Commit Graph
3088 Commits
Author SHA1 Message Date
Goober5000 897429e239 Merge pull request #6630 from Goober5000/form_on_wing_and_stay_still_updates
form-on-wing and stay-still updates
2025-10-09 22:48:58 -04:00
Goober5000 b8fa52097c patch cancel-future-waves to handle absent waves
If the `cancel-future-waves` sexp is called when a wave is not present, it would previously not handle wing cleanup, such as setting flags and updating the mission log.
2025-10-08 21:56:42 -04:00
Goober5000 5a3cfa5f19 add ability to parse fireball type using its ID 2025-10-01 21:47:03 -04:00
Goober5000 afcb4871a3 upgrade stuff_int_list with enum class types
For type safety, use enum class rather than int.

Also make a few miscellaneous tweaks such as adding a new casting macro and making detail level settings a bit cleaner.
2025-10-01 21:47:01 -04:00
Goober5000 fa250c5ff6 add more advanced sexps for nebula poofs
1. Add new SEXP operators for setting and fading poofs that will work with one or more arguments, or no arguments (which will affect all poofs at once).
2. Update SEXP help, including clarification that the three `nebula-change-` operators require a nebula to be active to have any effect.
2025-09-19 22:55:09 -04:00
Goober5000 0c736b7bca address feedback 2025-09-18 21:30:45 -04:00
Goober5000 aad6c84684 add $purge player-issued form-on-wing after subsequent order: flag 2025-09-18 21:30:45 -04:00
Goober5000 7f8674c532 enhance goals with additional parameters 2025-09-18 21:30:43 -04:00
Goober5000 54ee4a30d6 Preliminary cleanup of goal code. 2025-09-18 21:27:41 -04:00
Goober5000 289de86eb9 fix some parse error handling
Parse errors that are actually errors should use `error_display(1, ...)`, rather than merely logging them (which doesn't abort parsing) or using `Error` (which omits the line number and file name).

Fixes #7002.  Tested with a modified script file that produces the same error.
2025-08-27 22:48:39 -04:00
Taylor Richards e5fccc0b19 fix conversion of Missiontime to milliseconds (#6957)
Broken in #6948 but the original didn't work properly either due to conversion
to int32_t and the resulting size limit.

Big assist from Goober5000 for noticing the bug and helping to sort out the
wonky values.
2025-08-19 12:12:55 -04:00
Taylor Richards fc7389f95a fix various compiler warnings 2025-08-18 11:59:22 -04:00
Taylor Richards 59a362ed1d fix end-mission sexp in multi (#6943)
A previous attempt to fix the end-mission sexp in multi such that it wouldn't
trigger the jump out sequence was horribly broken. Notable safety checks, state
changes and server/client syncing was skipped over. This caused, as one
particular bug, a standalone server to stop communicating with the game host.
When this happened stats couldn't be accepted/tossed and you were stuck at the
debrief screen, being forced to disconnect from the standalone in order to
continue.

A proper fix for this is to use multi sexps to tell clients to enter a debrief
state before the standard end mission request is handled. This will allow it
the bypass the actual warp out animation for players while still doing the
normal end of mission handling.

NOTE: This is a breaking, but not fatal, multi change and should be safe
considering the recent version bump in early June. As such an additional
version bump is not required with this for 25.0.
2025-08-16 22:14:51 -04:00
LuytenKyandwookieejedi b8c3c560d2 Implementation for an AI order to chase ship types -Second Attempt- (#6828)
* Back in business hopefully

* Refactor

* Resolve CI issue in aigoals.cpp

* Updating order.cpp

* Whoops

* Updated objecttypes.tbl to incorporate attack ship type

* Fix clang-tidy issue

* Forgot one other instance

---------

Co-authored-by: wookieejedi <[email protected]>
2025-08-07 09:56:18 -04:00
Mike Nelson ffcf078f03 Preload asteroids and debris when config-field sexps are used (#6874) 2025-07-30 22:45:38 +02:00
Goober5000 be46706081 make the check_for_* functions return bool
Small cleanup.
2025-07-16 22:56:34 -04:00
Goober5000 a4eeaa706e Merge pull request #6831 from Goober5000/fix_play_sound_from_file
fix play-sound-from-file with multiple variable-controlled streams
2025-07-14 20:19:12 -04:00
Goober5000 8375b33998 Merge pull request #6810 from Goober5000/display_name_update
update handling of display names
2025-07-13 20:11:09 -04:00
Goober5000 3be99b2480 fix play-sound-from-file with multiple variable-controlled streams
Since this sexp was implemented, there has been a bug that prevented multiple variable-controlled audio streams from working.  One default and one variable-controlled stream could coexist, but any subsequent variable-controlled stream would reuse a previous stream's handle if the variable's current value was a valid handle.  This adjusts the code to properly create a new handle for every invocation of the sexp with a variable.

