chief1983
1435ef0752
Fix for #1914 : Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
karajorma
3d98b9aeae
Error message is back to front.
2009-11-02 02:23:16 +00:00
Wanderer
976b86d607
fixing a logic error from the previous fix
2009-09-09 15:41:07 +00:00
Wanderer
f53e3a9143
commit for glowpoint issue reported by darius
2009-09-09 15:26:28 +00:00
Echelon9
087f141218
Correct grammar
2009-09-04 08:36:46 +00:00
Wanderer
8124f3d81d
commit of set of vm_vec_normalize_safe functions to modelread.cpp
2009-08-22 08:41:53 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
Sushi
fe87aed445
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
portej05
0ebf630314
KeldorKatarns Shield Checking Code.
2009-06-24 16:17:46 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
Wanderer
b4eb17bd7f
merge from wanderer branch - limited rotation turrets, reset idle turrets option
2009-05-20 18:03:14 +00:00
Wanderer
4cd2a011db
merge from wanderer branch - fixed firingpoint and 'fire on target' subsystem flags
2009-05-20 13:24:57 +00:00
Wanderer
cb3085e58c
merge from wanderer branch - subsys/turret sounds
2009-05-20 12:24:45 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Wanderer
4ea1424e64
possible fix for the missing thruster glow names.
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changed phrasing of unrecognized type subsystem issue to less severe.
forced game to warn only once if exceeding max ship classes.
2009-02-25 14:50:59 +00:00
WMCoolmon
e71d060984
Core all-RTT code.
2008-08-30 11:03:03 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
Wanderer
6f67df5835
fix for the detail box parsing (issue reported by Water)
2008-06-13 13:18:43 +00:00
WMCoolmon
6bdf192fec
Scripting:
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- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
taylor
677a285bcf
if no paths then don't try to allocate memory for them (avoids Int3() check in vm_malloc from requesting a size of 0)
2008-03-31 12:59:10 +00:00
taylor
d8c2926962
bring OS X stuff up to date
2008-03-31 01:39:17 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
taylor
0c572367ba
side-turret patch from KeldorKatarn
2008-03-20 22:18:33 +00:00
Kazan
90808c47a9
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
Kazan
529f1f910c
Endian-gender safety for SLDC, 1st part of $no_collide (need to make it not obscure objects behind such chunks)
2008-02-12 00:41:21 +00:00
Kazan
ee17e62350
Shield Collision Tree Support (POF Chunk SLDC)
2008-02-11 22:33:43 +00:00
Goober5000
6477cfdfc0
catch invalid bounding boxes caused by buggy POF editors ;)
2007-12-03 04:47:02 +00:00
Goober5000
f76ba63460
watch out for bad MOI values
2007-12-02 08:21:50 +00:00
Goober5000
e4e2692070
fix a minor bug in the dockpoint system (affects sm2-07a in the Port)
2007-10-21 22:11:17 +00:00
Goober5000
7d8efa9911
remove duplicate model texture replacement
2007-02-21 01:44:02 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
taylor
73fb0897a8
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
2007-02-12 00:19:48 +00:00
Goober5000
620fba2f58
fix spelling... *twitch*
2006-12-28 22:47:16 +00:00
Goober5000
2783d62500
improve error message
2006-11-04 17:22:54 +00:00
taylor
67305cfda5
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-01 18:35:58 +00:00
taylor
403b8885cd
forgot this part of the render box fix (obviously no one ever really tried to use this feature, since it has never worked)
2006-10-28 04:01:33 +00:00
taylor
f4ec613af4
various bits of cleanup (slight reformatting to help readability, remove old/dead code bits, etc.)
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deal with a index_buffer memory leak that Valgrind has always complained about
make HTL model buffers dynamic (get rid of MAX_BUFFERS_PER_SUBMODEL)
get rid of MAX_BUFFERS
make D3D vertex buffers dynamic, like OGL has already done
2006-10-24 13:24:12 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
taylor
84ae3ca0a6
minor changes to game_busy() debug text
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- don't alloc it for bmpman, and make sure to only call on textures that we are loading
- add text for model loading, gets rid of the long-wait issue when it appears to not be doing anything early on
2006-07-21 16:08:32 +00:00
taylor
97a933c789
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
taylor
41246c7e7f
fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues
2006-07-13 22:11:37 +00:00
taylor
2e28cb4907
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 21:53:59 +00:00
Goober5000
cc1993aa73
GAH - repair a borked commit (plus a couple of typos)
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--Goober5000
2006-07-06 04:20:34 +00:00
Goober5000
2a5b51cd9b
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
698af681d9
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000
525d42ec38
add fighterbay restriction code
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--Goober5000
2006-06-04 01:03:13 +00:00