Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
e2bc4ff920
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
375bad91e6
add some better error checking/handling for when GetServerList messes up
2005-06-21 00:13:47 +00:00
taylor
e4131e25e4
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000
a24fde6280
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
taylor
9ce18ac6e5
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
df2d335539
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
b1128630e4
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
3a89eeffc9
minor bugfixes - oh yeah reenabling a rule for multistats :P
2004-07-10 03:18:23 +00:00
Kazan
13ee198069
FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages
2004-07-07 21:00:08 +00:00
Kazan
6ceeeb7239
Lobby screen only shows when PXO_LOBBY is defined
2004-04-30 18:33:22 +00:00
taylor
1e5fe42652
fix create game buttons
2004-04-27 20:43:32 +00:00
Kazan
9fccd4c2d0
Fixed Lobby screen showing up while exiting from non-tracker games
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Time dialiation up to 1/4
2004-04-24 15:44:22 +00:00
Goober5000
f6007413de
fixed some stub functions and a bunch of compile warnings
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--Goober5000
2004-04-03 06:22:33 +00:00
Kazan
a639da2973
irc
2004-03-10 20:51:16 +00:00
Kazan
685880a7b6
Disabled multithreaded TCP_Socket in favor of safer single threaded
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FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again
2004-03-09 17:59:01 +00:00
Kazan
9010d21b32
more fs2netd stuff
2004-03-09 00:02:16 +00:00
Kazan
04e34810e0
Lobby GUI screen restored
2004-03-08 22:02:39 +00:00
Kazan
30ae2da9cd
Did, undo
2004-03-08 15:06:24 +00:00
Kazan
1e99847291
Fixed mission validation (was returning false positives)
2004-03-05 21:19:39 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
5b591c2c4c
LAN works A1 Supar!
2004-03-04 05:57:45 +00:00
Goober5000
58b82fefd8
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
Kazan
5801e69441
PXO_SID changed from unsigned to signed
2003-11-13 03:59:54 +00:00
Kazan
c157da28f6
(Kazan) /me slaps forehead... make sure things compile before committing.. sorry guys
2003-11-12 00:44:52 +00:00
Kazan
a09b61d39e
A few multi tweaks - fixed a couple warning-killing collisions between goober and me (kazan)
2003-11-12 00:31:45 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan
28d7008b91
slight change to .dsp - leave the damn release target as fs2_open_r.exe already
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added myself to credit
killed some of the stupid fscking warnings (including doing some casting and commenting out unused vars in the graphics modules)
Release builds should have warning level set no higher than 2 (default is 1)
Why the hell are we getting warning's about function selected for inline expansion... (killing them with warning disables)
FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
2003-11-06 20:22:18 +00:00
Kazan
9e870cd2d1
Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down
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Commented out the "warning null vector in vector normalize" crap since we don't give a rats arse
Added "beam no whack" flag for beams - said beams NEVER whack
Some reliability updates in FS2NetD
2003-10-13 05:57:50 +00:00
Kazan
25939ab572
fs2netd now TCP
2003-10-04 22:42:23 +00:00
Kazan
0b87224e39
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
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Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan
eff6a6efc4
##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed!
2003-09-24 19:35:59 +00:00
Kazan
edd5287f84
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
2003-09-23 02:42:54 +00:00
unknownplayer
324747af39
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
DTP
ab68ad4855
-almission(autoload mission) commandline arguement handling implemented
2002-07-29 08:05:20 +00:00
DTP
69145e65f1
FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement
2002-07-28 15:07:43 +00:00
penguin
fa2c566b3f
Linux port -- added NO_STANDALONE ifdefs
2002-07-22 01:22:26 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00