The_E
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fe51ef9df0
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Minor whoopsie. This shouldn't have been committed just yet.
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2011-02-05 08:59:26 +00:00 |
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The_E
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ebab2d44ff
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Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger.
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2011-02-04 17:18:39 +00:00 |
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Zacam
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720ad2127a
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Nukes Particle Code update (for more particle types)
http://www.hard-light.net/forums/index.php?topic=74165.0
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2011-02-04 14:10:59 +00:00 |
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IssMneur
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a468eeb878
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Allow a primary or secondary weapon shot be substituted with any other weapon in any arbitrary pattern.
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:
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2011-01-27 05:35:13 +00:00 |
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The_E
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b4db3b3ecf
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FUBAR's damage type sexps. Tested ad nauseum by BP.
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2011-01-18 16:21:36 +00:00 |
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Sushi
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95a713128c
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Add "hide from radar" weapon flag to force bombs not to show up on radar
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2011-01-12 16:51:38 +00:00 |
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FUBAR-BDHR
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55de86a47d
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Add the ability to define detail distances for weapons.
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2011-01-09 22:35:02 +00:00 |
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Goober5000
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d57ab51162
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change fl_radian to fl_radians so as to be consistent
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2010-12-31 04:02:41 +00:00 |
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Echelon9
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6c50ba90ba
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Fix: Local declaration of 'wip' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '5444'
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2010-12-12 01:07:03 +00:00 |
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Sushi
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1389b67bd4
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Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes).
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2010-12-03 15:37:44 +00:00 |
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Goober5000
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a1f6c70318
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Bad IssMneur! No biscuit!
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2010-11-13 22:49:22 +00:00 |
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IssMneur
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9ce801e175
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Remove redundant weapon_name_lookup().
Make the parameter to weapon_info_lookup a const char* (like it should be).
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2010-11-13 07:27:45 +00:00 |
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The_E
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7fada6171a
|
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2010-10-26 23:42:14 +00:00 |
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The_E
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0f38bee49b
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Change an Assert to a more elegant way of handling this.
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2010-10-20 19:38:34 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
|
Wanderer
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57a2f2955c
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feature commit - diaspora subsystem options
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2010-10-08 21:32:48 +00:00 |
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Wanderer
|
2200196cd5
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fix to corkscrew missile emitted particles issue
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2010-10-05 08:01:23 +00:00 |
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Echelon9
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0968f851bf
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Correction to r6555 to use mprintf correctly
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2010-10-02 07:06:17 +00:00 |
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The_E
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2d062ff380
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Print warning here as well.
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2010-10-01 19:14:24 +00:00 |
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The_E
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fe38a382f9
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Adding a deprecation warning to the log
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2010-10-01 19:09:17 +00:00 |
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The_E
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97634e590a
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Readding parsing for decals so we don't break stuff unnecessarily.
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2010-10-01 18:12:31 +00:00 |
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The_E
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6c059f30c4
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Adding a sanity check here.
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2010-10-01 07:53:03 +00:00 |
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Zacam
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b9b5237123
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Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
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2010-09-30 05:50:04 +00:00 |
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The_E
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536203d7e3
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Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
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2010-09-25 19:43:45 +00:00 |
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The_E
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2bf6c518ac
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A useless int3() turned into a useful Assertion()
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2010-09-02 20:27:33 +00:00 |
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Sushi
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b64303a19e
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Support for allowing bombs to be destroyed by weapon blast and/or shockwaves. Weapon flags are "takes blast damage" and "takes shockwave damage"
|
2010-08-05 14:17:20 +00:00 |
|
Wanderer
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c01b067c1a
|
better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
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2010-06-09 16:49:20 +00:00 |
|
Wanderer
|
2296b885b5
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changes to external weapon model handling
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2010-06-07 12:22:54 +00:00 |
|
The_E
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132ba60085
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Patch for Mantis 2202 (Children of swarm weapons do not inherit parent target)
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2010-05-09 14:53:29 +00:00 |
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karajorma
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a2afa2b67a
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Switch to using the Macros for Multiplayer modes whenever possible.
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2010-04-27 13:42:59 +00:00 |
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Goober5000
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26f33cba24
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fix parsing of miss factors (Mantis #2185)
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2010-04-20 04:37:44 +00:00 |
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Goober5000
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aa0c39cb7d
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add beam miss factor by team, requested by Blue Planet
|
2010-04-19 05:17:57 +00:00 |
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Goober5000
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774f34dea4
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approximate the beam whack from retail FS2
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2010-03-16 06:43:05 +00:00 |
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Zacam
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6a6a3ac822
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From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ).
|
2010-02-09 20:01:54 +00:00 |
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Zacam
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6cc6bd9119
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From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
|
2010-01-31 01:19:58 +00:00 |
|
Wanderer
|
170266436b
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adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
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2010-01-28 20:24:39 +00:00 |
|
Wanderer
|
13a3308e23
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added improved controls for piercing effects. fixed shield armor type bug.
|
2010-01-28 16:05:15 +00:00 |
|
Wanderer
|
8279944008
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separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams.
|
2010-01-23 19:34:59 +00:00 |
|
Wanderer
|
1375bab654
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fix for the new effects with shield impacts and with missiles exploding without impacting
|
2010-01-23 07:58:31 +00:00 |
|
Wanderer
|
f514d2b25a
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some changes to beam pierce effect, blob pierce effect, new settings for them both
|
2010-01-22 15:50:54 +00:00 |
|
Wanderer
|
f7d04a9311
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weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar
|
2010-01-17 13:52:34 +00:00 |
|
Wanderer
|
02414bc9d6
|
making countermeasures function like retail countermeasures.
|
2009-12-16 07:29:56 +00:00 |
|
Wanderer
|
11c87b9934
|
make the +override option use the flags set during the current parse tbm event
|
2009-12-10 14:54:13 +00:00 |
|
Wanderer
|
e1df65d0e4
|
|
2009-10-12 14:46:54 +00:00 |
|
portej05
|
0383415a3b
|
Antipodes 3 from Flaming_Sword
|
2009-09-26 05:52:17 +00:00 |
|
Wanderer
|
f675bde3db
|
fix for detonation_radius issue reported by FUBAR_BDHR
|
2009-09-08 06:57:05 +00:00 |
|
Wanderer
|
0b742d2301
|
fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull.
|
2009-09-06 08:21:57 +00:00 |
|
Wanderer
|
cf2ef994e9
|
option to prevent missiles from losing lifetime if they miss their targets
|
2009-09-04 17:08:24 +00:00 |
|
Wanderer
|
7678d0b0c8
|
weapon flag to allow weapons (including player weapons) not to home on subsystems
|
2009-09-02 18:14:46 +00:00 |
|
Wanderer
|
0715c8d504
|
Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
|
2009-09-02 08:13:39 +00:00 |
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