Wanderer
724c77afc2
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
The_E
c885611291
Adding special message source "<none>"
2010-10-22 23:17:44 +00:00
The_E
89ae5cf458
m!m's function to access the "affected by gravity" flag
2010-10-22 20:43:27 +00:00
The_E
26ac4b804a
Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords)
2010-10-22 13:45:33 +00:00
The_E
332f94886b
Thank you code analysis. This could have been ugly....
2010-10-20 20:06:55 +00:00
Zacam
6e46c4668d
From FUBAR: Turret ROF Sexp
...
http://www.hard-light.net/forums/index.php?topic=71884.0
2010-10-18 21:23:16 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
karajorma
f5065880dd
Fix the camera-shudder SEXP to work in multiplayer.
2010-10-17 09:33:08 +00:00
The_E
b352e39494
m!m's team:getColor() function for scripting.
2010-10-15 19:45:02 +00:00
karajorma
baf028bdb7
Mantis 2324 (Missiontime-msecs gives the wrong value after SHORT_MAX milliseconds)
2010-10-13 06:18:36 +00:00
karajorma
9bcf6d9521
Change Alt_Type into an int to fix a compiler warning.
...
Move the multi_sexp_ship_change_callsign function (Multi_ functions should sit directly below the server side function that calls them so that they can be updated at the same time).
2010-10-13 02:16:34 +00:00
The_E
4bb193a519
Patch for Mantis 1963 (Optional argument for set-object-facing and set-object-facing-object doesn't work)
2010-10-08 12:01:11 +00:00
Zacam
f14b184c81
Warning Fix: "sexp_show_subtitle_text"/"sexp_show_subtitle_image"
...
No more 'float' to 'int'. (not the best way, but it is expedient and doesn't risk breaking things)
2010-10-07 02:21:15 +00:00
Zacam
76c4083cbd
Warning Fix: for "set_special_explosion"
...
Corrects conversion of 'float' to 'int', by setting set_special_explosion related entries to 'float'
2010-10-06 19:18:38 +00:00
karajorma
42fba98066
FUBAR's fix to allow the callsign SEXP to work properly in multiplayer.
2010-10-06 08:53:28 +00:00
Zacam
8c4e0e9614
Double-Trouble: Noted by FUBAR, somebody made a copy-paste mistake
2010-10-04 23:14:27 +00:00
The_E
4512219c9f
Adding the ad.stopMusic() function to scripting
2010-10-01 22:27:37 +00:00
The_E
e8aa478524
Another compilation warning fix.
2010-10-01 03:06:09 +00:00
The_E
044df34584
Adding the "force-glide" sexp by request of Axem
2010-10-01 00:38:58 +00:00
The_E
4f6fcc566e
Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
2010-09-29 19:01:04 +00:00
Goober5000
46f48ee3a6
fix redefinition of local variable 'i'
...
remove unused local variable 'wip'
2010-09-27 05:27:27 +00:00
The_E
55d7ca153e
Better error checking for adjust-audio-volume, fixes Mantis 2314. Thanks to Echelon9 for noticing this.
2010-09-26 15:54:19 +00:00
Wanderer
2a6727136e
Fix for mantis 2303 and related issue in lua.cpp
2010-09-26 11:32:18 +00:00
The_E
536203d7e3
Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
2010-09-25 19:43:45 +00:00
The_E
fa7d8cb479
Avoiding a possible Int3() due to invalid data being passed; since the documentation for get-object-* doesn't specify that you need to give all 3 "relative coordinate" arguments, this needs to be checked.
2010-09-24 06:28:25 +00:00
IssMneur
730ac54217
Fix bug in the new support ship sexp noted by Goober5000.
2010-09-22 03:05:57 +00:00
The_E
3efcad84a7
Flags are bitfields, so an "&" needs to be used instead of an "&&"
2010-09-22 00:06:20 +00:00
IssMneur
654be5a6e7
Removes the hard restriction (compile time) on the maximum number of "active" support ships per team. Controlled by an optional seventh argument to set-support-ship. Also fixes glitch where only "max concurrent ships" number of support ships would actually respond to support requests.
2010-09-21 05:16:23 +00:00
The_E
467c7d1e39
Fixing typos noticed by FUBAR
2010-09-16 21:41:10 +00:00
karajorma
eb1889327f
More SEXPs fixed for multiplayer.
2010-09-15 00:49:14 +00:00
karajorma
e960a14280
Add the has-primary/secondary-weapon SEXPs
2010-09-15 00:47:08 +00:00
The_E
e76761a84a
...For real
2010-09-12 19:38:48 +00:00
The_E
fe50ee7231
Fix for is-facing (hopefully)
2010-09-12 19:30:10 +00:00
The_E
3e390ecfdc
... right this time.
2010-09-11 16:55:10 +00:00
The_E
14ae54ad3c
Adding ship:getEMP() for scripting.
2010-09-11 16:52:36 +00:00
The_E
439c2c78cd
Adding object:getrvec() and object:getuvec() for completeness' sake
2010-09-10 23:11:28 +00:00
The_E
d863626f26
Adding the vector:getNormalized() and object:getfvec() functions
2010-09-10 20:51:55 +00:00
karajorma
8b1460aa30
Fix sexp_show_subtitle_image to work properly in multiplayer.
2010-09-10 10:42:12 +00:00
The_E
840d11d53d
....And another fix for is-facing.
2010-09-08 16:42:58 +00:00
The_E
a31d34a991
Bah, stupid typo (!= is != <!)
2010-09-07 15:11:01 +00:00
The_E
a1ef957423
Adding the is-facing sexp, as per Axem's request
2010-09-06 22:11:25 +00:00
Goober5000
cc46e18d68
handle clearing alt-name too
2010-08-29 04:45:51 +00:00
Goober5000
6bd68fdeaf
add a #define
2010-08-29 04:30:21 +00:00
Goober5000
3445ce4cb8
FUBAR's change-callsign patch
2010-08-29 03:46:48 +00:00
The_E
3397d3a21e
From FUBAR: Patch to redirect a warning popup to the log when in standalone mode.
2010-08-26 22:56:36 +00:00
The_E
a1ecfe158b
Adding the adjust-audio-volume sexp.
2010-08-19 19:45:28 +00:00
IssMneur
26ae5efb0f
Fixes mantis 2275: Improving remove-background-bitmap and remove-sun-bitmap so that they issue an Error if an invalid index is passed via the sexp.
2010-08-17 05:42:55 +00:00
IssMneur
ad9759d2fa
Clarify the help text for set-object-speed-x, set-object-speed-y, and set-object-speed-z
2010-08-17 05:37:38 +00:00
The_E
31b88687d0
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
2010-08-16 23:18:10 +00:00
The_E
0ac5a17102
Allow scripting to override turret AI target selection
2010-08-16 22:04:23 +00:00