Commit Graph
53 Commits
Author SHA1 Message Date
Echelon9 ce41e56f46 Fix Mantis 2896: AddressSanitizer: global-buffer-overflow in hud_lock_reset() hudlock.cpp (v2)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10204 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:58 +10:00
Goober5000 40c4583792 fix Echelon9's fix >:( also add a judicious Assert for Mantis #2958
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10139 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
Goober5000 8a72823839 turn hud_anim back into an actual struct
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9834 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-28 11:47:23 +10:00
Echelon9 90a6702ede Fix Mantis 2896: AddressSanitizer: global-buffer-overflow in hud_lock_reset() hudlock.cpp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9699 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
m_m 947263a047 Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description. 2012-09-24 16:17:26 +00:00
The_E 1f8dcf5494 Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff? 2012-09-22 21:41:23 +00:00
m_m 1faee4f711 Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
2012-09-20 13:05:09 +00:00
Goober5000 bfe3f3f60c parentheses are A-1 SUPAR 2012-06-11 01:04:46 +00:00
Swifty dd1c4a436c Fixed Mantis 2413. hud-set-color changes to the HUD will no longer reset when pausing or entering options menu. Introduced Color entry fields for hud_gauges.tbl. 2012-02-06 10:01:01 +00:00
Swifty 3affb86b52 Removed configOverride from HudGauge class since we don't even use it. 2012-02-05 03:41:31 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
The_E ca52181adb From Eli2: Patch for Mantis 2489: adjust-audio-volume doesn't affect subspace 2011-10-02 11:08:41 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Zacam 10445ba0c3 MSVC Analysis C6244: Local declaration of <variable> hides previous declaration at <line> of <file>. (lock_world_pos; 31; hudlock.cpp) 2011-08-31 09:59:55 +00:00
Echelon9 139bb5afa9 PVS-studio fix: Ensure that both x and y of Player->current_target are reset correctly in hud_lock_determine_lock_point() 2011-08-10 13:47:06 +00:00
The_E 406b57e5b0 Fix for Mantis 2391 (Erroneous warning about missing assets due to changd HUD loading mechanisms) 2011-04-04 13:03:29 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Swifty 7e047b5c98 WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements. 2008-09-06 07:51:50 +00:00
WMCoolmon 6c7ccad82f Attempted HUD shake fixes 2008-08-30 10:56:04 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Kazan 7e25a502a8 recommiting keldor's javelin_hs patch without busting line endings 2008-02-08 04:34:18 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan 9adacb0a51 Keldor's Javelin HS (new homing missile type) patch - approved by Kazan 2008-02-07 16:55:00 +00:00
Goober5000 b8eee053fa allow FS1 hud to be displayed in FS2
(many thanks to the icculus project for blazing the way)
2008-01-24 03:53:36 +00:00
taylor 0107652287 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-19 04:38:47 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
phreak 0c663d84ee fix compile warnings. 2006-01-09 04:52:34 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor 2520b32796 various weapon_range cap fixes for primary, secondary weapons and hud targetting info 2005-09-01 04:14:04 +00:00
taylor 3e75f2121a address possible div-by-0 problem 2005-07-24 18:31:59 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
wmcoolmon b742875688 Lockon should now work properly in nonstandard resolutions 2005-02-13 08:36:51 +00:00
taylor 7ff8c0bd04 some fixes for position problems on the HUD in non-standard resolutions
few compiler warning fixes
2004-11-27 10:48:03 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
matt 672b4b3e13 Broke stars last commit, fixed -Sticks 2003-09-09 17:18:25 +00:00
matt 7173cff56f Added -nospec cmd line param to disable specular -Sticks 2003-09-09 17:10:55 +00:00
phreak 61e670b408 display lock triangle for local ssms only if its in range specified in weapons.tbl 2003-06-25 03:13:02 +00:00
phreak 4a912539e9 local ssm stuff for hud.
they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
2003-06-11 02:59:48 +00:00