Goober5000
df73bacb9e
Mantis #3004 : standardize checks for whether ships can depart to docking bays, and whether departure goals are achievable, and whether a ship can be commanded to depart; also fix the default behavior if a ship attempts to warp out but is unable to
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10428 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:34 +10:00
m_m
0d54630e83
Fix for Coverity 1107329: Improper use of negative value
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10392 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:33 +10:00
zookeeper
ef94f4bb04
Ported $Velocity Inherit weapons table option from zookeeper branch.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10287 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:46 +10:00
Echelon9
9d6fdb07ba
Fix Mantis 2969: AddressSanitizer: global-buffer-overflow in ai_do_objects_repairing_stuff()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10186 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:56 +10:00
Wanderer
141f6bc121
fix issue with burst firing secondaries - thanks to Goober for finding it
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10150 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
Goober5000
724e7816e4
Fix an actual Volition bug. This has AI balance implications, but it's already in the "pick a random weapon" section, so it will probably be all right.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10138 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
zookeeper
8cd19aa588
Merged model point shields from zookeeper branch.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
80320485c1
fix some more loose ends in the revised support ship code
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10004 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000
4bf48943d4
oh come on
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10002 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000
6a8bc0a5ed
make support ship deployment more robust, and prevent an edge case where too many support ships could be in the mission at one time
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10000 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
niffiwan
019c18fab4
Coverity: fix some out-of-bounds access/read/write issues
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9876 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Goober5000
b4cc5d72f4
use an index rather than an iterator into the waypoint list so that ai_info is again a plain old data object
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9816 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000
886018d28f
here a const, there a const, everywhere a const const
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
The_E
c0919e0777
Admiral MS' AI flag to enable the AI to be smarter when using afterburners. flag name is "free-afterburner-use". See http://www.hard-light.net/forums/index.php?topic=83818.0 for reference
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9795 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000
bda6c72d31
remove an unused function, per Echelon9's detective work (Mantis #2900 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9709 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Goober5000
3c3d1b4bd1
proper movement of ships attached to other ships fixes Mantis #2787
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9542 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
karajorma
8271a12a53
FUBAR's fix for Mantis 2778 (Game_skill_level goes out of range and causes crashes) with some changes by me.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9520 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000
ebd54319d2
flip these around so that they're less confusing
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9513 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Zacam
71a9ab8b7d
Fix for Mantis 1496: Ships stopping mid-waypoint; From Admiral MS
2012-12-09 03:45:27 +00:00
Valathil
6ad5a937a9
Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase.
2012-12-03 00:59:45 +00:00
niffiwan
26d70dcb33
Fix for mantis 2664: shockwaves now use bounding box to test distance for damage
2012-11-24 02:40:55 +00:00
Goober5000
92c03d15f2
CommanderDJ's fix for Mantis #2529
2012-11-12 06:48:17 +00:00
karajorma
54f6d864a0
alter-ship-flag SEXP. Now does AI flags too.
2012-10-23 12:02:28 +00:00
Swifty
385b8c48bb
Axem's rotating dead subobjects.
2012-10-17 05:58:33 +00:00
karajorma
5a75b350cb
Fix AI issue where ships ended up with no target to land on.
2012-10-07 01:18:30 +00:00
Swifty
38da17a334
Fixed crash caused by certain AI code assuming all objects are Ships.
2012-10-06 23:56:20 +00:00
Goober5000
ca08b3813a
reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions
2012-08-19 07:20:06 +00:00
karajorma
8e043a0019
Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12
2012-08-19 06:13:45 +00:00
Goober5000
4fa40e49c4
LESS -> FEWER
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also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Echelon9
90069f176b
Fix commit 2628 - treatment of is_training_mission(). Nothing like fixing 6.5 year old bugs.
2012-07-26 14:01:32 +00:00
Goober5000
00d4f23209
this should fix all of the issues with docked fighters and bombers (Mantis #945 )
2012-07-01 03:24:41 +00:00
Goober5000
d71f6dda5f
fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
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also guard against a few edge cases related to this
(all of this is in regards to Mantis #945 )
2012-06-25 10:39:26 +00:00
Goober5000
fcb0d8149d
remove unused variable
2012-06-25 07:06:03 +00:00
Goober5000
583d702c80
synchronize the ship classes that evade shockwaves
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(this fixes Mantis #2548 )
2012-06-23 11:51:47 +00:00
Echelon9
65adaf51a9
GCC warning: variable set but not used (within AI code)
2012-06-12 16:45:36 +00:00
Echelon9
e21ad72877
Utilise the CLAMP() utility macro in a further range of appropriate locations
2012-05-02 15:15:48 +00:00
Sushi
5669c03872
Add support for weapon spread over time (+FOF Spread Rate, +FOF Reset Rate, +Max FOF)
2012-04-21 15:40:06 +00:00
Echelon9
e04e570078
PVS Studio fix: The conditional expressions of the 'if' operators situated alongside each other are identical (aicode.cpp)
2012-03-03 00:00:16 +00:00
niffiwan
fe25fc41d2
Fix for mantis #0002597 : fix some GCC compiler warnings
2012-02-05 04:27:18 +00:00
Goober5000
ef62e392b0
more robust saving of dockpoint indexes (again for Mantis #2587 )
2012-01-31 04:53:37 +00:00
Goober5000
1732520514
fix Mantis #2587
2012-01-29 09:19:07 +00:00
Goober5000
b44df6f7be
tweaks
2012-01-29 06:53:42 +00:00
Goober5000
c84812fbda
herp a big derp
2012-01-29 02:58:29 +00:00
Goober5000
8b95cbb92b
wait until animation finishes before separating during undocking
2012-01-29 02:12:09 +00:00
Goober5000
7d99d1016a
update docking code some more
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add code logic to (theoretically) set submodels instantly to initial or final positions
2012-01-28 02:51:42 +00:00
Goober5000
e4c749ed2c
enhancement for bug 2582: trigger animations on BOTH ships undergoing docking
2012-01-27 07:42:13 +00:00
Goober5000
a54cfd15de
partial fix for Mantis #2582 :
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--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 03:57:23 +00:00
The_E
64ce84c367
Makes a very strangely coded warning more readable and useful.
2012-01-24 00:11:07 +00:00
Goober5000
de6eb9460d
upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581
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also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
2012-01-23 23:27:06 +00:00