Wanderer
13a3308e23
added improved controls for piercing effects. fixed shield armor type bug.
2010-01-28 16:05:15 +00:00
Wanderer
8279944008
separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams.
2010-01-23 19:34:59 +00:00
Wanderer
1375bab654
fix for the new effects with shield impacts and with missiles exploding without impacting
2010-01-23 07:58:31 +00:00
Wanderer
f514d2b25a
some changes to beam pierce effect, blob pierce effect, new settings for them both
2010-01-22 15:50:54 +00:00
Wanderer
f7d04a9311
weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar
2010-01-17 13:52:34 +00:00
Wanderer
02414bc9d6
making countermeasures function like retail countermeasures.
2009-12-16 07:29:56 +00:00
Wanderer
11c87b9934
make the +override option use the flags set during the current parse tbm event
2009-12-10 14:54:13 +00:00
Wanderer
e1df65d0e4
2009-10-12 14:46:54 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
f675bde3db
fix for detonation_radius issue reported by FUBAR_BDHR
2009-09-08 06:57:05 +00:00
Wanderer
0b742d2301
fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull.
2009-09-06 08:21:57 +00:00
Wanderer
cf2ef994e9
option to prevent missiles from losing lifetime if they miss their targets
2009-09-04 17:08:24 +00:00
Wanderer
7678d0b0c8
weapon flag to allow weapons (including player weapons) not to home on subsystems
2009-09-02 18:14:46 +00:00
Wanderer
0715c8d504
Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
2009-09-02 08:13:39 +00:00
karajorma
72af11bb6d
Allow bombs to use their actual radius when working out collisions rather than doubling it.
2009-08-28 07:59:31 +00:00
karajorma
8edf0d43ed
Fix Mantis 1974 (Muzzleflashes don't show up in 3.6.11 builds).
2009-08-25 14:48:18 +00:00
Wanderer
064ab52578
lots of fixes to the earlier burst fire mode
2009-08-21 18:20:28 +00:00
karajorma
560ab1a5b0
That really needs to be more than just an assertion.
2009-08-09 11:49:21 +00:00
Wanderer
c19d78f82f
variable lead prediction missiles & untargeted heat seekers (aka 'primitive sensor' heat seekers)
2009-07-31 17:26:55 +00:00
Wanderer
e7ff18e13d
fix for BP assert due arm_radius
2009-07-30 12:40:52 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
Wanderer
014b7e4300
Commit of thruster effects for ship and weapon flame and for weapon glow effects
2009-07-19 16:07:23 +00:00
portej05
41bf8dd1d4
Added some new strcpy_s calls
2009-07-18 17:15:17 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
Wanderer
657eed8106
Non-swarm type burst fire firing mode commit
2009-07-07 17:08:50 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
1302964fbf
merge from wanderer branch - trail & contrail leading edge fade out option
2009-05-21 08:50:31 +00:00
Wanderer
7f36e6dc8f
merge from wanderer branch - emp protection option for weapon, emp resistant option for ships
2009-05-21 08:37:48 +00:00
Wanderer
e05276ea1e
merge from wanderer branch.
...
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer
d7f721f3b1
merge from wanderer branch - phreak's inherit parent target weapon flag
2009-05-19 19:40:06 +00:00
Wanderer
b399e066f7
merge from wanderer branch - smart spawn weapon flag
2009-05-19 19:29:41 +00:00
karajorma
3b912c0ca3
Fix Mantis 1926 (Piranha submunitions home in on the ship that fired them in dogfight mode)
2009-05-18 22:00:01 +00:00
Wanderer
ab316e895f
initial merge from wanderer branch - fixes to corkscrew missile effects
2009-05-18 20:36:11 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
...
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
63f00de6e0
Fix an issue with homing capship missiles not tracking correctly in multiplayer.
2009-05-11 08:45:58 +00:00
Goober5000
66019a11ca
add ai_profiles flag for Mantis #1422
2008-11-24 02:35:20 +00:00
Goober5000
028bfecc70
fix another spawning weapon bug
2008-10-24 22:57:40 +00:00
Goober5000
e6b801595b
fix bugs caused by missing parent when weapon-create creates missiles
2008-10-24 22:17:02 +00:00
Wanderer
3032a0f5d9
added 2 missing newlines to debug spew
2008-10-23 10:09:12 +00:00
Wanderer
2ccbedd071
added +noreplace to ships flags to allow adding flags
...
added +override to muzzleflash.tbl
added +override to weapon flags
2008-10-20 18:51:51 +00:00
taylor
acf1aa60ac
get rid of some useless/annoying debug messages
2008-10-14 16:58:26 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
Goober5000
941faf9ab9
fixed a number of bugs with Electronics missiles that were present ever since 2003 :(
2008-10-12 21:57:40 +00:00
Goober5000
d0af5c2169
move the Electronics tag to its proper place
2008-10-12 19:44:27 +00:00
WMCoolmon
4e872096b1
Fixed secondaries using the laser renderer
2008-09-17 00:10:05 +00:00
phreak
f78749be88
Ensure target_engines pointer is initialized.
2008-09-14 21:55:34 +00:00
phreak
14c478376b
cleanup find_homing_object()
2008-09-14 18:51:38 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
phreak
52829ea14e
Remove check for no-collide-invisible ships when checking to see if a weapon passed it's target. Changed FOV check to allow for missiles with FOV half-angles greater than 90 degrees.
2008-08-11 04:11:46 +00:00