Commit Graph
213 Commits
Author SHA1 Message Date
Mike Nelson 6abfddfea5 show current detail level in the lab 2025-08-02 18:59:45 -05:00
BMagnu fcb257db59 Fix calculation of apparent size (#6872) 2025-07-26 03:04:44 +02:00
BMagnu 9b82daeefc Proper Ambient Light (#6849)
* Remove ambient handling from amin / decal pass

* Add ambient light to deferred pass

* Make decals work and fix double insignia rendering

* Fix decal vertex shader

* render insignias as decals

* Cleanup of old insignia stuff

* Move insignia post-processing to model load

* perform envmap lighting in deferred shader

* Remove Envmapping from main shader

* Fix MSVC warning

* exclude def_files from clang tidy
2025-07-22 00:17:22 +02:00
Mike Nelson b9b64fe49d Show team colors with Lua rendering methods (#6802)
* get set team colors with lua's rendering methods

* fix for checks

* tweak

* add includes
2025-07-11 22:01:33 -04:00
Goober5000 47025a79d7 electrical arc upgrade, stage 3: add support for customizing segment depth and using persistent arc points 2025-06-22 00:46:14 -04:00
Goober5000 305af2a1ce electrical arc upgrade, stage 2: make arrays dynamic 2025-06-22 00:46:14 -04:00
Goober5000 8270a38505 electrical arc upgrade, stage 1: refactor data structures 2025-06-22 00:46:14 -04:00
wookieejedi 2ec1553898 Fix few small bugs (#6755)
* Fix two small visual-based bugs

PR fixes/cleans up two small visual bugs/clean-up aspects.

1) If a mod uses the autoaim frame feature of the center reticle (IE the center reticle switches to a second bitmap if a target is within the autoaim cone), then there is currently an edge case bug where if the player's target dies while in the autoaim cone, the value tracking whether or not to use the autoaim frame is never reset to false. This results in the autoaim frame remaining even when the target is dead and long destroyed. This PR properly resets the autoaim bool to false if the target is not valid, and overall works now as expected.

2) #6555 moved warp options to tables instead of via in-game options, but there was a line of code that still referenced `WarpFlash`, where that option was forced off in standalones. This PR properly removes that line and instead puts the standalone check as part of the input warp queue function.

* also cleanup techroom subsystem loading
2025-06-10 14:45:50 -04:00
wookieejedi c6f2d05998 Allow normal, AO, and misc maps at higher detail settings (#6658)
Previously, FSO did not show normal, AO, or misc maps at LODs 3 or higher. This was  a relic from original retail days, so this PR allows players to see those textures if the model detail level is at 3 or 4. I put this under the model slider because it is related to LODs, and b/c changing the model slider is something folks actually use compared to the other hardware tex slider which really makes things look ancient if turned to anything other than the max.
2025-04-02 07:44:16 -04:00
BMagnu 285b385a67 Don't override blend mode for skyboxes (#6644) 2025-03-25 16:19:03 +01:00
BMagnu 7f13cb6287 Fix incorrect position calculation for thruster glows. (#6588) 2025-02-11 08:27:59 -05:00
BMagnu 23dc22e172 Unify Particle Attachment (#6571)
* Fix incorrect ship legacy particle curve assignment

