The_E
17b4aeac33
Change Int3() to assertion for better explaining and stuff.
2010-08-22 12:59:01 +00:00
The_E
e5416e3506
Remove hardcoded piece of interface code in favour of something generated dynamically. Fixes issue with too many pilot names being displayed in the pilot select screen if a custom font is in use.
2010-08-21 20:19:48 +00:00
Sushi
f045a26eed
Updated random sidethrust ($Random Sidethrust Percent) to include strafing attacks vs big ships, as well as making it a bit more situational for fighter vs fighter.
2010-08-21 19:55:44 +00:00
The_E
a47698230b
Adding a bit of sanity checking here...
2010-08-21 16:22:57 +00:00
The_E
ffe6397e66
Fix issue reported by droid803 where non-player ships that have an afterburner need shield icons as well, causing debug warnings. Changed the check so that it only triggers on player ships.
2010-08-20 23:13:44 +00:00
The_E
a1ecfe158b
Adding the adjust-audio-volume sexp.
2010-08-19 19:45:28 +00:00
IssMneur
5dac806c8e
Adds support to Voice Acting Manager in FRED for putting the speaker's name into the generated file name.
...
Also makes the "Generate Filename" function set the modified flag for FRED if any file names get changed.
2010-08-17 23:52:20 +00:00
IssMneur
26ae5efb0f
Fixes mantis 2275: Improving remove-background-bitmap and remove-sun-bitmap so that they issue an Error if an invalid index is passed via the sexp.
2010-08-17 05:42:55 +00:00
IssMneur
ad9759d2fa
Clarify the help text for set-object-speed-x, set-object-speed-y, and set-object-speed-z
2010-08-17 05:37:38 +00:00
The_E
31b88687d0
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
2010-08-16 23:18:10 +00:00
The_E
0ac5a17102
Allow scripting to override turret AI target selection
2010-08-16 22:04:23 +00:00
The_E
bde583461f
Fix for assertion encountered with the warp-effect sexp. Also updated sexp help to indicate correct usage.
2010-08-11 13:08:51 +00:00
The_E
6032c0b463
Remove requirement for SM3. While this will not allow cards that are only capable of SM2 to use the standard shaders, now shaders can be written for them.
2010-08-10 18:41:12 +00:00
Sushi
b64303a19e
Support for allowing bombs to be destroyed by weapon blast and/or shockwaves. Weapon flags are "takes blast damage" and "takes shockwave damage"
2010-08-05 14:17:20 +00:00
chief1983
19319a4835
Whoops hangovers and VNC don't go well together, did not mean to commit this at all.
2010-08-04 19:38:29 +00:00
chief1983
f5e236e408
2010-08-04 19:33:54 +00:00
karajorma
47f157a9f7
Fix 4 more SEXPs for multiplayer.
2010-08-04 17:44:40 +00:00
Sushi
679430d654
Added to ships.tbl:
...
$Collision Physics:
+Bounce
+Both Small Bounce
+Friction
+Rotation Factor
2010-08-04 02:08:14 +00:00
taylor
25987a680d
various FS2NetD fixes:
...
- increase sleep time during reconnect
- better handling of disconnects from connection errors
- proper disconnect in case of login failure
- log stats request calls
- don't try to read stats from packet when there aren't any to read
- allow proper connection resetting with standalone
- change auto-reconnect timeout from 30 minutes to 5
- count server traffic among activity instead of just client traffic
- reduce uneccessary client->server traffic
2010-08-03 08:22:02 +00:00
taylor
e27d61bbae
fix debug message
2010-08-03 08:21:59 +00:00
Goober5000
b00b61ccd2
revert using motion debris in asteroid fields
2010-08-02 03:52:16 +00:00
The_E
063dea2f89
Patch for issue with ai-waypoints not working correctly. The ship's goals were accidentally cleared after a single run through the waypoint path.
2010-07-29 22:30:02 +00:00
Sushi
d391e3f093
Changed "big ships manage shields" to "all ships manage shields." No difference in behavior, just named more accurately.
