Commit Graph
204 Commits
Author SHA1 Message Date
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Sushi 6500943b41 Get rid of compiler warnings 2010-10-01 04:20:40 +00:00
The_E 05e68890f4 Fix compilation warning 2010-10-01 01:36:44 +00:00
The_E 044df34584 Adding the "force-glide" sexp by request of Axem 2010-10-01 00:38:58 +00:00
Zacam b9b5237123 Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode. 2010-09-30 05:50:04 +00:00
The_E 536203d7e3 Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions. 2010-09-25 19:43:45 +00:00
The_E f421af5016 Another potential var name collision. Thankfully, this one's part of the decal code, so it's likely it never was a problem. 2010-09-22 00:25:01 +00:00
Sushi 26c2725ccd Fix a typo 2010-09-15 05:06:23 +00:00
Sushi 8c6895a029 Re-added collision physics, added basic landings support (still needs some work) 2010-09-13 14:27:42 +00:00
The_E 820fa1dc73 Two more Asserts turned into Assertions() for better explaining 2010-09-08 10:56:31 +00:00
Goober5000 61f66f13d6 yeah, asteroids and debris are pretty much the same thing 2010-09-03 01:26:49 +00:00
Goober5000 31db1efaff partial revert (just one file) of Sushi's collision physics feature as it causes all kinds of crashes in asteroid fields 2010-09-03 00:16:45 +00:00
Goober5000 39f3d1d663 fix polymodel gettage since heavy_obj could be an asteroid 2010-09-03 00:14:10 +00:00
The_E 3d3fbb3002 Fixes a crash when "Test Load Ship" was used with a ship that has turrets with rotation sounds defined. 2010-08-25 20:24:34 +00:00
Sushi 679430d654 Added to ships.tbl:
$Collision Physics: 
+Bounce 
+Both Small Bounce
+Friction
+Rotation Factor
2010-08-04 02:08:14 +00:00
Goober5000 7b8c035320 revert portej05's removal of the bitstring code 2010-06-14 06:56:52 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
Sushi 5704dce248 Fix a bug where additive weapon velocity would sometimes cause primary shots to pass through a target 2010-05-25 16:25:41 +00:00
Goober5000 ec2542fa1e misc silly fixes 2010-05-15 21:48:23 +00:00
Goober5000 1eb544da58 fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
2010-05-15 21:31:32 +00:00
Sushi e46ba43891 Fix for Mantis 2099 2010-05-12 19:40:09 +00:00
Sushi 0889d77f9f Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code. 2010-04-26 13:38:36 +00:00
karajorma abd020529d Ironically OF_REFERENCED isn't referenced anywhere in the code. 2010-02-28 14:07:49 +00:00
Goober5000 4efaaf4523 clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Wanderer 1375bab654 fix for the new effects with shield impacts and with missiles exploding without impacting 2010-01-23 07:58:31 +00:00
Wanderer cd15f39847 lua handled collision groups and lua bitwise ops library 2010-01-05 18:00:01 +00:00
portej05 02b5fd1496 Remove bitarray.h and substitute with simpler functions (tested via Zacam, Flaming_Sword and portej05) 2009-11-23 12:12:09 +00:00
Goober5000 94038d3822 pretty sure the parent objects here have to be -1, not 0 2009-09-28 01:55:14 +00:00
Goober5000 e516f97d49 improved some retarded setup code in aicode.cpp
moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00
Wanderer 5e9bf597c5 debris hitpoints (min/max), debris ship collision damage multiplier. 2009-09-02 08:32:43 +00:00
Wanderer 0715c8d504 Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target. 2009-09-02 08:13:39 +00:00
karajorma 72af11bb6d Allow bombs to use their actual radius when working out collisions rather than doubling it. 2009-08-28 07:59:31 +00:00
Sushi eb4b7c03e9 Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class. 2009-08-18 04:32:40 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
karajorma 31d6469fde Can't say for certain this will cause a speed up but it definitely places the faster check first. 2009-07-06 13:28:33 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer e05276ea1e merge from wanderer branch.
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 7c70f212ba More minor fixes. 2009-05-16 16:20:45 +00:00
Wanderer c695230883 Fix for mantis 1915 and related collision detection issues 2009-05-09 10:45:04 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Wanderer acc7fa2b16 fix for surface shields selecting wrong hit quadrant 2008-10-22 13:56:19 +00:00
WMCoolmon c9e3d746d4 Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00
WMCoolmon 525e45db77 Updated objsnd API 2008-08-30 10:46:23 +00:00
taylor 0c1d218fb4 fix compiling on F9 (per the standard, limits.h isn't implicitly included) 2008-06-19 04:36:26 +00:00
phreak ece785dee7 fix mantis #1682 - weapon ship collisions not applying to ships beyond the warpout clip plane. 2008-06-10 01:14:32 +00:00
Backslash cf6cfa6538 Fix to not play the flyby sound repeatedly for a stupid reason when viewing from another ship. (The player is NOT always the center of the universe.) 2008-05-26 06:59:00 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00