Commit Graph
213 Commits
Author SHA1 Message Date
Goober5000 bb0df2dc43 stage 1: replace individual parameters with an index into Warp_params 2019-01-08 23:03:36 -05:00
CasparKielwein 94469dc43f remove unused functions in playerman 2018-12-29 16:45:47 +01:00
TRBlount 4c7b7a0fef Make player warpout settings customizable 2018-09-30 11:31:41 -06:00
asarium a815c0247c Add scripting features for barracks libRocket UI
This mostly adds the scripting features required for accessing the
various internal variables required for the barracks screen.
2018-09-27 11:45:09 +02:00
asarium c7e66e26fb Delete old pilot files as well when deleting a pilot 2018-09-17 19:23:18 +02:00
asarium ff911e666d More fixes
This finally fixes the seemingly non-deterministic failure of the
unit-tests (among other things).
2018-09-17 19:23:12 +02:00
asarium e9f4c1618e Add unit tests for validating pilot loading 2018-09-17 19:22:50 +02:00
asarium 4eef54c10b Add JSON reading implementation
This changes the pilot reading code to always use JSON files for storing
the pilot data. Old pilots are converted to the new format when FSO
starts and after that point only JSON pilots will be used.
2018-09-17 19:22:43 +02:00
asarium 7173299ca7 Add new libRocket UI system
This new system allows to create a user interface that goes beyond the
existing UI system.
2018-09-16 13:55:29 +02:00
niffiwan eb8717f051 add per-ship-class scanning range feature
Requested for FotG - allow dedicated scanning ship options
e.g. Y-wing Longprobe & TIE/rc
2018-08-28 21:13:50 +10:00
Fabian Woltermann 7cd17205b5 Merge pull request #1785 from asarium/feature/soundHandleIds
Use strongly typed handles for sound handles
2018-07-27 15:04:02 +02:00
asarium 20925f23cc Use new cfile location feature for pilot files
This was previously hard-coded but it is now possible to solve this
using the new location API.
2018-07-17 17:20:55 +02:00
asarium 2ded9aa35d Format changes with clang-format 2018-07-16 10:21:52 +02:00
asarium ad54f588bb Use strongly typed handles for sound handles
This is similar to the other changes I already posted. Here the sound
instance handles are converted to their own handle type which will make
it easier to use the sound API.
2018-07-16 10:21:52 +02:00
asarium ae149b6061 Add convencience function for retrieving weapon alt name
I also fixed a few issues where the internal char array was used as a
mutable string which changed the string after it was parsed which is not
good(TM).

This also replaces all user-facing occurences of usages of name to use
the new function so that the correct, possibly translated, name is displayed
to the user.
2018-06-04 11:56:44 +02:00
asarium bd3632d1bf Enable remaining misc- checks and fix detected issues 2018-04-25 11:57:55 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
niffiwan 9e495d7f94 set default volumes on pilot create
previously newly created pilots inherited the volumes from the last
pilot
2018-01-11 12:08:28 +10:00
asarium 0522566790 Replace direct usages of Snds vector with a function call
This will make it easier to validate the used handles and is generally
better since it doesn't require a global sounds vector.
2017-10-09 15:02:29 +02:00
asarium 07107ce9b2 Fix newly introduced format warnings 2017-03-15 19:34:11 +01:00
MageKing17 0b6a8c11f6 Clear the player's variable vector in init_new_pilot() if reset is true.
This fixes a bug whereby creating a pilot in the barracks screen (not the initial pilot selection screen) would effectively clone the variable vector from whatever pilot was selected beforehand.
2017-02-19 14:54:01 -08:00
asarium 4a9f1a2d56 Fix the rest of the string conversion warnings 2017-01-05 00:15:01 +01:00
asarium 782de278e5 Fix issue with head tracking and freelook interaction
Also adds code for detecting if the FreeTrack client is actually
reporting valid values. I only tested it with FaceTrackNoIR so it may
not work for other head trackers.
