plieblang
4a6d8573a0
AI profile flag for support to not equip new primary
2018-12-21 13:26:32 -08:00
plieblang
23f9cfc815
Add free-afterburner-use flag to ai_profiles.tbl
2018-10-02 14:10:27 -05:00
MageKing17
490ef52b85
Add AI profile flag to allow primary weapons to consider range.
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By enabling the "$Use Actual Primary Range:" profile flag (which can also be set on a per-AI-class basis), the code to determine if the AI should fire its primary weapons will not only perform its current "range based on speed of weapon and target" calculation, but it will also compute the weapon's actual range and not fire if the target is outside of it.
2018-06-27 23:11:40 -07:00
MageKing17
ac9547d610
Make AI profile tables actually stop parsing if #End is missing.
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By making parse_ai_profiles_tbl() actually check the return value of skip_to_start_of_string_either() (and break if the appropriate characters aren't found), AI profile tables should no longer keep parsing past the end of the file and into invalid memory, until they either find an "#End" in memory somewhere or just plain crash.
As a pleasant bonus, a missing "#End" should now generate an appropriate error message.
2018-02-18 13:13:18 -08:00
asarium
bcf2ddefba
Begin fixing string const correctness
2017-01-02 12:29:14 +01:00
MageKing17
d3f89c1042
Also use MAX_DETAIL_LEVEL for resetting detail_distance_mult.
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Same as 816e792770 but for ai_profile_t::reset(), instead of when parsing.
2016-09-08 13:24:05 -07:00
MageKing17
816e792770
Explicitly make "$Detail Distance Multiplier:" based on detail levels.
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Most AI profile-related five-value lists are related to the number of difficulty levels. "$Detail Distance Multiplier:", however, is related to the number of detail levels (MAX_DETAIL_LEVEL + 1, because detail levels go from 0-MAX_DETAIL_LEVEL; MAX_DETAIL_LEVEL + 1 is also the size the detail_distance_mult array is defined with). Those two numbers happen to be the same (5); however, this may not always be the case in the future, and this way it's explicit that this field isn't related to difficulty at all.
2016-09-07 17:58:25 -07:00
Fabian Woltermann
c57e59d76a
Addressing feedback
2016-08-20 20:42:22 +02:00
Fabian Woltermann
0591b7ef49
ai profile flags
2016-08-19 22:44:39 +02:00
MageKing17
c76c1cb4ff
Add an AI flag to enable old, unused behavior when attacking big ships.
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Coverity defects 1320483, 1320484, 1320485, and 1320486 noted that several values were being set and then immediately overwritten before they could do anything. These appear to be related to behavior that Volition disabled before release that would allow the AI to slow down while attacking capital ships. It seemed a shame to waste this code, so I've added a flag to enable the behavior.
2016-08-07 14:27:59 -07:00
MageKing17
dd4af145bf
Remove old def_files.cpp file and clean up some redundant imports.
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The CMake merge changed the default files system to include individual files instead of use a bunch of hardcoded strings, but the old file got left behind for some reason. Also, the same merge added some spurious extra imports of def_files.h which I removed at the same time (although if somebody wanted to go through and clean up all of our imports again, it'd probably be a good time for it).
2016-08-01 14:20:24 -07:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
MageKing17
048d65d3ca
Makes glide decay work even when not thrusting.
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For any mods that might want to keep the old behavior, adds "$glide decay requires thrust:" AI profile flag.
2015-08-19 00:50:18 -07:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
niffiwan
bf13e5053e
Merge branch 'master' into ln-zookeeper-master
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Conflicts:
code/ai/ai_profiles.cpp
2015-05-14 19:38:19 +10:00
MageKing17
9555602823
Make an AI profile flag for the aspect bomb invulnerability fix.
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Originally introduced in r8696 back in 2012 (hash d7d6009ea1 ), this fix changes retail balance and should be behind a flag.
2015-05-13 20:15:27 -07:00
Lari Nieminen
2c1d1b12cc
Allowed bay path speed modifiers to function in both pathing modes.
2015-05-13 00:35:40 +03:00
Lari Nieminen
4fbf65ae8b
Warn about bay path speed multipliers currently only working with the 'alt1' pathing type.
2015-05-11 19:50:13 +03:00
Lari Nieminen
ffed62372f
Added ai_profiles and path metadata options to force AI ships flying bay paths to gradually accelerate/decelerate instead of flying the path at max speed.
2015-05-10 11:52:09 +03:00
MageKing17
1591237acf
Reverting recent string of commits.
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Since they didn't go through code review (and break compilation), reverting the recent string of commits (just used "git revert -n 5042c44..05b4635").
