unknownplayer
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3a7cc9cc63
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The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
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2003-03-18 10:07:06 +00:00 |
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penguin
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91eb23c859
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Added versions of _outp() and _inp() for gcc.
- penguin
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2003-03-02 06:04:00 +00:00 |
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penguin
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fc5f42d677
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Added newline at end of file to keep gcc from complaining.
- penguin
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2003-03-02 06:03:01 +00:00 |
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penguin
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b684404c43
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Added #ifdef WIN32 and #ifdef MSC_VER
- penguin
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2003-03-02 06:01:55 +00:00 |
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wmcoolmon
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5d79b222cf
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Added "os_app_activate_set"
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2003-02-22 04:14:21 +00:00 |
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phreak
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5541f13c99
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fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode
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2003-01-07 00:02:08 +00:00 |
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bobboau
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0a93058abc
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added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
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2002-11-14 04:18:17 +00:00 |
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bobboau
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c4c099ac0b
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inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
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2002-10-19 19:29:29 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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15e0ba365f
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removed bogus #include windows.h
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2002-07-29 20:12:02 +00:00 |
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penguin
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3463682f1a
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Back-port to MSVC
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2002-07-07 19:56:00 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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