taylor
0d1d27627f
make OGL use same gamma reg setting as D3D since it's the same ramp
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have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00
taylor
efbccb39e4
couple of LAN game vs. FS2NetD fixes
2004-11-26 08:41:11 +00:00
taylor
61ad202f69
bump COUNT_ESTIMATE, reset time compression at the start of a mission, new pilot file support, add feature_disabled popup
2004-10-31 21:31:34 +00:00
Goober5000
7afc414357
fix0red some warnings
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--Goober5000
2004-08-23 07:48:09 +00:00
phreak
fa031f9047
forgot to commit orb change
2004-08-05 02:15:27 +00:00
Goober5000
751d13997a
updated launcher link
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--Goober5000
2004-07-26 21:19:05 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
ab6b7db850
Autopilot system completed -- i am dropping plans for GUI nav map
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All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan
ca8d5ac051
nothing major
2004-07-18 04:07:26 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
c2882fef09
removed a couple pointless useless messages from the debug console
2004-07-12 03:19:17 +00:00
bobboau
a3422b4d01
added the working decal code
2004-07-11 03:22:54 +00:00
wmcoolmon
f9e86561cf
Moved set_current_hud, as well as added a conditional to hud_positions_it; it shouldn't and won't be executed on a standalone server.
2004-07-08 22:08:21 +00:00
Kazan
f90f1a4ad0
working on autonav
2004-07-01 16:38:19 +00:00
phreak
8830b8d266
function pointer radar update.
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will enable us to make different radar styles that we can switch between
2004-07-01 02:07:54 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
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OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
wmcoolmon
b1ab3f347f
Nonworking OGG support for sound (not music) added, disabled load-only-used-weapons code, modification to sound system registry code.
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OGG code has been commented out, so you don't need the SDK yet.
2004-06-22 23:14:10 +00:00
randomtiger
1b84850bdd
Changed startup code to catch D3D9 request from launcher.
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No actual startup code has been implemented.
2004-06-19 12:45:47 +00:00
wmcoolmon
ed78b00a8d
Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values
2004-06-18 04:59:55 +00:00
wmcoolmon
d816460ccc
Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C
2004-05-30 08:04:49 +00:00
wmcoolmon
27efe27525
Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
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Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
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Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
taylor
aca865f8ff
add NULL check to game_hacked_data() to prevent crash
2004-04-27 20:41:58 +00:00
Kazan
d9b1a41cff
-no_fps_capping
2004-04-26 18:23:48 +00:00
taylor
d74ea38f24
don't preload every sound (fixes some slowdowns), snd_preload option support
2004-04-26 00:25:08 +00:00
taylor
316e357f56
let language reg setting override auto detection
2004-04-14 23:17:26 +00:00
righteous1
a56ee4b6a2
Backing out mainhall audio fix attempt.
2004-04-08 05:00:13 +00:00
righteous1
59c2fab09d
Updated to add alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1
2004-04-07 03:31:53 +00:00
taylor
87c33ceff4
handle movie file extensions better
2004-03-30 08:30:38 +00:00
taylor
780c43a94e
runtime language selection, mantis:0000133
2004-03-28 17:49:55 +00:00
randomtiger
f188726bb6
Added base for a general dynamic batching solution.
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Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
randomtiger
0b76780762
New command line parameter: -d3d_lesstmem causes D3D to bypass V's secondry texture system.
2004-03-19 14:51:55 +00:00
randomtiger
4b4cdb941b
Added new launcher flag construction code.
2004-03-16 18:37:02 +00:00
phreak
44cc3e4712
fugly hack to get skyboxes working in HT&L. please port stars_draw() to use HT&L
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so this hack can be removed
2004-03-08 22:16:32 +00:00
Kazan
d1be81e41b
Lobby GUI screen restored
2004-03-08 22:02:39 +00:00
randomtiger
04a8944fb2
Added complete stub system to replace software.
2004-03-08 18:36:21 +00:00
Kazan
8cb52a463f
[Incomplete] Readd of Software renderer so Standalone server works
2004-03-07 23:07:20 +00:00
Kazan
df040bed16
Fixed mission validation (was returning false positives)
2004-03-05 21:19:39 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
6c3a22dc8b
Changed memory leak detection to happen after atexit all other calls.
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This will mean it doesnt report leaks that are cleared by just before the game quits by preset functions.
2004-02-20 18:04:27 +00:00
bobboau
e050aa42c3
pluged memory leaks,
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3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger
64f810f2eb
Use _REPORT_MEM_LEAKS compile flag in code.lib to get a report of memory leaks from malloc calls.
2004-02-16 21:22:15 +00:00
randomtiger
d52d5cf78c
Removed a lot of files that we dont need anymore.
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Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger
5d68bb08e0
Added malloc montoring system, use -show_mem_usage, debug exes only to get an ingame list of heap usage.
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Also added -d3d_notmanaged flag to activate non managed D3D path, in experimental stage.
2004-01-29 01:34:02 +00:00
randomtiger
1ef4ec188d
I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
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In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
2004-01-24 15:52:26 +00:00
randomtiger
45d32bf358
Fixed serious memory leak causes by use of -pcx32 flag
2004-01-23 00:14:27 +00:00
phreak
365f79683a
added version string message if build is an inferno build
2004-01-21 17:32:05 +00:00
randomtiger
30a2465547
Changed -t32 flag to -jpgtga
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Added -query_flag to identify builds with speech not compiled and other problems
Now loads up launcher if videocard reg entry not found
Now offers to go online to download launcher if its not present
Changed target view not to use lower res texture, hi res one is already chached so might as well use it
2003-12-03 19:27:01 +00:00