unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
13b3b59fff
1. Renamed or, og, ob vars to o_r, o_g, o_b ("or" caused gcc to choke).
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2. Added #ifndef NO_SOFTWARE_RENDERING around software rendering code
3. Added #ifdef _MSC_VER around MSVC-specific exception handing code
- penguin
2003-03-02 05:23:34 +00:00
wmcoolmon
8407fade43
Refixed the splash screen loading code so that it still works with the demo VPs (Loading "2_PreLoad" and "PreLoad") and put logo support back in. Logo support does nothing unless "PreLoadLogo" and/or"2_PreLoadLogo" exist within the search path.
2003-02-23 20:55:57 +00:00
phreak
61a409aef1
stupid typo -- my bad
2003-02-16 19:00:56 +00:00
phreak
217955d6d0
fixed around splash screen
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2_splash.pcx is loaded in 1024x768
splash.pcx is loaded in 640x480 or 2_splash.pcx isn't found
2003-02-16 18:53:59 +00:00
phreak
594bfddf7b
cleaned up debug output
2003-01-30 23:19:33 +00:00
wmcoolmon
4aeba649e9
Minor mod to preload screen code, added separate 1024x768 logo
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-C
2003-01-26 20:04:32 +00:00
wmcoolmon
7ad0621937
Added title screen support to retail version. When FS2 loads, it will build a list of PCX files in the current directory, then attempt to display one. If no PCX files exist, it will try to display one of the title screens defined in the code. Freespace 2 will then attempt to superimpose a logo in the upper-left hand corner of the screen. If neither can be displayed, FS2 will function normally.
2003-01-26 02:58:33 +00:00
bobboau
67faca1076
added several sExps for turning glow points and glow maps on and off
2003-01-20 05:40:50 +00:00
bobboau
d4f242427d
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
2003-01-19 01:07:43 +00:00
anonymous
9cd430eb81
fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory.
2003-01-15 21:29:05 +00:00
Goober5000
89d54e88db
allowed for up to 256 main halls
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--Goober5000
2003-01-14 04:00:16 +00:00
DTP
6d7b143c5b
did bit more house keeping. modfied Phreaks fps cmdline a bit, so that we dont have to specific build code.libs for fred, but can use the same code.lib for both fs2_open.exe and fred2_open.exe
2002-12-21 13:39:25 +00:00
phreak
8fedea6256
tidied up game_init() a bit.. took out a bunch of unneeded ifdefs like E3_BUILD
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Added option to access OpenGL from the registry keys. searches for "OpenGL-"
whoever is in charge of the launcher might want to know this.
2002-12-18 22:21:23 +00:00
phreak
78ffd21eee
made ogl be used if "NDEBUG" is not defined and "USE_OPENGL" is defined - phreak
2002-11-18 21:34:16 +00:00
randomtiger
fc4eceb11b
Fixed lighting bug that caused special pause to crash on debug build.
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Also added TAB functionality for special pause that toggles HUD. - RT
2002-10-22 17:42:09 +00:00
randomtiger
b5105fa8c2
Added special pause mode for easier action screenshots.
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Added new command line parameter for accessing all single missions in tech room. - RT
2002-10-19 03:50:29 +00:00
randomtiger
7cd2d35891
Added us fs2_open people to the credits. Worth looking at just for that.
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Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
2002-10-05 16:46:10 +00:00
phreak
10f395b570
did glare stuff in game_sunspot_process()
2002-09-20 20:09:01 +00:00
randomtiger
315b852604
Woh! I sure as hell didnt modify all these files it says I did.
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I will put this down to the branch! Note: I did start from a fresh checkout!
2002-08-28 10:51:04 +00:00
penguin
0678516880
Moved DirectX8 stuff to directx8 branch; reverted to previous
2002-08-27 13:38:58 +00:00
randomtiger
a0891d9240
Added new lib files: strmiids and ddraw to get dshow working
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Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
penguin
864adcea2f
1. Disable CD checking
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2. Add CVS tag to version string
2002-08-13 03:34:00 +00:00
penguin
c610326295
Don't write version to registry; change way version string is formatted
2002-08-04 05:11:05 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
b9e9036d2c
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 20:12:31 +00:00
penguin
0910c540f5
Added ifndef NO_STANDALONE
2002-07-22 01:39:24 +00:00
penguin
3463682f1a
Back-port to MSVC
2002-07-07 19:56:00 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00