phreak
a556505a19
added Sesquipedalian's kamikaze and not-kamikaze sexps
2003-05-24 16:47:58 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
f99632553d
gotta love those compiler errors ;)
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fixed those and cleaned up conflicts with the missile-locked sexp
--Goober5000
2003-04-05 20:47:58 +00:00
sesquipedalian
50b8201d0c
Recommit of is-missile-locked.
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I changed the sexp's category from non-campaign to training, so you may get a conflict with that.
2003-04-05 20:17:23 +00:00
Goober5000
71be2cdfe6
commit to fix the FRED compile error
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--Goober5000
2003-04-04 22:11:06 +00:00
Goober5000
1a70dcbd48
resolved a nasty bug that caused some missions to crash
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--Goober5000
2003-03-30 07:27:34 +00:00
Goober5000
b1e4605bed
preliminary work on ai facing sexp
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--Goober5000
2003-03-30 04:34:38 +00:00
sesquipedalian
c038548f67
Aaaand nevermind...
2003-03-29 11:23:46 +00:00
sesquipedalian
14b68cabef
Added is-missile-locked sexp
2003-03-29 08:52:59 +00:00
Goober5000
6120df56af
got rid of an annoying compile warning
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--Goober5000
2003-03-28 19:56:02 +00:00
Goober5000
328364df88
argh - lol
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--Goober5000
2003-03-22 08:17:34 +00:00
Goober5000
e41e8f97e0
bleah
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--Goober5000
2003-03-22 07:24:53 +00:00
Goober5000
8e3b1f3405
bugs are bad, mmkay?
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--Goober5000
2003-03-22 06:35:37 +00:00
Goober5000
2047aa4ae5
added play-sound-from-table, play-sound-from-file, and close-sound-from-file
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--Goober5000
2003-03-22 06:11:51 +00:00
Goober5000
8738a13c2f
yuck - fixed a nasty error when FRED provides a default value for warp-effect
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and explosion-effect
--Goober5000
2003-03-21 08:33:33 +00:00
Goober5000
8c9e40b21e
added get-relative-object-*, where * = x, y, and z; these sexps return the
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world coordinates of a set of relative coordinates to an object; also, fixed many
places in sexp.cpp so that now sexps can accept other sexps as parameters,
wherease before they weren't able to
--Goober5000
2003-03-21 04:51:33 +00:00
Goober5000
2e6ec62838
implemented EMP as part of weapon-effect sexp
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--Goober5000
2003-03-20 09:17:16 +00:00
Goober5000
90e56619cf
extended sexps
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--Goober5000
2003-03-20 04:27:10 +00:00
Goober5000
f1341cf14c
making sexps better
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--Goober5000
2003-03-20 00:08:08 +00:00
Goober5000
72d5aa53e3
added warp-effect sexp
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--Goober5000
2003-03-19 06:23:28 +00:00
unknownplayer
6de76f47f0
Fixed up a bug in the code which was causing all mission loads to crash.
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As of this update, the DX merge is officially functional and complete within the CVS main branch. Tell Inquisitor we won't need to roll back at all, but Goober5000 needs to go and look at his SEXP code since he messed up a bunch of checking functions with it
2003-03-18 13:38:07 +00:00
Goober5000
5b2b6f4b1e
added explosion-effect sexp and did some other minor housekeeping
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--Goober5000
2003-03-18 08:44:06 +00:00
Goober5000
4e8174b0e8
fixed the tech room bug! yay!
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--Goober5000
2003-03-03 04:28:37 +00:00
penguin
5b620ab6f4
Made a debug error message less confusing
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- penguin
2003-03-02 06:10:58 +00:00
Goober5000
742c4c1484
fixed the initial status bug
2003-03-01 01:15:38 +00:00
phreak
594bfddf7b
cleaned up debug output
2003-01-30 23:19:33 +00:00
Goober5000
d7a3b618b1
changed change-music to change-soundtrack
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--Goober5000
2003-01-26 18:37:19 +00:00
Goober5000
5616cbd065
added preloader to change-ship-model and change-ship-class so that the game
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doesn't hesitate when switching models in the middle of missions
--Goober5000
2003-01-25 04:54:36 +00:00
Goober5000
4a5e9969a9
added change-music sexp and bumped MAX_SOUNDTRACKS from 10 to 25
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--Ian Warfield
2003-01-25 04:17:39 +00:00
Goober5000
09b61901c5
fixed a few bugs in Bobboau's implementation of the glow sexps; also added
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help for the sexps in sexp_tree
--Goober5000
2003-01-21 17:24:16 +00:00
bobboau
67faca1076
added several sExps for turning glow points and glow maps on and off
2003-01-20 05:40:50 +00:00
Goober5000
31d970d8ee
fixed a bunch of bugs -- the support ship sexp, the "no-subspace-drive" flag,
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and departure into hangars should now all work properly
--Goober5000
2003-01-19 22:20:23 +00:00
Goober5000
9041337baa
actually added the set-support-ship sexp; much of the other commit was
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groundwork (data types and stuff)
--Goober5000
2003-01-19 07:45:38 +00:00
Goober5000
341803c8c0
fixed a bunch of bugs - "no-subspace-drive" should now work properly for
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all ships, and all ships who have their departure anchor set to a capital ship
should exit to that ship when told to depart
--Goober5000
2003-01-19 07:02:16 +00:00
bobboau
d4f242427d
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
2003-01-19 01:07:43 +00:00
Goober5000
c9ea61c266
fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
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than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000
a411961c93
fixed some really strange behavior with strings not being truncated at the
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# symbol
--Goober5000
2003-01-17 07:59:09 +00:00
anonymous
9cd430eb81
fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory.
2003-01-15 21:29:05 +00:00
Goober5000
78976694ff
bug hunting; fixed the beam whack effect bug
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--Goober5000
2003-01-13 23:20:01 +00:00
Goober5000
07ba05b7a6
I found these two beautiful functions in ship.cpp - ship_change_model
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and change_ship_type - so I made them into sexps :)
--Goober5000
2003-01-10 04:14:19 +00:00
Goober5000
4587aa1d8d
added ai-chase-any-except sexp
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--Goober5000
2003-01-07 20:06:44 +00:00
bobboau
12f8b745d2
disabled decals (for now), removed the warp ray thingys,
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made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
Goober5000
30cf9c6ac4
added capability of is-iff and change-iff to have wings as well as ships
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as their arguments; also allowed a bunch of sexps to accept the player
as an argument where they would previously display a parse error
--Goober5000
2003-01-05 01:26:35 +00:00
Goober5000
b8e5217739
fixed the order sexp
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--Goober5000
2003-01-04 23:15:39 +00:00
Goober5000
b53761bbd4
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
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has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000
99d6040adc
this is the way we squash the bugs, squash the bugs, squash the bugs
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this is the way we squash the bugs, so early in the morning :p
--Goober5000
2003-01-02 03:09:01 +00:00
Goober5000
ab653af1d9
added don't-collide-invisible and collide-invisible sexps
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--Goober5000
2003-01-02 00:35:21 +00:00
Goober5000
a17af66a44
added ship-vaporize and ship-no-vaporize sexps
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--Goober5000
2003-01-01 23:33:34 +00:00
Goober5000
1e8f49d1ef
if it ain't broke, don't fix it
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--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000
f01c0616a5
added damaged-escort-priority-all sexp
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--Goober5000
2002-12-31 07:26:40 +00:00