Commit Graph
13 Commits
Author SHA1 Message Date
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin 91eb23c859 Added versions of _outp() and _inp() for gcc.
- penguin
2003-03-02 06:04:00 +00:00
penguin fc5f42d677 Added newline at end of file to keep gcc from complaining.
- penguin
2003-03-02 06:03:01 +00:00
penguin b684404c43 Added #ifdef WIN32 and #ifdef MSC_VER
- penguin
2003-03-02 06:01:55 +00:00
wmcoolmon 5d79b222cf Added "os_app_activate_set" 2003-02-22 04:14:21 +00:00
phreak 5541f13c99 fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode 2003-01-07 00:02:08 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
bobboau c4c099ac0b inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 15e0ba365f removed bogus #include windows.h 2002-07-29 20:12:02 +00:00
penguin 3463682f1a Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00