Commit Graph
132 Commits
Author SHA1 Message Date
Goober5000 17b8a2fa32 ship-tag and ship-untag sexps
--Goober5000
2004-08-23 04:32:06 +00:00
Goober5000 0bd279e968 ship-tag and ship-untag
--Goober5000
2004-08-23 04:00:15 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan d51241cd4e bugfixes 2004-07-29 23:41:22 +00:00
Kazan 999e6395b2 squished another 2004-07-27 18:52:11 +00:00
Goober5000 0b3af1240f outline of ship-tag and ship-untag sexps
--Goober5000
2004-07-26 21:26:45 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan ab6b7db850 Autopilot system completed -- i am dropping plans for GUI nav map
All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon 75de78014d Replaced some more Int3s with Warnings and Errors. 2004-07-03 08:23:00 +00:00
wmcoolmon 7310682fd7 Error handling for fire_beam instead of just calling Int3() 2004-07-03 07:55:22 +00:00
Kazan f90f1a4ad0 working on autonav 2004-07-01 16:38:19 +00:00
wmcoolmon 3dd7af18a8 Bumped MAX_SEXP_NODES to 3500 2004-06-15 21:04:18 +00:00
wmcoolmon ceafaa27de Added hud-set-color and get-current-speed 2004-06-15 20:49:22 +00:00
wmcoolmon 9b7e017b21 hud-set-color SEXP 2004-06-09 00:18:50 +00:00
wmcoolmon c6200d568c Lotsa stuff. Custom gauges w/ ANIs support added, SEXPs to set gauge text, gauge image frames, and gauge coords. These SEXPs and toggle-hud reside in the Hud/change category. 2004-06-01 07:31:57 +00:00
wmcoolmon f96860d4fd Custom HUD support, better loading, etc etc. 2004-05-31 08:32:25 +00:00
wmcoolmon a991a8a66e Spotted something that might be a problem. 2004-05-29 03:01:00 +00:00
wmcoolmon 4aa9ef3707 Added stuff_float_list 2004-05-29 02:52:17 +00:00
wmcoolmon eda69a3959 Ship & weapon modular table files 2004-05-26 03:52:08 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 e5629bfedc made primary and secondary banks quite a bit more friendly... added error-checking
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Kazan f3b70b0f56 Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 6f5ba639ed hmph... fixed some bugs
--Goober5000
2004-02-14 04:26:58 +00:00
Goober5000 c4e5e4bad2 hehe, fixed the subsystem compare so it's not destructive :-p
and also fixed the model checking routine
--Goober5000
2004-02-07 01:25:15 +00:00
Goober5000 87b4aab308 made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 fb9e1d5e58 bumped MAX_SEXP_NODES to 3000
--Goober5000
2004-01-20 22:20:41 +00:00
Goober5000 9a38fff930 fixed bug in tech-reset-to-default
--Goober5000
2003-11-24 18:18:00 +00:00
bobboau 065ac67581 got assert to work again 2003-11-17 06:52:52 +00:00
Goober5000 a8853113c1 edited for language
--Goober5000
2003-11-09 04:09:18 +00:00
Goober5000 356b397487 fixed a bug in my sexp code
--Goober5000
2003-11-08 04:31:02 +00:00
Goober5000 2ecbce19fa tweakage
--Goober5000
2003-10-28 23:59:02 +00:00
Goober5000 946868c67a added min, max, and avg sexps
--Goober5000
2003-10-20 11:49:18 +00:00
Kazan 9c5ac6b86f #Kazan# FS2NetD client code gone multithreaded, some Fred2 Open -mod stuff [obvious code.lib] including a change in cmdline.cpp, changed Stick's "-nohtl" to "-htl" - HTL is _OFF_ by default here (Bobboau and I decided this was a better idea for now) 2003-10-12 03:46:23 +00:00
Goober5000 bb42e3f3e1 updated FRED to import FS1 default weapons loadouts as well as missions
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000 4717f0d3ce added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000 e848a1588d Rolled back _argv[-1]'s changes to the sexp infrastructure, which would
have broken a huge amount of stuff and created some nasty bugs.
Also commented most of _argv[-1]'s new sexps pending consolidation,
and added a placeholder help entry for the one good sexp.
--Goober5000
2003-09-11 23:21:54 +00:00
argv 93985ab901 Several new sexps, such as power drain control. Also increased maximum sexp operators to 4096, though there may be another limit at 1024. 2003-09-11 19:18:13 +00:00
Goober5000 d5822a203c merged num-ships-in-battle and num-ships-in-battle-team, making the
team argument optional
--Goober5000
2003-09-05 05:06:32 +00:00
Goober5000 8d2b742020 merge of Phreak's and my sexp.cpp
--Goober5000
2003-09-05 04:48:03 +00:00
Goober5000 80003037b8 merge of Phreak's and my sexp.h
--Goober5000
2003-09-05 04:39:55 +00:00
phreak f0bb987ebb fixed a small bug in num-ships-in-battle-team
added an option to loop sounds played by play-sound-from-file
2003-09-05 02:15:34 +00:00
phreak c804368f37 added num-ships-in-battle and num-ships-in-battle-team sexp 2003-08-30 21:59:48 +00:00
Goober5000 11bcd10805 trying to commit
--Goober5000
2003-08-28 06:17:29 +00:00