taylor
5f85d3c0b5
little cleaner ship_get_random_targetable_ship(), for Goober's sake ;)
2005-06-20 04:10:35 +00:00
wmcoolmon
d81092d96f
This may stop targeting not-targetable ships in EMP
2005-06-07 06:10:51 +00:00
taylor
987ea35f15
don't page out textures in ship_delete() since it causes some slowdown which can make
...
the explosion effects skip/stutter
2005-05-26 04:30:48 +00:00
taylor
d6b8f7305d
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
reallocate sp->triggers with the real vm_realloc() rather than that manual method
2005-05-12 17:45:53 +00:00
wmcoolmon
b39cdf84a0
armor.tbl revamp
2005-05-08 20:21:48 +00:00
phreak
4bb01fe267
ABbitmap should default to -1
2005-04-30 18:18:46 +00:00
wmcoolmon
a0a5b6261a
Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
2005-04-28 05:29:30 +00:00
wmcoolmon
d0198a41e7
parse_ship uses stuff_bool_list; stuff_byte to stuff_ubyte
2005-04-28 01:38:32 +00:00
wmcoolmon
6acab304f9
Dynamically allocated engine washes; subsystem sounds; armor fixes. Line 4268 of ship.cpp, apparently, works properly; bears further looking into.
2005-04-25 00:31:14 +00:00
wmcoolmon
f5be4600d7
Fix silly armor.tbl parse error.
2005-04-20 08:26:49 +00:00
taylor
374f6168ad
we might actually be needing to load a model here ;)
2005-04-19 06:27:54 +00:00
Goober5000
03548e8c38
model and class changes should be all set now
...
--Goober5000
2005-04-18 08:35:28 +00:00
Goober5000
693577c8e2
removed ship->alt_modelnum as it was essentially duplicates of ship->modelnum; changed the alt modelnum stuff accordingly
...
fixes for ship_model_change and change_ship_type
--Goober5000
2005-04-18 05:27:26 +00:00
wmcoolmon
50109e9298
Eh, what the hey. Maybe I should've taken the breathalyzer test. :)
2005-04-16 04:19:21 +00:00
wmcoolmon
9de0e8b059
More optional tag-making for ships.tbl
2005-04-16 04:16:57 +00:00
wmcoolmon
cc2dcbb434
Minor changes; made even more fields in ships.tbl optional.
2005-04-16 03:36:13 +00:00
wmcoolmon
0e079e49fa
Added type "exponential base"; equation is 'final_damage = (x^damage)'
2005-04-15 23:19:13 +00:00
taylor
8f791fc83b
proposes that WMC be subject to a breathalyzer test before commit ;)
2005-04-15 11:32:26 +00:00
wmcoolmon
a3e406d67b
It's amazing how many possible bugs you can catch simply by doing something completely different than coding
2005-04-15 07:19:29 +00:00
wmcoolmon
caaef0253c
Er, oops
2005-04-15 06:40:54 +00:00
wmcoolmon
ed1ea9d172
Local codebase commit; adds armor system.
2005-04-15 06:23:18 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
taylor
a4c27f3df7
some minor Linux fixage
2005-04-01 07:29:40 +00:00
Goober5000
8e29897d7a
fix type mismatch
...
--Goober5000
2005-03-31 12:38:24 +00:00
wmcoolmon
a78fc4151d
Whoops.
2005-03-30 05:37:22 +00:00
wmcoolmon
e7f1c3e1fa
Made it so *Snd fields in ships.tbl and weapons.tbl take the sound name
...
as well as its index (ie "L_sidearm.wav" instead of "76")
2005-03-30 02:32:41 +00:00
Goober5000
762662f5b2
bah
2005-03-27 13:37:15 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
c253042a4a
make sounds.tbl dynamic
...
have snd_time_remaining() be less stupid
some OpenAL error fixerage
be able to turn off some typically useless debug messages
2005-03-24 23:27:26 +00:00
bobboau
b46d8e28c7
added new graphic functions for state blocks
...
also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
wmcoolmon
3c1fc73f57
Commited placeholder turret funcs.
2005-03-16 00:18:31 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau
61180ca93d
minor change to high level render target code
2005-03-08 02:31:51 +00:00
wmcoolmon
23745c58d7
Made HUD shield icon auto-generation off unless "generate icon" ship flag is specified for the ship.
2005-03-03 07:13:17 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
df19f785c1
unbreak Linux build (not valid C/C++ anyway, block scope)
2005-03-01 23:05:38 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
...
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
wmcoolmon
12c2e477a4
Removed trails limit
2005-02-19 07:57:03 +00:00
taylor
639ee761ac
don't try and draw starfield bitmaps if they aren't valid
...
make AB thruster stuff in ship_create() a little less weird
replace an Int3() with debug warning and fix crash in docking code
make D3D Textures[] allocate on use like OGL does, can only use one anyway
2005-02-15 00:03:36 +00:00
taylor
bec567bbab
fix an issue with bm_set_components()
...
abs is for ints fabsf is for floats (camera.cpp)
make the in-cockpit stuff OGL friendly
2005-02-10 14:38:50 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
7f98f2ce19
optional flags default to false I should think
...
--Goober5000
2005-01-30 09:36:19 +00:00
wmcoolmon
7d8ea51898
Made a bunch of ship.tbl variables optional
2005-01-30 01:34:39 +00:00
wmcoolmon
a870961d4a
When drawing the viewer_obj, temporarily clip less close up for in-cockpit models.
2005-01-29 08:11:41 +00:00
Goober5000
ff9b79a6e1
fixed Bobboau's spelling of 'relative'
...
--Goober5000
2005-01-28 11:57:36 +00:00
Goober5000
cc85c92369
changed a bunch of transpose-rotate sequences to use unrotate instead
...
--Goober5000
2005-01-28 11:06:23 +00:00
wmcoolmon
4702574a59
Ship autorepair, requested by TBP
2005-01-27 04:23:18 +00:00
argv
64590007e7
Surface shields.
...
See forum thread:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29643
-- _argv[-1]
2005-01-17 23:35:45 +00:00