* Setup trigger radius

* Properly attach particle sources to objects and subobjects

* Add trigger velocity for weapon impacts

* Onetime particle source timing fix

* Warnings

* Allow global_to_local to work with no submodel

* Allow global_to_local to work with no submodel, again
2025-02-03 22:14:19 +01:00
Goober5000 ca624f86e2 a few pstypes changes and refinements
Several changes related to the volumetrics model fix:
1. Update the `model_load()` prototype with better parameter names, including a new `ErrorType` enum defined in pstypes.h
2. Update the `MIN`, `MAX`, and `CLAMP` macros, all of which were susceptible to performance issues because they duplicated their tokens.  This could cause functions or calculations to be re-run unnecessarily.  Since the codebase is now on C++17, `std::clamp()` can be used.
3. Update the rest of the codebase to fix any associated issues.
2025-01-30 21:35:03 -05:00
BMagnu 5ce7881a27 Merge branch 'master' into particle_cleanup 2025-01-19 19:56:18 +09:00
Goober5000 fa10f8e8eb tweak object model/instance convenience functions
Make these convenient functions even more convenient:
1. Change `object_get_model()` to `object_get_model_num()` and `object_get_model_instance()` to `object_get_model_instance_num()` to more accurately reflect what they do
2. Add new `object_get_model()` and `object_get_model_instance()` functions to return `polymodel*` and `polymodel_instance*` values.
2025-01-16 01:10:53 -05:00
Mike Nelson 4dfaa85b6f Default settings tbl (#6491)
* initial version of default_settings.tbl

* Add a way to change player detail level defaults and implement a couple more options to detail_settings.tbl

* support the rest of 2d.cpp options

* Allow enforcing options to a specific value

* modernize detail defaults, levels, and values

* Fix parsing issue and remove lambda capture by reference

* fix print

* clang

* More efficient +Enforce parsing

* cleanup

* typo

* don't negate this

* error_display

* clarify language between presets, levels, and values

* add default case

* small fix

* use a map to minimize string lookups
2025-01-12 11:29:11 -05:00
BMagnu a0e9f0d450 Merge branch 'master' into particle_cleanup 2025-01-03 05:50:23 +09:00
Mike Nelson 369ed0f5c0 prefer ship tech model if it exists (#6499) 2025-01-01 09:54:32 -05:00
BMagnu 2ed3b62e03 Curvify thruster particles 2024-12-11 15:04:35 +01:00
Birk Magnussen 1aa67c9342 Properly use new effect host 2024-11-02 14:48:58 +01:00
Birk Magnussen e0c2ba7011 Prepare for the removal of composite effects 2024-09-24 17:23:01 +02:00
BMagnu 97dbd2fa83 Removal of effects, pt. 2 2024-09-24 17:23:00 +02:00
Birk Magnussen 7d10ed44fa Removal of effects, pt. 1 2024-09-24 17:22:59 +02:00
JohnAFernandez 7a99e9a7c9 Even more type conversions 2024-07-05 01:11:48 -04:00
John Fernandez 1f834aa406 change render flags to uint64_t
32 more flags, yay!
2024-07-04 18:08:27 -04:00
BMagnu 8b3e36b3c9 Allow replacement of skybox textures (#6161)
* Add skybox texture replace sexp

* Expose Skybox and Skybox instance to scripting

* first batch of comments

* change sexp name

* remove code repetition

* rebake skybox if required
2024-05-22 16:26:18 +09:00
BMagnu 87704fc817 Refactor replacement texture to a modelinstance parameter (#6154)
* Move replacement textures from ship to modelinstance

* Actually set pmi

* Fix texture replace in fred as well

* Fix bad indent

* incorporate feedback
2024-05-21 17:18:32 +02:00
wookieejedi 218a98dde3 Merge pull request #5978 from BMagnu/shader_backwards_compat
Add runtime flag to split up the main render shader
2024-03-29 23:14:36 -04:00
Asteroth 27925607b8 add scripted model arcs 2024-03-09 12:46:34 -05:00
BMagnu e8ea8733d0 Animation Drivers for Cockpits (#5925)
* Add control_info driver sources

* Properly deal with cockpits and their 'objnum's

* Add driven animation sets to weapons and cockpits

* enumify objnums
2024-03-01 10:03:27 +01:00
Birk Magnussen 4f28615c6c Set flags correctly 2024-02-05 19:22:33 +01:00
Birk Magnussen 46408cce3a Conditionally set shader flags at run or compiletime 2024-02-05 19:22:33 +01:00
Birk Magnussen da352c3eea Refactor gr_capability 2024-02-05 19:22:32 +01:00
asarium 260f15624b Update PR build image and compilers
This advances the versions for Clang to 16 and GCC to 13 along with
fixing any warnings these new versions are detecting now.

