Commit Graph
304 Commits
Author SHA1 Message Date
The_E fe51ef9df0 Minor whoopsie. This shouldn't have been committed just yet. 2011-02-05 08:59:26 +00:00
The_E ebab2d44ff Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger. 2011-02-04 17:18:39 +00:00
Zacam 720ad2127a Nukes Particle Code update (for more particle types)
http://www.hard-light.net/forums/index.php?topic=74165.0
2011-02-04 14:10:59 +00:00
IssMneur a468eeb878 Allow a primary or secondary weapon shot be substituted with any other weapon in any arbitrary pattern.
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:
2011-01-27 05:35:13 +00:00
The_E b4db3b3ecf FUBAR's damage type sexps. Tested ad nauseum by BP. 2011-01-18 16:21:36 +00:00
Sushi 95a713128c Add "hide from radar" weapon flag to force bombs not to show up on radar 2011-01-12 16:51:38 +00:00
FUBAR-BDHR 55de86a47d Add the ability to define detail distances for weapons. 2011-01-09 22:35:02 +00:00
Goober5000 d57ab51162 change fl_radian to fl_radians so as to be consistent 2010-12-31 04:02:41 +00:00
Echelon9 6c50ba90ba Fix: Local declaration of 'wip' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '5444' 2010-12-12 01:07:03 +00:00
Sushi 1389b67bd4 Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes). 2010-12-03 15:37:44 +00:00
Goober5000 a1f6c70318 Bad IssMneur! No biscuit! 2010-11-13 22:49:22 +00:00
IssMneur 9ce801e175 Remove redundant weapon_name_lookup().
Make the parameter to weapon_info_lookup a const char* (like it should be).
2010-11-13 07:27:45 +00:00
The_E 7fada6171a 2010-10-26 23:42:14 +00:00
The_E 0f38bee49b Change an Assert to a more elegant way of handling this. 2010-10-20 19:38:34 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Wanderer 57a2f2955c feature commit - diaspora subsystem options 2010-10-08 21:32:48 +00:00
Wanderer 2200196cd5 fix to corkscrew missile emitted particles issue 2010-10-05 08:01:23 +00:00
Echelon9 0968f851bf Correction to r6555 to use mprintf correctly 2010-10-02 07:06:17 +00:00
The_E 2d062ff380 Print warning here as well. 2010-10-01 19:14:24 +00:00
The_E fe38a382f9 Adding a deprecation warning to the log 2010-10-01 19:09:17 +00:00
The_E 97634e590a Readding parsing for decals so we don't break stuff unnecessarily. 2010-10-01 18:12:31 +00:00
The_E 6c059f30c4 Adding a sanity check here. 2010-10-01 07:53:03 +00:00
Zacam b9b5237123 Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode. 2010-09-30 05:50:04 +00:00
The_E 536203d7e3 Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions. 2010-09-25 19:43:45 +00:00
The_E 2bf6c518ac A useless int3() turned into a useful Assertion() 2010-09-02 20:27:33 +00:00
Sushi b64303a19e Support for allowing bombs to be destroyed by weapon blast and/or shockwaves. Weapon flags are "takes blast damage" and "takes shockwave damage" 2010-08-05 14:17:20 +00:00
Wanderer c01b067c1a better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer 2296b885b5 changes to external weapon model handling 2010-06-07 12:22:54 +00:00
The_E 132ba60085 Patch for Mantis 2202 (Children of swarm weapons do not inherit parent target) 2010-05-09 14:53:29 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
Goober5000 26f33cba24 fix parsing of miss factors (Mantis #2185) 2010-04-20 04:37:44 +00:00
Goober5000 aa0c39cb7d add beam miss factor by team, requested by Blue Planet 2010-04-19 05:17:57 +00:00
Goober5000 774f34dea4 approximate the beam whack from retail FS2 2010-03-16 06:43:05 +00:00
Zacam 6a6a3ac822 From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ). 2010-02-09 20:01:54 +00:00
Zacam 6cc6bd9119 From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
Wanderer 170266436b adding 'retail' type piercing (no piercing effect, but normal beam tooling effect) 2010-01-28 20:24:39 +00:00
Wanderer 13a3308e23 added improved controls for piercing effects. fixed shield armor type bug. 2010-01-28 16:05:15 +00:00
Wanderer 8279944008 separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams. 2010-01-23 19:34:59 +00:00
Wanderer 1375bab654 fix for the new effects with shield impacts and with missiles exploding without impacting 2010-01-23 07:58:31 +00:00
Wanderer f514d2b25a some changes to beam pierce effect, blob pierce effect, new settings for them both 2010-01-22 15:50:54 +00:00
Wanderer f7d04a9311 weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar 2010-01-17 13:52:34 +00:00
Wanderer 02414bc9d6 making countermeasures function like retail countermeasures. 2009-12-16 07:29:56 +00:00
Wanderer 11c87b9934 make the +override option use the flags set during the current parse tbm event 2009-12-10 14:54:13 +00:00
Wanderer e1df65d0e4 2009-10-12 14:46:54 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Wanderer f675bde3db fix for detonation_radius issue reported by FUBAR_BDHR 2009-09-08 06:57:05 +00:00
Wanderer 0b742d2301 fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull. 2009-09-06 08:21:57 +00:00
Wanderer cf2ef994e9 option to prevent missiles from losing lifetime if they miss their targets 2009-09-04 17:08:24 +00:00
Wanderer 7678d0b0c8 weapon flag to allow weapons (including player weapons) not to home on subsystems 2009-09-02 18:14:46 +00:00
Wanderer 0715c8d504 Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target. 2009-09-02 08:13:39 +00:00