2010-07-29 00:30:57 +00:00
The_E
c6589187e4
Fix/Workaround for Mantis 2272 (Int3() in hudtarget.cpp)
2010-07-27 15:28:09 +00:00
The_E
dd60442914
Change short to ushort to avoid issues with high-poly models.
2010-07-25 23:30:18 +00:00
Echelon9
b7c1dcff02
Fix for reinforcement menu bug - Mantis 2246
2010-07-25 05:04:14 +00:00
Goober5000
7df3e81080
add feature requested by BWO: group send-message-list messages at beginning of script
2010-07-22 07:51:32 +00:00
chief1983
e691fa8f94
Should allow INT_MAX to be visible on POSIX-compliant systems
2010-07-21 18:50:19 +00:00
chief1983
e9e3333c73
IssMneur's fix for Mantis #2240 , allow gaps after the hardcoded retail sound entries.
2010-07-20 21:59:36 +00:00
chief1983
2d43f0b847
Per IssMneur, fix the root directory detection on *nix systems.
2010-07-19 15:50:50 +00:00
The_E
d12eec674f
Fix for the "is-ai-class" sexp. Previously, the sexp would compare the given AI class against the ship class' tbl default AI class, which produced erroneous results.
2010-07-19 02:12:43 +00:00
The_E
dc54a7d11d
No wonder it didn't really work. I was looking in the wrong array.
2010-07-18 02:18:40 +00:00
chief1983
3aba1b9f73
Bump to MAX_SHIP_FLAGS and a subtle reminder for posterity
2010-07-17 22:27:14 +00:00
chief1983
251fe9a34a
One more autopilot fix for 3.6.12, per IssMneur
2010-07-17 22:18:20 +00:00
The_E
4d5008fcc1
Fix for Mantis 2263 (Objectives list is still displayed despite disable-hud-except-messages being active)
2010-07-17 14:59:32 +00:00
The_E
4f2942e440
Slight cockup on my part here. Pain flashes were not supposed to be gone for everyone.
2010-07-16 18:35:13 +00:00
The_E
3c412bef42
Updated the credits after god knows how long
2010-07-16 16:16:27 +00:00
The_E
7bcd8d162b
Reverting the revert (Yay for feedback), as the ships flag solution seems to be what people really want.
2010-07-15 14:55:59 +00:00
chief1983
b60eb681e6
Fix an Assertion usage issue on *nix platforms.
2010-07-14 15:31:17 +00:00
chief1983
cbe541598e
IssMneur's autopilot fixes (hooray\!)
2010-07-13 22:45:54 +00:00
The_E
c1f1c47fa8
Patch for Mantis 2205 (Division by zero in do_random_sidethrust())
2010-07-10 15:06:33 +00:00
Sushi
9c766c1315
Added "$big ships manage shields:" AI profile/AI class flag
2010-07-09 13:11:37 +00:00
The_E
52f424a0b0
While the other code that was commented out might be unnecessary, this fvec still needs to be set up properly
2010-07-07 15:27:37 +00:00
The_E
854ff6cff9
If lock-perspective is active, the perspective should stay locked.
2010-07-07 02:19:06 +00:00
The_E
3b93ad2ba9
Reverting 6279, and making it more intelligently (Thanks Goober for the heads-up)
2010-07-07 00:04:32 +00:00
Goober5000
3cdf9d3f12
fix a bug noticed by The_E: object types are not bitfields
2010-07-05 05:43:08 +00:00
Goober5000
131805bb51
use motion debris in asteroid fields, per Galemp
2010-07-05 05:41:57 +00:00
The_E
7a8973eade
Introducing new SIF2 flag ("no pain flash") to turn off the pain flash. I guess all the peeps who want to do capship missions can rejoice now.
2010-07-05 02:28:48 +00:00
The_E
437b27c460
A few more dialogues added
2010-06-27 21:46:50 +00:00
Goober5000
51f9cbb20a
make FRED be intelligent about mission directory (Mantis #2236 )
2010-06-27 08:30:45 +00:00