The new image versions also include Vulkan so the additional workflow
step for installing that is not necessary anymore.
2023-11-26 12:23:57 +01:00
JohnAFernandez 6b71812e7b Merge pull request #5744 from JohnAFernandez/Handle-Oct30-Covscan-issues
Handle oct30 covscan issues
2023-11-02 12:19:16 -04:00
John Fernandez 50c923d397 Have fallback for !pmi 2023-11-01 03:26:30 -04:00
JohnAFernandez db02a829aa Fix uninitialized scalars 2 (#5737)
* Make sure we handle unknown location types

Avoids edge-case gargabe pointer 1522974

* Make sure local vectors are at least set to zero

For coverity 1522985

* Make sure from_table is initialized

When creating a replacement texture object, for coverity 1522989

* Change to Unreachable to help Linters

This was a false positive uninitialized scalar, Coverity 1523726.  Hopefully, changing to UNREACHABLE() will help linters avoid this false positive in the future.

* Initialize xyw on this struct instantiation

For coverity 1523730

* Add early return for ade_set_args if error

For coverity 1523732
2023-10-31 13:49:44 -04:00
JohnAFernandez cfe92a4d32 Fix auto copies (#5738)
* fix inefficient (auto x : container) loops

* Don't make two copies of every element...

* Fix more loops

* Last inefficient auto loops
2023-10-31 13:47:48 -04:00
John Fernandez 7f9a10a9a0 ensure that these functions can rely on pmi
For coverity 1523731
2023-10-31 13:37:23 -04:00
Goober5000 e621dbe997 Merge pull request #5464 from Goober5000/render_constify
add const where appropriate to the modelrender API
2023-10-21 15:57:24 -04:00
mjn-mixael 3eee74a31c remove unneeded header 2023-10-20 14:16:22 -05:00
mjn-mixael 941d5f7ec3 Move the option definition to a file that doesn't require glad.h for building and resolve xstr issue 2023-10-20 14:01:50 -05:00
mjn-mixael 21f92194f1 Add deferred lighting as an in-game option 2023-10-20 12:38:53 -05:00
BMagnu febd8cd2ad Allow an asymmetric FOV / Frustrum (#5657)
* Enable Asymmetric Projection FOV

* Properly apply asymmetric FOV to g3_rotate_ functions

* De-CPP14-ify

* cleanup

* Make GCC happy

* Fix Vertical Asymmetric FOV

* Fix printf
2023-10-15 05:39:24 +09:00
wookieejedi f6b445ed2e Fix crash that can occur due to invalid glow point bank (#5465)
PR adds extra validity check within `model_render_glowpoints` function. Other places in code that use `bank->submodel_parent` check for validity before looking up `pmi->submodel`, but this check was missing from this section (which caused a CTD in a mission restart due to `bank->submodel_parent` being -1).
2023-06-18 22:14:16 -04:00
Goober5000 17d36156cb add const where appropriate to the modelrender API
See title.  There were some cascade effects, but the changes are mostly contained to the model code.  The calls to `gr_render_model` and `g3_render_primitives` use `const_cast` because constifying that API would require a whole other PR.
2023-06-18 14:05:46 -04:00
Fabian Woltermann 09a1485a7b this makes sure we do not run into a division by zero under certain circumstances. Also skips glowpoint rendering if the glowpoint is currently invisible 2023-04-29 18:04:39 +02:00
Asteroth d43cf1018d ensure pmi for this lookup (#5372) 2023-04-25 22:27:41 -04:00
Asteroth 0bffa82422 fix wep glowpoints (#5344) 2023-04-18 08:04:16 -04:00
Fabian Woltermann a786e2d541 fix rare division-by-zero caused by unchecked data 2023-04-03 18:16:44 +02:00