Commit Graph
300 Commits
Author SHA1 Message Date
Goober5000 df73bacb9e Mantis #3004: standardize checks for whether ships can depart to docking bays, and whether departure goals are achievable, and whether a ship can be commanded to depart; also fix the default behavior if a ship attempts to warp out but is unable to
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10428 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:34 +10:00
m_m 0d54630e83 Fix for Coverity 1107329: Improper use of negative value
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10392 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:33 +10:00
zookeeper ef94f4bb04 Ported $Velocity Inherit weapons table option from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10287 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:46 +10:00
Echelon9 9d6fdb07ba Fix Mantis 2969: AddressSanitizer: global-buffer-overflow in ai_do_objects_repairing_stuff()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10186 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:56 +10:00
Wanderer 141f6bc121 fix issue with burst firing secondaries - thanks to Goober for finding it
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10150 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
Goober5000 724e7816e4 Fix an actual Volition bug. This has AI balance implications, but it's already in the "pick a random weapon" section, so it will probably be all right.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10138 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
zookeeper 8cd19aa588 Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000 80320485c1 fix some more loose ends in the revised support ship code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10004 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000 4bf48943d4 oh come on
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10002 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000 6a8bc0a5ed make support ship deployment more robust, and prevent an edge case where too many support ships could be in the mission at one time
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10000 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
niffiwan 019c18fab4 Coverity: fix some out-of-bounds access/read/write issues
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9876 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
Goober5000 7e5b2aee52 turn mc_info into a plain data struct, part 2
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Goober5000 b4cc5d72f4 use an index rather than an iterator into the waypoint list so that ai_info is again a plain old data object
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9816 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000 886018d28f here a const, there a const, everywhere a const const
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
The_E c0919e0777 Admiral MS' AI flag to enable the AI to be smarter when using afterburners. flag name is "free-afterburner-use". See http://www.hard-light.net/forums/index.php?topic=83818.0 for reference
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9795 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000 bda6c72d31 remove an unused function, per Echelon9's detective work (Mantis #2900)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9709 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Goober5000 3c3d1b4bd1 proper movement of ships attached to other ships fixes Mantis #2787
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9542 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
karajorma 8271a12a53 FUBAR's fix for Mantis 2778 (Game_skill_level goes out of range and causes crashes) with some changes by me.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9520 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000 ebd54319d2 flip these around so that they're less confusing
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9513 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Zacam 71a9ab8b7d Fix for Mantis 1496: Ships stopping mid-waypoint; From Admiral MS 2012-12-09 03:45:27 +00:00
Valathil 6ad5a937a9 Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase. 2012-12-03 00:59:45 +00:00
niffiwan 26d70dcb33 Fix for mantis 2664: shockwaves now use bounding box to test distance for damage 2012-11-24 02:40:55 +00:00
Goober5000 92c03d15f2 CommanderDJ's fix for Mantis #2529 2012-11-12 06:48:17 +00:00
karajorma 54f6d864a0 alter-ship-flag SEXP. Now does AI flags too. 2012-10-23 12:02:28 +00:00
Swifty 385b8c48bb Axem's rotating dead subobjects. 2012-10-17 05:58:33 +00:00
karajorma 5a75b350cb Fix AI issue where ships ended up with no target to land on. 2012-10-07 01:18:30 +00:00
Swifty 38da17a334 Fixed crash caused by certain AI code assuming all objects are Ships. 2012-10-06 23:56:20 +00:00
Goober5000 ca08b3813a reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions 2012-08-19 07:20:06 +00:00
karajorma 8e043a0019 Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12 2012-08-19 06:13:45 +00:00
Goober5000 4fa40e49c4 LESS -> FEWER
also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Echelon9 90069f176b Fix commit 2628 - treatment of is_training_mission(). Nothing like fixing 6.5 year old bugs. 2012-07-26 14:01:32 +00:00
Goober5000 00d4f23209 this should fix all of the issues with docked fighters and bombers (Mantis #945) 2012-07-01 03:24:41 +00:00
Goober5000 d71f6dda5f fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
also guard against a few edge cases related to this
(all of this is in regards to Mantis #945)
2012-06-25 10:39:26 +00:00
Goober5000 fcb0d8149d remove unused variable 2012-06-25 07:06:03 +00:00
Goober5000 583d702c80 synchronize the ship classes that evade shockwaves
(this fixes Mantis #2548)
2012-06-23 11:51:47 +00:00
Echelon9 65adaf51a9 GCC warning: variable set but not used (within AI code) 2012-06-12 16:45:36 +00:00
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00
Sushi 5669c03872 Add support for weapon spread over time (+FOF Spread Rate, +FOF Reset Rate, +Max FOF) 2012-04-21 15:40:06 +00:00
Echelon9 e04e570078 PVS Studio fix: The conditional expressions of the 'if' operators situated alongside each other are identical (aicode.cpp) 2012-03-03 00:00:16 +00:00
niffiwan fe25fc41d2 Fix for mantis #0002597: fix some GCC compiler warnings 2012-02-05 04:27:18 +00:00
Goober5000 ef62e392b0 more robust saving of dockpoint indexes (again for Mantis #2587) 2012-01-31 04:53:37 +00:00
Goober5000 1732520514 fix Mantis #2587 2012-01-29 09:19:07 +00:00
Goober5000 b44df6f7be tweaks 2012-01-29 06:53:42 +00:00
Goober5000 c84812fbda herp a big derp 2012-01-29 02:58:29 +00:00
Goober5000 8b95cbb92b wait until animation finishes before separating during undocking 2012-01-29 02:12:09 +00:00
Goober5000 7d99d1016a update docking code some more
add code logic to (theoretically) set submodels instantly to initial or final positions
2012-01-28 02:51:42 +00:00
Goober5000 e4c749ed2c enhancement for bug 2582: trigger animations on BOTH ships undergoing docking 2012-01-27 07:42:13 +00:00
Goober5000 a54cfd15de partial fix for Mantis #2582:
--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 03:57:23 +00:00
The_E 64ce84c367 Makes a very strangely coded warning more readable and useful. 2012-01-24 00:11:07 +00:00
Goober5000 de6eb9460d upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581
also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
2012-01-23 23:27:06 +00:00