The E
487f769064
Renaming vm_copy_transpose_matrix to vm_copy_transpose
2015-12-01 20:38:30 +01:00
MageKing17
dc80ae0c9a
Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
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Conflicts:
code/ship/ship.cpp
2015-08-06 00:25:42 -07:00
Echelon9
54508b6429
Makefile and source code removal of references to ai/ailocal.h
2015-06-23 14:39:43 +10:00
MageKing17
bc0c7cf4c5
Vectorization of Ship_info.
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Converts Ship_info from a ship_info[] to an SCP_vector<ship_info>. ship_info now has proper constructors, assignment operators, and a destructor. Num_ship_classes removed; various references to Num_ship_classes and/or MAX_SHIP_CLASSES (which remains for various other structures which need it) changed to Ship_info.size() instead.
This doesn't make the ship class limit dynamic, but it is a preparatory step to get there.
2015-04-27 00:01:22 -07:00
Goober5000
4f06fd2435
additional string safety
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11140 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-15 18:22:57 +10:00
Goober5000
6f80088695
for Mantis #2153 : MageKing17's FRED support for error messages when wingmen have illegal weapons
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10924 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:27 +10:00
Goober5000
f3c902c39b
add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED and while we're at it, do a little bit of const'ing
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Valathil
5bce063959
Fix for Mantis 2745: Make it impossible in FRED to select individual ships for reinforcements when in a wing. From FUBAR: Check at mission parse and spit out warnings.
2012-12-23 23:58:58 +00:00
karajorma
5c7804cadd
Fix a bug in Num-ships-in-battle
2012-12-14 03:28:40 +00:00
Goober5000
fdd685fb8a
we want to truncate based on number of lines, not number of characters
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also, we want to truncate the FRED error message boxes too
(this is a better fix for Mantis #2658 )
2012-07-14 06:23:45 +00:00
Echelon9
a0e59defd6
CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix
2012-04-07 11:07:30 +00:00
Goober5000
a378cfe005
sexp strings are now SCP_string
2012-03-08 06:48:44 +00:00
Echelon9
fc9fbdd8f7
Fourth part of fixing jump_nodes refactor, clearing FRED compile errors.
2011-11-19 05:59:41 +00:00
Echelon9
5bf63e8c8d
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Sushi
c206ba8548
Remove unneeded warnings
2011-10-10 15:22:22 +00:00
The_E
ac82e45cd5
Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
2011-09-30 14:52:33 +00:00
Zacam
9678d18bc3
Part One: Synchronization pass of Trunk and Antipodes Differences.
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Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
The_E
834e383c26
Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
2011-09-04 12:31:33 +00:00
Goober5000
3ce69f150a
waypoints and waypoint paths now have dynamic limits
2011-08-30 03:35:42 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
Goober5000
ba9c45714a
add Fiction Viewer dialog
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FRED will now save fiction viewer information properly
FRED will now also save "hidden" debriefing information properly
2010-02-15 10:22:20 +00:00
chief1983
9f4b691a98
Fix for Mantis #1934 : Secondaries now work when changing from a ship that had none, and FRED won't complain when you can't equip secondaries to a ship.
2010-01-07 04:16:44 +00:00
portej05
1a70dbca7a
Get rid of confusing magic numbers and boolean logic that is confusing on non-0 or not numbers.
2009-08-03 15:31:36 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6842f9d910
don't CTD on sexps that are too long (Mantis #1852 )
2009-01-20 03:38:09 +00:00
karajorma
6d8ca2c14b
Make the player orders error message a little clearer.
2009-01-05 17:51:02 +00:00
karajorma
978f5f363f
Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional.
2009-01-03 14:54:15 +00:00
karajorma
a70c5ffb1d
Fix the Run Freespace option in FRED. Still not 100% but it should get a valid name more often than not.
2008-08-04 09:56:40 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
4f9064edd3
make FRED use audiostr for audio previews instead of the Win32 mm API (Mantis #853 )
2008-03-28 01:13:35 +00:00
karajorma
9ccd2b82db
Fix a scoping issue with wingman names.
2008-02-09 17:51:11 +00:00
karajorma
d195a14b8c
Make the Run Freespace menu option work again
2007-11-29 11:26:51 +00:00
Goober5000
bd7be99c55
this should really be capitalized
2007-07-28 21:31:11 +00:00
Goober5000
ee9b7b0c8c
a couple of tweaks
2007-07-28 04:43:43 +00:00
Kazan
5093020316
Autopilot updates, minor misc fixes, working MSVC2005 project files
2007-07-23 16:08:36 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
Goober5000
be6e1fba15
merge the voice acting manager into the 3.6.9 (3.6.10?) branch
2007-02-09 05:40:40 +00:00
taylor
4975661cb0
add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug #1121 )
2006-10-27 06:33:38 +00:00
Goober5000
79412c0bff
make sexp nodes dynamic
2006-10-09 05:25:18 +00:00
Goober5000
1e84b28837
remove unnecessary warning
2006-09-02 20:07:39 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
Goober5000
6a35ab8a33
slight optimization
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--Goober5000
2006-06-27 02:38:49 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
c27ccf94c4
added ai-ignore-new which hopefully should fix the ignore bug
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--Goober5000
2006-02-20 02:13:08 +00:00
taylor
603feaaa4c
dynamic starfield bitmaps
2006-01-30 06:30:03 +00:00
Goober5000
ba8691181c
spelling
2006-01-26 04:01:58 +00:00
Goober5000
6876f5ca60
remove unreferenced variable
2006-01-20 07:50:25 +00:00
Goober5000
82302a0aba
import FRED2 back into fs2_open module
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--Goober5000
2006-01-19 02:27:38 +00:00