Commit Graph
454 Commits
Author SHA1 Message Date
Echelon9 5782378e6f Fix PVS-Studio warnings: The 'rval' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: freespace.cpp:8277, 8281.
The 'then' statement is equivalent to the 'else' statement. freespace.cpp:8311.
2012-05-13 05:00:31 +00:00
Echelon9 13ca0a1c67 Remove redundant #includes to fs2open's internal linked list implementation 2012-04-08 01:39:34 +00:00
The_E 6badeadd54 As per discussion for Mantis 2633, Reverting revision 8544 due to timer drift. 2012-03-31 20:30:09 +00:00
niffiwan d315a55fbe Update to 8602 - an even simpler fix 2012-03-12 10:08:10 +00:00
niffiwan 9489e74d9c Reorder setting of filename in game init to stop missions crashing in load screen 2012-03-08 10:55:33 +00:00
zookeeper e98ff51535 Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0 2012-03-01 19:16:31 +00:00
karajorma caf038d3fc Commit game_settings.tbl / -mod.tbm 2012-02-29 07:13:49 +00:00
Zacam 938a122440 Fix for Mantis 2538: From Eli2, corrects for looping fade issue reported by FelixJim. 2012-01-28 15:48:19 +00:00
Goober5000 86e53c60b7 remove unnecessary warning 2012-01-27 07:40:23 +00:00
Zacam b0d077677b From Eli2: Mantis #2538: Fade-in time limitation.
Testing in Multiplayer as well, no drastic incompatibility found. (If the host is patched but the client is not, then the timing returns are a little funny, but it doesn't cause for any crashes)
2012-01-24 05:54:55 +00:00
Zacam 3514f7a961 From Valathil: Adjusts view point rotation in 3rd Person/chase view. This is especially apparent in Nebula missions where rotating in Chase View is radically different from cockpit view. This fix corrects that, and has additionally been tested in Multiplayer. 2012-01-22 03:13:33 +00:00
Zacam 256c881885 Purely aesthetic. I have no idea what a packlock is. 2012-01-22 02:30:02 +00:00
Echelon9 3251ea5c95 LLVM Warning fix: Resolve an order of precedence issue with && and || 2012-01-21 05:40:58 +00:00
The_E f23c5ebba7 Fix for Mantis 1768: Cutscene bars do not display properly. 2012-01-15 13:29:00 +00:00
Valathil 86dcd45e50 Fix for #2570: Changed the external camera messages to be IFF color and internal messages back to green 2012-01-15 03:11:12 +00:00
Valathil b126751503 Fix for #2549 & #2457 - Fixed rendering of bars and moved earlier in code so we dont overdraw the hud messages 2012-01-15 00:09:59 +00:00
Valathil da24970b18 from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook 2011-12-20 21:50:38 +00:00
Valathil d839351511 Fix rendering of Sun Coronas and Lens Flares 2011-12-15 18:45:13 +00:00
IssMneur e2ad4c2064 From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
Valathil a0d1c8445a Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format 2011-12-08 20:57:11 +00:00
Wanderer badf45b75d zookeeper's addition of new scripting hook that runs right before entering mission. 2011-11-29 21:32:57 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Zacam 403fef79ec From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
2011-11-12 14:53:59 +00:00
Echelon9 86f53da049 Documentation: General code cleanup of fireballs.cpp 2011-11-06 12:14:31 +00:00
Echelon9 22219ed382 Documentation: Code cleanup of shockwaves.cpp and ancilliary changes 2011-10-23 05:00:49 +00:00
Echelon9 41919ee15b Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code. 2011-10-16 05:08:33 +00:00
Echelon9 6d4f266e52 Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
Echelon9 17e9ace62a Documentation: Code cleanup in modelinterp.cpp and ancilliary changes 2011-10-03 08:35:36 +00:00
The_E ac82e45cd5 Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful. 2011-09-30 14:52:33 +00:00
Zacam 02a23b22b1 From CommanderDJ: Fix for Mantis 2224 "Chat messages may end up unreadable due to unfortunate color choice"
Allows for the specification of colors via a colors.tbl
(Wiki Documentation here: http://www.hard-light.net/wiki/index.php/Colors.tbl )
2011-09-26 05:40:07 +00:00
The_E 0f51dc1925 Redo 7777 without breaking anything else in the process 2011-09-24 19:47:47 +00:00
The_E 531a7c71bb Revert 7791. Something went wrong there. 2011-09-24 18:31:20 +00:00
The_E a982eb153d Remove more useless encryption stuff. NOTE FOR PROJECT FILE MAINTAINERS: parse/encrypt.(cpp|h) should no longer be part of the project. 2011-09-24 17:37:12 +00:00
The_E ad0581dd4d Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
Many thanks to CommanderDJ for tracking this down.
2011-09-23 19:09:23 +00:00
The_E c4ea493f9e From m!m: Make the player object and mn.* table available in an $On Mission Start hook 2011-09-17 13:03:52 +00:00
Echelon9 10f9ecac09 Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function 2011-09-12 12:15:27 +00:00
Zacam 83045f7d4c Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling. 2011-09-09 14:06:29 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Valathil 944ea0b367 Implemented Sun occlusion for Cockpit models and shown Ship models 2011-09-04 15:48:05 +00:00
The_E 834e383c26 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
The_E 5bec06b168 PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator. 2011-09-04 12:14:35 +00:00
Echelon9 e3c100d5fa Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Valathil 22c4cf13da Changed Sun glow and lens flare rendering to not be obscured by objects 2011-09-01 19:35:17 +00:00
The_E 724f1be9d3 Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore. 2011-08-30 17:46:03 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 dbcce6b112 PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970). 2011-08-24 14:48:17 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Zacam 608880bae5 Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
Zacam 1c4dacdafc Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present. 2011-08-10 14:23:51 +00:00