* rename pilotfile::version to pilotfile::plr_ver
* Fix typo in warning message
* set plr_ver and csg_ver to PLR_VERSION_INVALID on init and close
* add PLAYER_FLAGS_PLR_VER_LOWER and *_CONTROLS flags to player defines
* Add popup to intercept the player before going into the mainhall with an old pilot
* Move the Constrols5 info popup into the mainhall
* Modifiy pilotfile::verify() to allow player flags to be passed on to callers
* Rename valid_pilot_lang() to valid_pilot()
* valid_pilot() checks plr_version of the pilot and prompts the user if they want to continue loading or not
* add no_popup param to valid_pilot() to allow scripting to use it
* Correctly clear the PLR_VER_CONTROLS player flag
* operator== is not operator+=
* don't clear player flags when closing a pilot file
* player tips popup comes after any warnings
* save committed pilot on playermenu close
* doxy playermenu::player_creat_new_pilot() and magagepilot::init_new_pilot()
* * add validation/safety catch in the barracks to prompt user if they want to select/convert a pilot with version mismatch
* PLAYER_FLAGS_PLR_VER_CONTROLS is a savable flag, cleared in the mainhall after the popup is dismiessed
* Move version flag sets in plr::load_player() and plr::verify() after calls to player_read_flags()
* Drop hints to players they should use a clone of the pilot in version prompt.
* Went ahead and added a VERSION_HIGHER flag and conditional in valid_pilot()
* Move Controsl5 notice popup into playermenu, next to the player_tips_pop(). Also allows player to "Don't show this again"
* Ignore plr version flags during unit tests since .plr -> .json conversion is never a pure clone
* Address CI issues:
* clang-tidy: use nullptr (modernize-use-nullptr)
* Add XSTR support to valid_pilot() and player_tips_constrols() popups.
* * Rename new PLAYER_FLAGS to something more descriptive
* Edit Popup text to be a bit more concise
* Add missing punctuation to language popup
* Add view show status for HUD gauges in scripting
Many FSO mods use scripted HUD gauges, but previously the scripted HUD gauges were always forced to be on for the player, unlike retail gauges that can be toggled in the HUD Config screen. This PR allows scripters to view the show status of a HUD gauge, which is very useful for adding a check in the script to only show the gauge if a certain gauge is active. This is similar behavior to the getColor function, which allowed scripters to get the HUD Config colors of a given default gauge.
Tested and works as expected.
* appease clang
* Adds the getColor() function to the Graphics lua library, allowing users to check what color is active for 2D drawing.
* Adds the getColor() function to the Graphics lua library, allowing users to check what color is active for 2D drawing.
* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.
* Revert "Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles."
This reverts commit b1a0480f32.
* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.
* fix wrong vertex position for unfilled rotated rectangles
* Adds a @param entry to gr_rect explaining the angle parameter.
* Attempt to fix operations with int to float conversions.
* Fix parameters in documentation string
* Change NULL to nullptr to satisfy modern coding standards
* Trying to make code a bit cleaner
This adds `EnumAND` and `EnumOR` which will return new enums based on the specified operations. These are handy for enums that correspond to bit fields, such as those used for object persistent sounds.
* Validate user-provided values passed to Random::next()
* return low value on invalid range
* call LuaError() instead of Warning() in rand32() script function
* Added a byte limit for line length in split function
* Fix call error
* Ádd missing limits import
* Change hardcoded values into defines
* Cleanup default argument
* Cmdline parsing for `-pilot "<name>"`
Add cmdline parameter `-pilot` with required
argument name and export name as global var
`Cmdline_pilot`.
* Expose to scripting `isAutoselect`
Setting `-pilot` flag sets `ui.isAutoselect()` true
(as does `-benchmark_mode`).
* Skip pilot selection
and call `player_finish_select` with the given
player instead.
* More useful error message on pilot load error
Also display callsign
* Add pilot name as scripting variable
* Don't expose pilot flag to launchers
* make stored flag param `const`
This introduces type parsing for all types used within the scripting
documentation. This improves the generated JSON output and also
validates new code via the unit test.
This is a follow-up to #2390. Retail used a weird hybrid approach where internal strings were translated but external strings were not. This restores that behavior by adding another language, LCL_RETAIL_HYBRID, which is the default. The game can still be run in completely untranslated or completely translated mode.
All three modes have been tested and translate strings, or not, as expected. The `$Use tabled strings for the default language:` flag has also been tested and still works.