2015-04-29 16:19:59 -07:00
zookeeper
05b4635048
Added bay arrive/depart speed multipliers to +Path Metadata.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@11271 387891d4-d844-0410-90c0-e4c51a9137d3
Conflicts:
code/ai/ai_profiles.cpp
2015-04-29 23:19:02 +03:00
zookeeper
eef1041323
Initialize bay_arrive_speed_mult and bay_depart_speed_mult.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@10731 387891d4-d844-0410-90c0-e4c51a9137d3
Conflicts:
code/ai/ai_profiles.cpp
2015-04-29 23:17:51 +03:00
zookeeper
18058a45f7
Added ai_profiles.tbl options to force AI ships flying bay paths to gradually accelerate/decelerate instead of flying the path at max speed.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@10422 387891d4-d844-0410-90c0-e4c51a9137d3
Conflicts:
code/ai/ai_profiles.cpp
2015-04-29 23:16:55 +03:00
asarium
9aed627ce7
Replace longjmp with exceptions
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Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
niffiwan
c05845cb9d
Fix mantis 3114
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Change turret-tagged-only behaviour back to retail
Add AI profiles flag to allow use of newer behaviour (i.e. stricter)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11177 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-21 19:26:53 +10:00
Goober5000
2fe0ec8ef0
Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Goober5000
138e6b853f
yeesh... a veritable cascade of const-correctness
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9783 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:32 +10:00
Zacam
71a9ab8b7d
Fix for Mantis 1496: Ships stopping mid-waypoint; From Admiral MS
2012-12-09 03:45:27 +00:00
Goober5000
92c03d15f2
CommanderDJ's fix for Mantis #2529
2012-11-12 06:48:17 +00:00
Goober5000
271d344f01
spelling
2012-08-20 01:42:45 +00:00
Goober5000
8e807f0fff
sync ai_profiles.cpp with def_files.cpp and with wiki page
2012-08-20 01:04:49 +00:00
Goober5000
6422270049
there is indeed one minor bug -- switching flags for flags2
2012-08-19 07:53:12 +00:00
Goober5000
ca08b3813a
reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions
2012-08-19 07:20:06 +00:00
karajorma
8e043a0019
Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12
2012-08-19 06:13:45 +00:00
Goober5000
4fa40e49c4
LESS -> FEWER
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also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Goober5000
a5f80ab4bb
move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
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also, fix game_settings.tbl to not leave some settings uninitialized
2012-07-29 20:57:20 +00:00
The_E
7cb8876976
MSVC Analyze warning fix: Local declaration of variable hides variable of same name in outer scope
2012-04-03 19:35:37 +00:00
The_E
f929dc0a49
Amendment to 8431: Introduces AI Profiles flag "$countermeasures affect aspect seekers:", which governs the behaviour in 8431
2012-02-09 14:40:59 +00:00
Zacam
403fef79ec
From zookeeper: mod-wide disable of the warp camera
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http://www.hard-light.net/forums/index.php?topic=78748.0
2011-11-12 14:53:59 +00:00
Sushi
cdfacd5f67
Oops, committed the wrong version of the player autoaim patch
2011-11-07 20:58:29 +00:00
Sushi
113465660a
Add "$Player Autoaim FOV:" to AI Profiles (optionally allows autoaim only for the player on a per-difficulty-level basis)
2011-11-06 12:46:33 +00:00
The_E
9e423a8bca
Fixes issue with Default ship/weapon select ai_profiles entries.
2011-07-29 13:53:35 +00:00
The_E
8fb2085a9d
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
Zacam
6e8265278a
This is not a repeat of 7340/7344. It is necessary however that we be able to tell users the value found before we reset it to zero, otherwise the warning will only ever return 0 instead of the bogus value.
2011-07-21 06:02:42 +00:00
Sushi
bbfc33eb40
Revert 7340 and 7344, since they derped hard. (Kept 7341)
2011-07-18 14:54:41 +00:00
Zacam
513d2d7182
Copeh Pasteh does not make for al dente.
2011-07-11 19:09:10 +00:00
Goober5000
bff6c5d16d
Valathil's method will fail on a string that is less than 60 chars and does not contain a :, so use memset, which is the historical technique
2011-07-11 02:05:27 +00:00
Zacam
cc46867722
Additional warning messaging for parsing the ai_profiles.tbl or -aip.tbm.
2011-07-10 17:21:33 +00:00
Zacam
8438530258
From Valathil: ai_profiles tbl/tbm will now parse set_flags and warn on unrecognized declarations when found.
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Credits to Spoon and WoD for unveiling this over-sight.
2011-07-10 17:05:57 +00:00
The_E
695db665e3
Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin.
2011-06-11 19:26:56 +00:00