Commit Graph
1290 Commits
Author SHA1 Message Date
m!m 7b8c156980 Merge pull request #2022 from asarium/opengl/smaa
Add SMAA post processing step
2019-07-11 18:02:47 +02:00
asarium 1eb1923751 Add SMAA 2019-06-30 13:28:05 +02:00
Goober5000 a98fd2cb54 use the new 'mission_check_ship_yet_to_arrive' function when appropriate 2019-06-24 02:11:35 -04:00
Goober5000 83276a355d if ship is departing to jump node, add that to the script hook 2019-06-23 16:05:36 -04:00
wookieejedi d55a6632ca and one more float to specify 2019-05-24 23:58:52 -04:00
wookieejedi 680cb580cd specify rest of floats 2019-05-24 23:49:19 -04:00
wookieejedi 2f74940f6a specify float 2019-05-24 23:00:55 -04:00
wookieejedi 72d876bd4b Switch to const and add error checks
Incorporatea ll of m!m's feedback.
2019-05-23 15:35:59 -04:00
wookieejedi e22398bec8 Add per ship class options for when AI sends "Help Me" message
This PR allows modders to set, on a per-ship class basis, the fields for what hull and shiled integrity the AI wingmen send the "Help" message at. One good use case is when ships have low hitpoints, thus now the modder can set AI can call for help sooner then at simply 30% hull.
2019-05-23 13:19:30 -04:00
m!m 8f11d2e11c Merge pull request #2037 from Goober5000/on_subsystem_destroyed
add $On Subsystem Destroyed scripting hook
2019-05-17 19:47:11 +02:00
Goober5000 8365f0abb7 add $On Subsystem Destroyed scripting hook
Implements the feature request from issue #610.

As an aside, this PR also patches the `ship_set_subsystem_strength` function (which is only used by the debug console and in the event you fire at your training instructor) to use the same code as the `set-subystem-strength` sexp.  This properly handles submodels blown off, sounds, etc.
2019-05-08 19:55:03 -04:00
wookieejedi 2c469e0c88 Adds per-class flyby sounds
Previosuly, flyby sounds were only specified on a per-species basis. This PR allows each ship class to use a specific flyby sound. This will allow modders to set the custom sound in ships.tbl, just like any other per-class sound.
2019-05-08 14:00:28 -04:00
niffiwan c5e460a90d Allow death max rotation to be set per ship
This allows modders to restrict the amount of rotation in a death roll.
It's fairly simple to fit in with the existing code which has a lot of
hard coded constants. The intended use case is to restrict pitch &
heading changes so there's less chance of rapid forward rolls or flat
spins, especially with faster-than-FS2 ships.

I'd almost rather rewrite the entire code to dynamically use ships mass
& velocity except for retail compatibility issues.
2019-05-05 10:07:21 +10:00
wookieejedi 9e460332a6 add ship check
per Goober's request added a ship check
2019-04-22 17:53:07 -04:00
wookieejedi 473e2588bf Cleaner fix for show-ship bug with detail_box calculations
This provides a cleaner fix for the bug where using show ship caused detail_box calculations to incorrectly work on the player's ship.

It also reverts the changes made by PR #2018.
2019-04-22 10:28:41 -04:00
wookieejedi 0c92134de5 fix detailbox using show ship
This PR fixes issue #2015, which is a bug where using `show ship` caused detail_box calculations to incorrectly use world coordinates for submodels on the player's ship, rather then the correct local coordinates.
2019-04-20 20:45:14 -04:00
Goober5000 c70e4a0e7e Merge pull request #1991 from niffiwan/fix/issue1867
Fix issues with docked ships warping
2019-03-12 12:53:47 -04:00
niffiwan d82479fb14 tweak variable name for clarity 2019-03-12 21:13:02 +10:00
niffiwan be90059b65 fix documentation & var-name issue
Thanks to Goober5000 for noticing a very confusing var-name & errors in
the comments. Also switch to using bool check without '=='
2019-03-11 19:05:00 +10:00
niffiwan 04abbf55ed address feedback
Switch from 3x specific is_arriving functions to a single with params
Change flag names; replace "ndl" with "dock_follower"
Change dock-arrival helpers to not set follower flag on leaders
2019-03-10 09:26:12 +10:00
Goober5000 8aa2d0e212 a bit of minor housekeeping 2019-03-03 15:02:47 -05:00
niffiwan 3c812915e4 add dock-related is_arriving helper functions
Address feedback from PR; reduce the number of hardcoded flags
2019-03-01 19:26:02 +10:00
niffiwan 37f2c8249d Fix issues with docked ships warping
There's a number of issues fixed here:
* Radar blips of docked ships were the wrong colour in stage 1
* You could target docked ships in stage 1
* Docked ships thrusters were visible in stage 1
* Hyperspace warptype ship could initially appear at their
warp-destination, then spring back to the correct location to complete
the rest of their warpin (because a docked ship had higher speed than
the dock leader)

There may also be a number of other subtle bugs with docked warpin;
e.g. I suspect (but haven't tested) that AI turrets could fire on
docked ships during warpin
These should also be fixed

Lastly, fixes issue #1867
2019-02-24 09:20:57 +10:00
Goober5000 728ee2921f move ship_assign_sound into ship_create. also only assign sounds on change_ship_type if Fred is not running 2019-02-05 02:14:05 -05:00
Goober5000 5b9b06ab84 some tweaks and minor improvements to ship initialization
The core bug fixed here is #1982.  After ship_create sets up the ship, parse_object_create_sub does further initialization by copying some values from the parse object.  In most cases there are sensible defaults, but a few special cases require some post-processing...

