unknownplayer
e520244a2f
Altered project files to properly build debug info. Should save you all some time.
2002-07-17 23:59:56 +00:00
unknownplayer
0ed7df259f
This is the code project file. Use the workspace file I included to get at this.
2002-07-16 14:37:51 +00:00