2016-08-23 22:29:15 +02:00
MageKing17 8d1a03d087 Merge pull request #848 from z64555/fix/freelook1
Fix/freelook1
2016-08-22 11:42:01 -07:00
z64555 4ec4de1d43 Moves player_set_padlock_state()'s code into do_view_slew() and deletes player_set_padlock_state();
* Moves a camera lock statement into do_view_chase() to coincide with do_view_slew()'s style;
* Resets camera angles when transitioning into chase and external views from target padlock view;
2016-08-21 18:42:11 -05:00
z64555 9bce334c65 Move Padlock view angle modification to view_modify() 2016-08-21 18:41:07 -05:00
Fabian Woltermann 1acfaa8157 Converts model subsystem flags 2016-08-19 14:59:15 +02:00
z64555 1e40f71ff0 * Renames VM_EXTERNAL_CAMERA_LOCKED into VM_CAMERA_LOCKED and uses it for both freelook and external views. (Replaces slew_active)
* Adds VM_CENTERING to replace view_centering
* view_modify() now takes care of centering the view
* Reorganized view-related controls and logic to be cleaner
2016-08-18 01:00:10 -05:00
Fabian Woltermann 98f72f9378 Finishes converting the remaining ship-related flags (#843) 2016-08-17 05:49:40 -07:00
z64555 c2b6417372 [Cleanup] Changes player_set_padlock_state() to take parameters instead of directly operating on globals. 2016-08-16 16:24:42 -05:00
Fabian Woltermann 59f3ef6fab Revert "Fix FreeTrack and headtracking" 2016-08-16 16:21:17 +02:00
asarium 94412da2de Fix FreeTrack and headtracking 2016-08-16 15:44:40 +02:00
Fabian Woltermann ed974844e4 Merge pull request #795 from asarium/cmakeMerge/freetrack
Add improved head tracking code
2016-08-16 11:33:06 +02:00
z64555 84a16c72ff Fixes an issue where the regular padlock view was disabled. 2016-08-15 13:06:57 -05:00
asarium 60afa1431a Add improved head tracking code
This adds an abstraction layer over the previous TrackIR implementation
and also adds an interface for the FreeTrack protocol.
2016-08-13 21:43:23 +02:00
Fabian Woltermann e1ba2256ed Changes the subsystem flags to the new flag system. 2016-08-13 13:52:51 +02:00
Fabian Woltermann 71acc296f0 Merge pull request #804 from z64555/feature/freelook
Feature/freelook
2016-08-13 11:50:06 +02:00
z64555 994f8f7ec4 Fix bug introduced by freelook code that disabled target padlock view mode. 2016-08-12 21:47:04 -05:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
z64555 b60f8742e2 Re-Re-enables the freelook mode. Somehow got lost during the Antipodes merge. 2016-08-12 18:09:24 -05:00
asarium f91c681ee1 Add improved joystick API
This API allows to handle events from multiple joysticks but currently
only the events from the configured joystick are used.
2016-08-02 20:08:21 +02:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
MageKing17 6453fa3ed3 Clean up read_player_controls() somewhat.
I don't remember why I was reading this function, but I noticed that the "can_warp" and "warp_failed" variables didn't actually seem to be serving any purpose, and there was some redundant code in the PCM_WARPOUT_STAGE* case they were "used" in.
2016-07-04 18:38:17 -07:00
niffiwan 278a797db2 Add player minimum speed feature
Allows the players ship to have a minimum speed set. If the ships speed
drops below this (per ship) value, the throttle is increased to the
minimum.
For ships that are gliding, their engines will be reactivated when the
ships overall velocity falls below the minimum speed.
Currently only sets a minimum Z speed, Y & X are ignored.
2016-05-27 20:34:15 +10:00
Goober5000 8a125ab019 remove obsolete const_casts 2015-10-28 00:18:31 -04:00
z64555 f56f0c471d Removes joystick polling. Joy axes are now queried every frame. 2015-08-21 14:32:07 -05:00
MageKing17 72af3059e9 Fix Mantis #2436.
Instead of the mouse's axes being automatically bound to heading/pitch/throttle, it finds what the axes are bound to (by looking through Axis_map_to[]) and modifies the corresponding values.
2015-08-20 14:53:01 -07:00
Lari Nieminen b4c625c51a Revert "Fixes Mantis #2436: Mouse controls ignore the axis binds." due to the joystick axis problems it caused
This reverts commit da71e629b4.
2015-08-20 22:07:56 +03:00