zookeeper
e98ff51535
Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0
2012-03-01 19:16:31 +00:00
karajorma
caf038d3fc
Commit game_settings.tbl / -mod.tbm
2012-02-29 07:13:49 +00:00
Zacam
938a122440
Fix for Mantis 2538: From Eli2, corrects for looping fade issue reported by FelixJim.
2012-01-28 15:48:19 +00:00
Goober5000
86e53c60b7
remove unnecessary warning
2012-01-27 07:40:23 +00:00
Zacam
b0d077677b
From Eli2: Mantis #2538 : Fade-in time limitation.
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Testing in Multiplayer as well, no drastic incompatibility found. (If the host is patched but the client is not, then the timing returns are a little funny, but it doesn't cause for any crashes)
2012-01-24 05:54:55 +00:00
Zacam
3514f7a961
From Valathil: Adjusts view point rotation in 3rd Person/chase view. This is especially apparent in Nebula missions where rotating in Chase View is radically different from cockpit view. This fix corrects that, and has additionally been tested in Multiplayer.
2012-01-22 03:13:33 +00:00
Zacam
256c881885
Purely aesthetic. I have no idea what a packlock is.
2012-01-22 02:30:02 +00:00
Echelon9
3251ea5c95
LLVM Warning fix: Resolve an order of precedence issue with && and ||
2012-01-21 05:40:58 +00:00
The_E
f23c5ebba7
Fix for Mantis 1768: Cutscene bars do not display properly.
2012-01-15 13:29:00 +00:00
Valathil
86dcd45e50
Fix for #2570 : Changed the external camera messages to be IFF color and internal messages back to green
2012-01-15 03:11:12 +00:00
Valathil
b126751503
Fix for #2549 & #2457 - Fixed rendering of bars and moved earlier in code so we dont overdraw the hud messages
2012-01-15 00:09:59 +00:00
Valathil
da24970b18
from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook
2011-12-20 21:50:38 +00:00
Valathil
d839351511
Fix rendering of Sun Coronas and Lens Flares
2011-12-15 18:45:13 +00:00
IssMneur
e2ad4c2064
From CommanderDJ: parse the mainhall only on first load.
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Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
Valathil
a0d1c8445a
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
2011-12-08 20:57:11 +00:00
Wanderer
badf45b75d
zookeeper's addition of new scripting hook that runs right before entering mission.
2011-11-29 21:32:57 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Zacam
403fef79ec
From zookeeper: mod-wide disable of the warp camera
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http://www.hard-light.net/forums/index.php?topic=78748.0
2011-11-12 14:53:59 +00:00
Echelon9
86f53da049
Documentation: General code cleanup of fireballs.cpp
2011-11-06 12:14:31 +00:00
Echelon9
22219ed382
Documentation: Code cleanup of shockwaves.cpp and ancilliary changes
2011-10-23 05:00:49 +00:00
Echelon9
41919ee15b
Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
2011-10-16 05:08:33 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Echelon9
17e9ace62a
Documentation: Code cleanup in modelinterp.cpp and ancilliary changes
2011-10-03 08:35:36 +00:00
The_E
ac82e45cd5
Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
2011-09-30 14:52:33 +00:00
Zacam
02a23b22b1
From CommanderDJ: Fix for Mantis 2224 "Chat messages may end up unreadable due to unfortunate color choice"
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Allows for the specification of colors via a colors.tbl
(Wiki Documentation here: http://www.hard-light.net/wiki/index.php/Colors.tbl )
2011-09-26 05:40:07 +00:00
The_E
0f51dc1925
Redo 7777 without breaking anything else in the process
2011-09-24 19:47:47 +00:00
The_E
531a7c71bb
Revert 7791. Something went wrong there.
2011-09-24 18:31:20 +00:00
The_E
a982eb153d
Remove more useless encryption stuff. NOTE FOR PROJECT FILE MAINTAINERS: parse/encrypt.(cpp|h) should no longer be part of the project.
2011-09-24 17:37:12 +00:00
The_E
ad0581dd4d
Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
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Many thanks to CommanderDJ for tracking this down.
2011-09-23 19:09:23 +00:00
The_E
c4ea493f9e
From m!m: Make the player object and mn.* table available in an $On Mission Start hook
2011-09-17 13:03:52 +00:00
Echelon9
10f9ecac09
Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function
2011-09-12 12:15:27 +00:00
Zacam
83045f7d4c
Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling.
2011-09-09 14:06:29 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Valathil
944ea0b367
Implemented Sun occlusion for Cockpit models and shown Ship models
2011-09-04 15:48:05 +00:00
The_E
834e383c26
Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
2011-09-04 12:31:33 +00:00
The_E
5bec06b168
PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
2011-09-04 12:14:35 +00:00
Echelon9
e3c100d5fa
Documentation: A few documentation fixes
2011-09-03 09:06:00 +00:00
Valathil
22c4cf13da
Changed Sun glow and lens flare rendering to not be obscured by objects
2011-09-01 19:35:17 +00:00
The_E
724f1be9d3
Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
2011-08-30 17:46:03 +00:00
Goober5000
3ce69f150a
waypoints and waypoint paths now have dynamic limits
2011-08-30 03:35:42 +00:00
Echelon9
dbcce6b112
PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970).
2011-08-24 14:48:17 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Zacam
608880bae5
Fred2 Open debug log now records build version data, just like fs2_open.log.
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Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
Zacam
1c4dacdafc
Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present.
2011-08-10 14:23:51 +00:00
Zacam
7cb68f6de2
Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)"
2011-08-04 13:58:46 +00:00
Swifty
5283c36d34
Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
2011-08-04 11:01:28 +00:00
The_E
4a488dd7f0
Reverting 7411 due to it breaking the standard 3D radar.
2011-08-02 13:02:34 +00:00
Swifty
043d56b3f7
For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
2011-08-02 10:49:51 +00:00
The_E
245ed41f71
Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect
2011-07-31 20:21:35 +00:00