Commit Graph
14 Commits
Author SHA1 Message Date
bobboau 2dbc7e5277 inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
bobboau 1534138f83 added nameplate code 2002-11-14 06:15:03 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
phreak 30b04bd204 changed a line in ship_fire_secondary to allow for custom
amounts of corkscrew missiles fired
2002-11-11 20:05:52 +00:00
phreak 552f0e6c8a Fighter flak code, it doesn't blow up in your face anymore! 2002-11-06 23:21:06 +00:00
bobboau c4c099ac0b inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon 72a1ee3ab1 Fixed a bug I added in ship_do_rearm_frame 2002-07-30 18:11:25 +00:00
wmcoolmon fdb748d0f5 Modified to add hull repair capabilities and toggling of them via a mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL 2002-07-30 17:57:40 +00:00
DTP b667544505 Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7 subsystems) = 400 fighters 2002-07-29 08:22:42 +00:00
wmcoolmon 34119582f2 Added Bobboau's fighter-beam code. 2002-07-25 04:50:48 +00:00
DTP 84ba4e2d0c Fixed Secondary bank bug, where next valid secondary bank inherits current
valid banks FULL fire delay
2002-07-20 23:49:46 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00