Commit Graph
39 Commits
Author SHA1 Message Date
Echelon9 1cddeddc82 PVS-Studio fix: V519 The 'player_index' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1389, 1392 (multi_obj.cpp) 2011-08-28 09:32:55 +00:00
Goober5000 ee0bfbaec2 rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
Zacam 08c0adfd8b Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
karajorma dd9f4afad8 Fix for Mantis 2106 (Set-object-position crashes in multiplayer). 2010-02-06 11:20:32 +00:00
Wanderer 0e99f26d67 fix for a null vec issue which fubar hit. 2009-08-30 07:51:55 +00:00
Wanderer c79555b923 split 'is_vec_null' macro into normal and 'safe to square' macros. 2009-08-23 11:36:44 +00:00
taylor edb2c41a53 make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720) 2008-11-11 00:59:19 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
WMCoolmon c1a163b0f3 Add objectshield.h and include it in files that require it. 2008-03-15 20:46:07 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
turey d934358570 Typo fixed. 2007-08-15 20:36:42 +00:00
turey 9e213c43d4 set-object-position and set-object-orient now work in multi. 2007-08-15 17:10:25 +00:00
taylor d03ffec411 cleanup of chksum stuff (works properly on 64-bit systems now)
add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
2007-04-11 18:24:28 +00:00
karajorma 0c46052cd2 Fix a bug where gliding ships couldn't jump out. Remove a couple of magic numbers. 2007-04-06 13:24:32 +00:00
Goober5000 04e498cbba massive shield infrastructure commit 2007-02-11 21:26:42 +00:00
taylor 13e87b9e03 fix for network afterburner support, this one should be compatible with all previous versions 2006-07-13 22:15:37 +00:00
karajorma a52a8aab39 Fix afterburner trails in multiplayer (Mantis 895) 2006-07-11 23:17:03 +00:00
taylor cce1c5ba61 more big-endian fixage (seriously hope this is the last of it) 2006-07-06 22:01:26 +00:00
wmcoolmon 0b858ba513 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 06cc47cb8e more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor 95e056f6fd remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 2f1745b9c8 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000 d62d659bf4 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 2dfa5cdd45 clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
taylor 9ce18ac6e5 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor b906b0fcce merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Goober5000 144f8f3a4b multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 66cb87e18f made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 1a410e1f09 implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 e9f6827211 fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
penguin dd3a3138a7 Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00