m_m
44d9279fa8
Merge both osapi files into one file.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10163 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:13 +10:00
The_E
1831931c91
Comment cleanup
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10071 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:17 +10:00
The_E
25915f6de0
IIt begins!
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SDL2 Everywhere, from me and Flaming_Sword. Outstanding issues: FRED integration, project file updates, cleanup.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10062 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
The_E
2f46cbe8a3
sync to trunk 10046
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
Zacam
ba68ceca3f
Trunk Sync: r9326 and set revision properties to this commit, tagged as 3.6.17 to eliminate any later fiddling or missing it for merge to Trunk.
2012-11-11 00:50:47 +00:00
The_E
ce05f3a88a
Trunk sync r9274
2012-10-21 07:58:11 +00:00
chief1983
ac44f7c59d
Trunk Sync: r9193
2012-09-13 15:14:56 +00:00
Zacam
5dc5f82e43
Trunk Sync r8897
2012-06-18 00:44:03 +00:00
The_E
f77910e72e
Trunk sync r7842
2011-10-02 07:54:02 +00:00
Zacam
a667215670
Fix for Trunk r7677 causing map corruption on model cache rebuild.
2011-09-10 21:12:30 +00:00
Zacam
da8f806a10
Trunk Sync r7680
2011-09-08 11:33:58 +00:00
Zacam
17b3c8be17
Trunk Sync r7677
2011-09-08 05:47:44 +00:00
Zacam
e9e29e3ae6
Trunk Sync r7674
2011-09-08 05:05:01 +00:00
Zacam
dcde3e4270
Trunk Sync r7420
2011-08-04 13:27:14 +00:00
The_E
a5cde74b9e
Reverting 7412
2011-08-02 13:03:42 +00:00
The_E
beda0ef100
Trunk sync r7411
2011-08-02 11:28:10 +00:00
chief1983
70598a3abd
Trunk sync - r7230
2011-06-03 18:11:17 +00:00
The_E
e57b4f26bf
Trunk sync r7219
2011-05-30 18:51:00 +00:00
Zacam
51dbc52d4a
Trunk Sync -r7171
2011-05-01 15:13:24 +00:00
Zacam
b33234ab29
Trunk Sync - r6677
2010-10-25 00:25:52 +00:00
chief1983
48d5472738
Initial commit of HUD/Dradis code from Swifty's branch for Antipodes 7
2010-10-19 23:17:26 +00:00
Zacam
9dac4b2bc4
From taylor: go_faster
2010-09-23 02:19:27 +00:00
Zacam
88377709f3
This is more like it. These files diff'd as different than Trunk versions, so I over-rode them with Trunk versions so that Antipodes and Trunk can finally have some 1:1 parity.
2010-09-23 02:14:26 +00:00
Hery
b725a5e8bb
Trunk sync (pending PostProcessing patch)
2009-11-24 15:31:34 +00:00
portej05
d8b132d846
Antipodes3 from Flaming_Sword
2009-09-12 16:03:52 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
29abf1f51c
Python Stripping. Can't promise to have gotten the whole lot though.
2009-07-13 14:11:24 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
phreak
8c521c771b
Add some preprocessor macros to aid in debugging. Nothing is on by default, but when enabled, the macros will force windowed mode at various resolutions.
2008-11-22 20:56:30 +00:00
Goober5000
280b979d09
try to keep up with Nature producing bigger idiots :(
2008-10-19 20:25:30 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
75baeadbed
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
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also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor
94d2357dd4
some minor optimization and cleanup
2008-03-29 05:22:28 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
taylor
f2d53a8dd6
initial support for cursors that are larger than 32x32
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fix bug where animated cursors would be constantly loaded/unloaded
2007-11-22 04:49:58 +00:00
taylor
7f73be870a
make gr_create_shader() use ubyte's instead of float's, saves us the more expensive conversions since we already convert to ubyte anyway
2007-02-12 01:04:50 +00:00
taylor
73fb0897a8
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
2007-02-12 00:19:48 +00:00
taylor
7ad5b32fcf
performance/accuracy optimization for the (un)size functions
2007-02-10 00:04:03 +00:00
taylor
23684b2c65
remove some old stuff that we either don't use or don't need any longer
2006-12-26 05:26:12 +00:00
taylor
0850d30687
various bits of little cleanup
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get rid of some more compiler warnings
2006-11-15 00:36:08 +00:00
taylor
f4ec613af4
various bits of cleanup (slight reformatting to help readability, remove old/dead code bits, etc.)
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deal with a index_buffer memory leak that Valgrind has always complained about
make HTL model buffers dynamic (get rid of MAX_BUFFERS_PER_SUBMODEL)
get rid of MAX_BUFFERS
make D3D vertex buffers dynamic, like OGL has already done
2006-10-24 13:24:12 +00:00
taylor
6861c29171
clean up some old software rendering stuff that we don't use any longer
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remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor
534995aa38
clean up the grstub mess (for work on standalone server, and just for sanity sake)
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move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00
wmcoolmon
fbd02e5fe8
Scripting system prep for 3.6.9
2006-06-07 03:23:15 +00:00
taylor
adcb333069
oops!
2006-05-27 17:08:50 +00:00
taylor
72e567a7b9
remove grd3dparticle.* and grd3dbatch.*, they are obsolete
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allow us to build without D3D support under Windows (just define NO_DIRECT3D)
clean up TMAP flags
fix a couple of minor OpenGL state change issues with spec and env map rendering
make sure we build again for OS X (OGL extension functions work a little different there)
render targets always need to be power-of-2 to avoid incomplete buffer issues in the code
when we disable culling in opengl_3dunlit be sure that we re-enable it on exit of function
re-fix screenshots
add true alpha blending support (with cmdline for now since the artwork has the catch up)
draw lines with float positioning, to be more accurate with resizing on non-standard resolutions
don't load cubemaps from file for D3D, not sure how to do it anyway
update geometry batcher code, memory fixes, dynamic stuff, basic fixage, etc.
2006-05-27 17:07:48 +00:00