The_E
ebab2d44ff
Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger.
2011-02-04 17:18:39 +00:00
Zacam
bed42975da
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
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http://www.hard-light.net/forums/index.php?topic=74066.0
2011-02-03 07:41:16 +00:00
Goober5000
f570348ee2
--the behavior of cargo index -1 (which can only happen for capships) and cargo index 0 is substantially the same, so let's standardize on index 0... this prevents crazy stuff happening with bitwise operators on negative numbers :-/
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--also, remove the restriction on capship cargo where ships must have the "scannable" flag
--because of the above constraints, "nothing" cannot be a meaningful subsys cargo, but then again, scanning a subsystem with "nothing" didn't do anything in the old code, so this doesn't change anything
2011-01-31 10:04:37 +00:00
Goober5000
c77551181c
fix for Mantis #2390
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errors in handling the CARGO_NO_DEPLETE flag for ship subsystems
2011-01-31 09:18:21 +00:00
The_E
76e7f656d1
Adds "no ets" ships.tbl flag.
2011-01-23 16:03:04 +00:00
Sushi
b38fa48e7e
Add "starts locked" subsystem flag (that turret starts out locked by default and needs to be turret-freed before it will fire)
2011-01-22 00:44:44 +00:00
The_E
b4db3b3ecf
FUBAR's damage type sexps. Tested ad nauseum by BP.
2011-01-18 16:21:36 +00:00
FUBAR-BDHR
1529f948f2
Add flag that applies damage to subsystem as if it were the hull.
2011-01-05 00:12:01 +00:00
Goober5000
d57ab51162
change fl_radian to fl_radians so as to be consistent
2010-12-31 04:02:41 +00:00
Swifty
aa71f4a817
Clear the active display list when this ship is beleeted.
2010-12-27 09:28:17 +00:00
Swifty
a5be8facf6
Limit the setup of cockpit displays to only the player ship.
2010-12-27 05:52:33 +00:00
The_E
38d2da68a3
Fix for Mantis 2350 (Sound assignments get lost/become bogus when changing ship class)
2010-12-25 15:15:28 +00:00
The_E
083a84feff
Swifty's go-swift stuff. Makes collision detection slightly less insane.
2010-12-22 14:42:21 +00:00
The_E
1f1640d47d
2010-12-20 19:53:52 +00:00
Echelon9
eb129200a1
Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version
2010-12-20 04:28:01 +00:00
Goober5000
2e7dea0018
set certain flags that used to be in ship_info via ship_set and change_ship_type, which is the correct thing to do, rather than in the middle of parsing, which was a red herring
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(fixes Mantis #2169 )
2010-12-13 07:33:35 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Echelon9
b1c2a85faa
Fix: Local declaration of 'template_id' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '1062'
2010-12-12 01:09:02 +00:00
FUBAR-BDHR
17776c091e
Fix for mantis 0002337: lock-rotating-subsystem affects more than it should
2010-12-09 23:30:04 +00:00
The_E
649f1ff6c3
Fix for Mantis 2055 (Allow/break/never/fix-warp sexps don't work on the AI)
2010-12-09 16:24:54 +00:00
The_E
82efd3434b
Fixes issue with "external model launcher" flag, where secondary weapons would use the models for primary weapons noticed y Droid803
2010-12-08 20:08:25 +00:00
The_E
8f1f95c273
Fix for Mantis 2257. This adds the options "+HUD Message:" (Boolean, whether or not firing this SSM generates a notification on the HUD), and "+Custom Message:" (if you want to use something other than "Firing Artillery!") to ssm.tbl.
2010-12-07 16:33:58 +00:00
Goober5000
32dd5f9306
follow-up to 6804... fix secondary as well as primary
2010-12-07 07:57:00 +00:00
FUBAR-BDHR
ce8024ce15
Oops on the use of /n instead of \n. Good catch IssMneur
2010-12-07 06:31:53 +00:00
The_E
5dcdc79c4e
Fix for Mantis 2336 (Countermeasure type assignment doesn't survive ship class change)
2010-12-06 23:27:46 +00:00
FUBAR-BDHR
a79d51b357
Fix backward LOD warning message.
2010-12-06 22:00:14 +00:00
The_E
0b4fb309ae
Turning this assert to an Error, after feedback from Goober
2010-12-05 18:07:28 +00:00
The_E
4925eb8412
Turning these Warnings into Assertions, as it's something that really needs to be fixed.
2010-12-03 23:27:58 +00:00
The_E
3f21f1fe5e
Converting this Assert() to an Assertion() for better feedback
2010-12-03 22:41:44 +00:00
The_E
52529f597a
Reverting that again to help tr5ack this down further
2010-11-11 09:54:18 +00:00
The_E
09f9dca972
Replacing a few asserts with proper error handling (in this case, simply CLAMPing the offending values to valid ranges).
2010-11-11 08:41:34 +00:00
Wanderer
57a2f2955c
feature commit - diaspora subsystem options
2010-10-08 21:32:48 +00:00
Wanderer
caae28adfa
feature commit - diaspora turret related patch
2010-10-08 21:05:40 +00:00
The_E
cf04d1b6de
Fix for Mantis 1817 & 2323 (Glide does not get reset on mission restart/player respawn)
2010-10-08 10:15:40 +00:00
Zacam
76c4083cbd
Warning Fix: for "set_special_explosion"
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Corrects conversion of 'float' to 'int', by setting set_special_explosion related entries to 'float'
2010-10-06 19:18:38 +00:00
Zacam
7acab9ba98
Warning Fix: in "object *ship_find_repair_ship"
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"min_time_till_available" is a 'float', not an 'int' and so is "howlong" that it is compared to.
2010-10-06 18:45:58 +00:00
Echelon9
f54e6a1c86
Second case of mprintf fubar this week. MSVC thought this was valid?
2010-10-03 09:06:47 +00:00
Wanderer
4b26c34625
Feature commit - option to adjust turret ROF by multiplier or by the number of firepoints.
2010-10-03 07:19:43 +00:00
The_E
4ee64c07f1
Adding a better explanation here.
2010-10-03 03:45:01 +00:00
The_E
fe38a382f9
Adding a deprecation warning to the log
2010-10-01 19:09:17 +00:00
The_E
97634e590a
Readding parsing for decals so we don't break stuff unnecessarily.
2010-10-01 18:12:31 +00:00
The_E
044df34584
Adding the "force-glide" sexp by request of Axem
2010-10-01 00:38:58 +00:00
Zacam
b9b5237123
Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
2010-09-30 05:50:04 +00:00
Goober5000
2d3f566691
use the warning loop, same as the other half of the if() block
2010-09-27 05:51:28 +00:00
The_E
536203d7e3
Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
2010-09-25 19:43:45 +00:00
IssMneur
654be5a6e7
Removes the hard restriction (compile time) on the maximum number of "active" support ships per team. Controlled by an optional seventh argument to set-support-ship. Also fixes glitch where only "max concurrent ships" number of support ships would actually respond to support requests.
2010-09-21 05:16:23 +00:00
The_E
d98efc0675
Changing a string literal to the proper XSTR lookup
2010-09-17 00:01:58 +00:00
The_E
e7fa7f021d
Averting a potential div by zero
2010-09-14 23:56:26 +00:00
Sushi
8c6895a029
Re-added collision physics, added basic landings support (still needs some work)
2010-09-13 14:27:42 +00:00
The_E
a41728df77
Thanks to Goober for the warning.
2010-09-08 14:58:41 +00:00