- ship sounds
- the new way of initializing warp effects to allow per-ship customization
- intrinsic-no-shields
- an arrival entry in the mission log
- script hooks

I also took a further look at normal ship creation and tweaked some things...

- initialize ai mode in ai_object_init
- remove redundant assigment of ship name from parse_object_create_sub (it's also done in ship_create)
- remove redundant goal clearing from parse_object_create_sub (it's also done in ai_clear_ship_goals via ship_create)
- avoid overwriting the initial ai mode if the fix-ai-class-bug flag is set
- make the code slightly more efficient by not redundantly setting flags while searching for subsystems
2019-01-27 22:13:14 -05:00
MageKing17 d99121cd52 Merge pull request #1970 from Goober5000/per_ship_warp_type_fixes
fix some bugs with the per_ship_warp_type feature
2019-01-14 01:56:47 -08:00
Goober5000 09f4f63be4 preserve warp params if we are parsing a TBM 2019-01-14 00:53:51 -05:00
MageKing17 2d67fd3ef8 Don't repeatedly set selection_effect in parse_ship_values().
Every time an entry for a ship was parsed (e.g. every time it showed up in a .tbm), the selection effect would be reset to the default. Since it's already set to the default in the ship_info constructor, this was both redundant and would make it extremely difficult to actually use a selection effect other than the default without constantly setting it in every .tbm.
2019-01-13 21:52:24 -08:00
Goober5000 8542e9e113 fix some bugs with the per_ship_warp_type feature
Since FRED and FS2 load mission data slightly differently, the warp effect loading code had to be slightly reorganized in order for the warp effects to not be based on invalid data.  Additionally, the warp effects had to be initialized a little bit later so that it could accommodate a new set of warp parameters from the parse object.  As a bonnus, this PR also handles warp effects being reassigned in change_ship_class.
2019-01-13 23:40:59 -05:00
Goober5000 bfae614189 fix bug: only reverse the warp effect when the ship is warping out; and while we're at it, change that parameter to bool 2019-01-12 01:05:19 -05:00
Goober5000 741ee07249 address warnings 2019-01-09 00:17:20 -05:00
Goober5000 04cefad927 inherit from ship_info warp params instead of resetting to default 2019-01-09 00:00:53 -05:00
Goober5000 3d68476505 remove WD_ prefix 2019-01-08 23:44:09 -05:00
Goober5000 9acd25bc28 create a new convenience function 2019-01-08 23:03:37 -05:00
Goober5000 7e00a8b10f stage 2: allow individual ships to also use Warp_params; implement loading and saving 2019-01-08 23:03:36 -05:00
Goober5000 bb0df2dc43 stage 1: replace individual parameters with an index into Warp_params 2019-01-08 23:03:36 -05:00
Goober5000 097148c2c2 remove WD_ prefix 2019-01-07 12:01:17 -05:00
Goober5000 32d951b27a create WarpDirection enum 2019-01-06 17:33:47 -05:00
CasparKielwein 366dc3749c remove unused functions and variables in ship/ship.cpp and .h 2018-12-29 16:41:23 +01:00
plieblang 4a6d8573a0 AI profile flag for support to not equip new primary 2018-12-21 13:26:32 -08:00
niffiwan d638cacc51 Merge pull request #1932 from Goober5000/fix_warp_clipping
Fix warp clipping
2018-12-07 07:56:33 +10:00
Goober5000 8a9edb1215 remove error_bypass from new function 2018-11-25 00:27:14 -05:00
Goober5000 74fd3c0637 multi capability for destroy-instantly and destroy-subsys-instantly
Previously, these two SEXPs could only be used in single-player; now they can be used in multiplayer.  (This now allows Admiral MS's ship save/load script to work in multiplayer too.)

Inspired by Parias's patch included in the FSPort Co-Op Mod Beta (https://www.hard-light.net/forums/index.php?topic=88385.0) though with some modifications.
2018-11-25 00:26:29 -05:00
Goober5000 7492615a31 remove error_bypass 2018-11-24 14:05:37 -05:00
Goober5000 86f67c3c84 warp should be pretty much working correctly now
precalculate warp values before beginning warp, and use them throughout the warp instead of recalculating in every function
standardize on always using the entire docked assembly for length and half-length calculation, instead of some places the assembly and some places just the dock leader
consolidate and simplify the compute_warpout* functions in light of the above
2018-11-20 13:49:49 -05:00
Goober5000 bd4b116188 this should fix the warpin/warpout distances for regular warpin 2018-11-20 13:49:49 -05:00
Fabian Woltermann 45559c13a9 Merge pull request #1912 from asarium/cleanup/noOldCollision
Remove -old_collision command line option
2018-11-10 17:52:17 +01:00
Goober5000 f975edd343 Merge pull request #1911 from asarium/feature/noSubsystemSparks
Add option for disabling spark spawning for subsystem
2018-10-27 12:50:50 -04:00
asarium 9219712ff0 Add option for disabling impact debris spawning 2018-10-27 16:37:42 +02:00
asarium 15dc45cc0a Remove -old_collision command line option
The new system has been tested pretty thoroughly so I think it is time
to remove this option.
2018-10-21 18:36:59 +02:00