bobboau
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c4c099ac0b
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inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
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2002-10-19 19:29:29 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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unknownplayer
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8235f563c9
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no message
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2002-07-18 14:36:53 +00:00 |
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unknownplayer
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4e401fa68e
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Revised AI primary selection code again to be more intelligent.
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2002-07-18 09:55:26 +00:00 |
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unknownplayer
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6a015b9a1d
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Rewrote my original algorithm to search by proportional hull damage.
Does the same thing a little better.
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2002-07-18 05:38:28 +00:00 |
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unknownplayer
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e32babefe9
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Fixed AI problems with using the maxim on fighters.
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2002-07-18 03:27:38 +00:00 |
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unknownplayer
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ffdc5a768c
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Minor commenting added to two functions.
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2002-07-17 23:58:46 +00:00 |
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penguin
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3463682f1a
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Back-port to MSVC
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2002-07-07 19:56:00 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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