The following cases have been tested and now all work properly:
1. The default handle by itself
2. One variable handle by itself
3. One variable handle with one default handle
4. Multiple variable handles
5. Multiple variable handles with one default handle

Follow-up to #2115.
2025-07-13 20:02:06 -04:00
Goober5000 22feeddc6f ensure SEXP help has appropriate newlines or spaces
Some SEXP help did not have newlines separating what should be separate lines of text, or spaces separating what should be separate words.  Add newlines or spaces where appropriate.  (Regexes are A-1 SUPAR.)
2025-07-12 18:43:17 -04:00
Goober5000 d99c4ca172 add display name text field to ship editor 2025-07-07 03:25:35 -04:00
Goober5000 87021dd1d2 make script-eval-num and script-eval-bool multiline
These sexp operators can be enhanced to allow multiline scripts while retaining backwards compatibility, so do so.
2025-07-02 01:39:51 -04:00
Goober5000 5380d88680 small optimization to get_builtin_message_sender() 2025-06-29 16:32:03 -04:00
Goober5000 0bf5714dd5 Merge pull request #6725 from Goober5000/time_lib_stuff
enhance scripted time library a bit
2025-06-05 23:15:55 -04:00
Goober5000 6ddb57b6c2 Merge pull request #6744 from Goober5000/script_debug_console_commands
add a few debug console commands for running scripts
2025-06-05 23:15:46 -04:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
Goober5000 c04a23e4f9 add a few debug console commands for running scripts
We have debug commands for sexps, so here are a few for scripts.  These will be very useful for script developers to perform diagnostics and troubleshooting.
2025-06-05 00:40:52 -04:00
Goober5000 2cb76e8d70 revise documentation 2025-06-01 21:04:15 -04:00
BMagnu e1810ed522 Allow curves to be tabled inline (#6674)
* Add inline curve definitions

* Fix comma parsing

* Fix cast

* Incorporate feedback

* Fix parsing call
2025-06-02 01:41:06 +02:00
Goober5000 2e65831fa2 add int64 support to toolchain, and fix errors
Add `UINT64_T_ARG` and `INT64_T_ARG` macros for printf arguments, similar to `SIZE_T_ARG` and `PTRDIFF_T_ARG`.

In the process, fix some issues with the toolchain: in certain CI runs the toolchain headers were being #included multiple times, and certain CI runs produced collisions between clang definitions and gcc definitions.  Resolve these issues with `#pragma once` and preprocessor guards in the event of both gcc and clang being active.

Also remove toolchain.h from sexp_container.cpp since it is already #included via pstypes.h.
2025-05-21 23:32:35 -04:00
Goober5000 a1a453a217 Merge pull request #6671 from Goober5000/ets_updates
ETS updates
2025-05-18 22:55:37 -04:00
Goober5000 3b51c890fc these lines are things we want to allow 2025-05-17 17:14:26 -04:00
Goober5000 d5e3325bef fix unsigned check 2025-05-16 23:32:32 -04:00
Goober5000 85f7ccc083 fix use-after-move 2025-05-16 23:32:13 -04:00
Goober5000 9ea44f0479 ETS updates
Two updates to the energy transfer system.
1. Previously, for fighters missing a system (e.g. shields), the energy would be treated as if all energy from that system was routed to the other systems.  So, for example, a fighter's typical speed would be faster without shields than with shields.  A new AI profile flag now treats the other systems as if the energy had not been transferred.
2. At some point in development, Volition intended the `$Power Output` ships.tbl field to affect ETS.  A new AI profile flag now treats the power output as a factor of energy applied to energy systems.
2025-05-14 01:33:28 -04:00
Goober5000 42dd1eb3c2 Merge pull request #6713 from Goober5000/various_small_issues
Various Coverity issues
2025-05-13 23:18:43 -04:00
Goober5000 04a671c836 simplify list index 2025-05-10 21:43:17 -04:00
Goober5000 ceee045b35 coverity: move instead of copy 2025-05-10 01:15:46 -04:00
Goober5000 e0082447d1 coverity: integer division, string resize, printf arg, float/double 2025-05-10 01:15:46 -04:00
Goober5000 a9ff3c55b9 fix compiler warning 2025-05-08 02:36:47 -04:00
Goober5000 78b556a672 Merge pull request #6667 from Goober5000/player_use_ai_fix
fix chaotic player targeting in rare situations
2025-04-09 20:34:06 -04:00
Goober5000 7246bc331a Merge pull request #6659 from Goober5000/supernova_stage_and_missionsave_tweaks
add sexp to get the current supernova stage
2025-04-07 18:06:50 -04:00
Goober5000 67a4244152 add sexp to get the current supernova stage
Return the current supernova stage.  This sexp, in conjunction with mission cutscene editor, makes it possible to reproduce the FreeSpace 2 end-of-campaign cutscene behavior purely in FRED.  The resulting cutscene section looks like this:
```

$Campaign End Cutscene: endpart1.mve
+formula: ( true )

$Campaign End Cutscene: endprt2a.mve
+formula: ( < ( get-supernova-stage ) 3 )

$Campaign End Cutscene: endprt2b.mve
+formula: ( >= ( get-supernova-stage ) 3 )

```
Also add a new status subcategory and fix newline behavior when saving the cutscene section.

Fixes #6657.
2025-04-06 22:37:01 -04:00
Goober5000 052dfd8c14 clean up AI state when turning off player AI 2025-04-06 02:45:17 -04:00
Goober5000 60b676cba9 change Player_use_ai from int to bool 2025-04-06 02:11:52 -04:00
Mike Nelson a7b47e7a34 Hash check retail strings and weapons tables (#6662)
* hash check retail strings and weapons tables

* const
2025-04-03 21:56:28 +02:00
Mike Nelson 60777154be Hud config upgrades (#6581)
* base working version

* localization and minor tweaks

* add retail UI controls

* Add way to hide gauges from Config view

* convert hud config from index matching to id matching

* clang
2025-03-22 22:47:38 -04:00
John Fernandez 9f38451fd4 Merge pull request #6631 from Dark-Visor/change_ship_display_name
Change ship display name
2025-03-22 11:44:38 -04:00
Dark-Visor 600b6def7b Updates to change-ship-display-name
Update to allow changes to alt name, callsign and display name.
2025-03-16 21:41:55 +00:00
Dark-Visor e82d3936ce Improve code
Make changes to change_alt_name_or_display_name_or_callsign both single
and multi.
2025-03-16 21:41:54 +00:00